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Posted

What are the G Forces of Hydra and B:TDK/B:TR? People say they are weak, but rcdb lists Dominator at only 3.8 G's (what people say one of the best B&M floorless coasters) - not exactly forceful. People say Hydra is weak and slow, but it isn't. Plus, people say that B:TDK/B:TR is just plain bad, but that's in my top 10 steel - it's mroe forceful in the front anyway. (The back seat is the roughest, but I can hardly call that rough, just rough by the standards of B&M.) So, basically, I'm requesting possible evidence that Hydra and B:TDK/B:TR aren't crap. (Check my location in my profile thing on the side of this post and you will know why I am asking this.)

 

I looked at rcdb, DP's and SFNE's main website and found nothing. Does anyone else know?

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Posted

I have no idea of those, but compared to the data we have on other B&M coaster I would say that they pull around 4-4.5 g's max. But if you can wait with this question until august and the TPR East coast trip then we (me and/or my brother) could give you an exact reading of all of those coasters.

 

Like the one below that is from a B:TR Invert.

(Blue - Vertical Force, Red - Acceleration, Green - lateral.)

Posted

The entire premise of this thread makes me laugh. It's all opinion. Who's to say that 3.8 G's isn't forceful? It's nearly four times the force of what you're feeling sitting in your seat right now.

 

I'm amused that you want "evidence" that Hydra and the Batman rides "aren't crap" by measuring their G-forces. Who's to say they are or aren't? Wow.

Posted

My definition of crap in this case is forceless, which is what people constantly complain Hydra to be. B:TR, I'm simply more curious of what the G force readings of that are, just because. IMO, 3.8 G's is moderately forceful. Here is my basis of what is forceful:

 

1 - 2.9 G's (Kiddie Coasters mostly)=forceless

3 - 4.9 G's=(Seemingly most roller coasters) moderately forceful

5 G's and up=intense (Vekoma Boomerangs pull 5.2 G's and Tower of Terror at Gold Reef City in South Africa pulls a freaking 6.3 G's! I bet Worm is happy to have bragging rights of most forceful coaster on the planet.)

 

Oh, could you do all the New York State parks (Seabreeze and DL?) I was curious specifically how intense they are.

 

EDIT: Wow, B:TR has a 2.5 lateral G spike? That's well into the red G range in NL, I gues I will slightly lessen up my G restrictions when I rate people's NL rides.

Posted

1 - 2.9 G's (Kiddie Coasters mostly)=forceless

 

ha! Troy only goes to 2.4, and you can ask the tripgoers of last year who forcefull Troy is.

 

Seriusly, G-Forces are not a way to rate a ride.

 

And the reason for the G-spike is not allways the track. Judging from my own experiences, Loefoet would have had the sensor on himself and not on the train. If you body makes a move, you get G's also. If you happen to move, or headbang in the right (or wrong) direction while the coaster is going into a corkscrew for example, it could add allmost 1 G to the actual G's you would feel if you are completely numb.

Posted
1 - 2.9 G's (Kiddie Coasters mostly)=forceless

Pepsi Python pulls 5 g's.

 

And the reason for the G-spike is not always the track. Judging from my own experiences, Loefet would have had the sensor on himself and not on the train. If you body makes a move, you get G's also. If you happen to move, or head bang in the right (or wrong) direction while the coaster is going into a corkscrew for example, it could add almost 1 G to the actual G's you would feel if you are completely numb.

I have the sensor around my waist and I can pin myself down really good on a B&M so I don't really move much. But then again, we get most noise on the lateral direction. And if my body move around in that way, then everyone else who rides will feel the same.

Posted

If you ride multiple times, you can filter out those body movements(at least, i did). It's not that everybody on the train make the exact same movement the exact same time.

Posted

who ever said that B:TR isn't forceful? It is considered one of the most forceful coasters B&M has ever produced.

 

Also, you cannot judge a ride's intensity merely by looking at the maximum G-force. One ride may hit a peak of 5.0 g's, but only sustain that force for a fraction of a second. Another ride, such as SFMM's Goliath, may have a lower maximum g-force reading but sustains a high value for a long period of time (the helix). Trust me, 2.5-3.0 g's sustained is intense.

Posted

^^ That would be preffered, but the program that is written doesn't do more then just print out the graphs, but I think that those spikes will disappear if you add a noise reduction formula to them, and it will make it look a lot better.

 

^ I guess he means the B:TR that before was B:TDK, which got renamed because the new Dark Knight mouse, that goes to SFNE.

Posted

I'd be interested to see what g-forces Goliath at SFMM pulls in the helix, I remember when it opened it was extremely forceful and relatively sustained, I've heard 6 g's. I ven know a Season Pass holder at Cedar Point who blacked out on it.

Posted
I'd be interested to see what g-forces Goliath at SFMM pulls in the helix, I remember when it opened it was extremely forceful and relatively sustained, I've heard 6 g's. I ven know a Season Pass holder at Cedar Point who blacked out on it.

 

I don't think it's anywhere near 6 sustained G's. If I had to guess I'd say 3-4 max. This is just off the top of my head though, so who really knows!

Posted

^ My guess would be the same, but it's the length of time you spend in high G that makes people black/grey out.

But most people thinks that it pulls 6+ g's since they black out and not care about the time they spend under high force.

Posted

That sounds logical, that helix packs quite a punch shame I'm not really a big helix fan, not exactly an airtime machine that Goliath.

Posted

I highly, highly doubt that even Goliath's helix approaches a sustained 6 G's. The only coasters I know of that pull more than 6 G's (excluding Flip Flap Railway, because that was obviously designed before the advent of SCIENCE) are pre-castration Thriller, Moonsault Scramble, and Tower of Terror at Gold Reef City. Those all are considered to be extremely forceful coasters, even though the high G's are only sustained for a couple of seconds. And I'm sure they've caused more than a few blackouts. Goliath's helix is probably more like 3, maybe 4 G's.

Posted
The only coasters I know of that pull more than 6 G's (excluding Flip Flap Railway, because that was obviously designed before the advent of SCIENCE) are pre-castration Thriller, Moonsault Scramble, and Tower of Terror at Gold Reef City.

 

Mindbender at West Edmonton Mall used to pull more then 6 Gs. But that was before the last car was removed by a support column.

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