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Stupid Peeps (?)


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I have this problem. The peeps are trying to get somewhere across from where they are at, but they do not know that they have to go around. Say you make a path in the shape of a "U". The park entrance is on the left side of the "U", and the peeps on the right. If they want to leave the park, they will stay on the right side and get unhappy, not realizing that they have to go around. Does this make sense?

 

So my suggestion is under-ground paths or new walkways.

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Also, I believe double wide paths can make this worse. Every time a peep comes to an intersection, an algorithm decides which path they take (I think). Basically, the double paths make every tile an intersection, so you'll end up with oddly behaving peeps.

 

I forget where I read this, so it might not be 100% true.

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I think there was a topic about that here. Anyway I had the same tourble. The peeps atr getting stucked. All you can do is change the path way and hope they wont get stuck in another place.

The only solution I found is to buily a really simple path. What you can do is to make a bypass from this problematic point so peeps will be able to get out of it by another path and get to another place.

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Thats why I have never made an RCT 3 park. My computer sux. Anyway this same thing happened to my original El Dorado park. Guests could get in but could not figure out how to get out. I had to create a whole nother park so thats about two hours just on scenery wasted.

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I used to have this problem all the time in RCT2, it would crash my park rating and more and more people would get lost.

 

Usually what I would do is build another path that goes underground all the way to the exit if they all want to go home or to another area of the park so they will quit their bitching about being lost. It worked like a charm and my park rating would skyrocket afterwards.

 

All of my RCT2 parks have an extensive underground network of paths to combat this. The park above looks fine and you don't have to readjust rides or buildings, it's all hidden.

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