jpdupuis Posted July 1, 2007 Share Posted July 1, 2007 Hi, I have been working on this for a while. This coaster is 82 meters high. It has a lot of zero- g's- hills. it also has few banked and inclined turn. it first drop is unique! it is a twisted drop!! So, This time, I WANT COMMENT, Thank you. jpdupuis AirLess, in its first drop AirLess.nltrack Airless, My nl coaster Link to comment Share on other sites More sharing options...
thomas2 Posted July 1, 2007 Share Posted July 1, 2007 Though I don't have NL so I can't see if it's good, I must say: original name! Link to comment Share on other sites More sharing options...
Vekoma Fan Boy Posted July 1, 2007 Share Posted July 1, 2007 Not a bad coaster but it is pretty airless. And here were a few pumping issues. And why were there trims on the bottom of the first drop? And one last thing, on the approach to the lift I would recomend using tires and not LIMs B&M Uses LIMs to slow down the trains on the final brake run. Overall: Okay, But not great. Link to comment Share on other sites More sharing options...
jpdupuis Posted July 1, 2007 Author Share Posted July 1, 2007 Thank you, I worked on it, I putted some terratextures and I changed the LIM So, Here is the new result. P.S the brake at the bottom is acting like a captor, if I don't put it, the next train is stopping at the top of the lift. But do not worry, I doesn't slow down the train!! AirLess.nltrack Link to comment Share on other sites More sharing options...
AlmereStars Posted July 1, 2007 Share Posted July 1, 2007 is this normal?? lol you know what happens when I unpauze the game Link to comment Share on other sites More sharing options...
jpdupuis Posted July 1, 2007 Author Share Posted July 1, 2007 I am sorry, I forgot that I has 3 trains, so here is the third, and I hope, the last result!! AirLess.nltrack Link to comment Share on other sites More sharing options...
coasterJunkie94 Posted July 1, 2007 Share Posted July 1, 2007 Hello Lawsuit! Pretty cool I heart B&M hypers! Link to comment Share on other sites More sharing options...
MagicMountainMan Posted July 2, 2007 Share Posted July 2, 2007 It wasn't bad... It did have its issues, though. (Like any coaster) First of all, your lead-ins were weird. They seemed to bank one way and then bank the other. It seemed like it was the product of bad AHGing. Also, you should have put in a full break run, because that little 'dummy' block would not actually stop a coaster without hurting someone. You need a full block section (for safety and practicality reasons). With the little dummy block, you kinda cheated the system. And another big thing is that the final break run slowed the train down at 2.0 acceleration g's! That would hurt, bad! So just make sure to lengthen your break runs in the future. You had some other minor things that I don't feel like explaining because they weren't really effecting the 'big picture'. So it had it's issues, but it wasn't all that bad! But for future reference, don't use pre-fabs! Link to comment Share on other sites More sharing options...
Vekoma Fan Boy Posted July 2, 2007 Share Posted July 2, 2007 It wasn't bad... It did have its issues, though. (Like any coaster) First of all, your lead-ins were weird. They seemed to bank one way and then bank the other. It seemed like it was the product of bad AHGing. Also, you should have put in a full break run, because that little 'dummy' block would not actually stop a coaster without hurting someone. You need a full block section (for safety and practicality reasons). With the little dummy block, you kinda cheated the system. And another big thing is that the final break run slowed the train down at 2.0 acceleration g's! That would hurt, bad! So just make sure to lengthen your break runs in the future. You had some other minor things that I don't feel like explaining because they weren't really effecting the 'big picture'. So it had it's issues, but it wasn't all that bad! But for future reference, don't use pre-fabs! Ummm isn't the point of a dummy block to cheat the system? Heck every rocket coaster has a block border at the op of the tophat as far as the ride's computer is concerned. Why? Because once one train clears that, another train can be safely moved to the preceding block. BUT the placement of the dummy block could have been in a better place such as the top of the next hill. Link to comment Share on other sites More sharing options...
MagicMountainMan Posted July 2, 2007 Share Posted July 2, 2007 ^No, because the dummy block is too short and in the wrong place. And it's a DUMMY block. But with rocket coasters, do you see another train launch as soon as the train before it clears the top? No. The train might be able to move to the launch, but it's not able to go through the process of actually launching until the train before it clears either the MCBR or the final brakes. To put it simply, they should have used a MCBR instead of the small dummy block. Link to comment Share on other sites More sharing options...
Vekoma Fan Boy Posted July 2, 2007 Share Posted July 2, 2007 Why don't we just agree to disagree? You can have your way of making coasters and I'll have mine. Link to comment Share on other sites More sharing options...
MagicMountainMan Posted July 3, 2007 Share Posted July 3, 2007 Ha ha. Okay then! Link to comment Share on other sites More sharing options...
GURZU Posted July 3, 2007 Share Posted July 3, 2007 Is escesive big.. and you put much prefab. supports... Link to comment Share on other sites More sharing options...
jpdupuis Posted July 6, 2007 Author Share Posted July 6, 2007 I could, but I do not know which type to put!! I've got a bit more difficulties for customs!! Link to comment Share on other sites More sharing options...
Vekoma Fan Boy Posted July 6, 2007 Share Posted July 6, 2007 So, practice makes perfect! Steffen_dk just ventured into the world of custom supports, so why don't you join him? Link to comment Share on other sites More sharing options...
jpdupuis Posted July 6, 2007 Author Share Posted July 6, 2007 Ho do I know which type of support to put a a coaster segment!!! Link to comment Share on other sites More sharing options...
jpdupuis Posted July 16, 2007 Author Share Posted July 16, 2007 Hi, I did an on-ride POV video, so here is the result. AirLess.wmv AirLess POV Link to comment Share on other sites More sharing options...
jpdupuis Posted July 17, 2007 Author Share Posted July 17, 2007 any comments??? Link to comment Share on other sites More sharing options...
cobra_roll06 Posted July 17, 2007 Share Posted July 17, 2007 I really like it! The only thing missing was airtime on the second hill. But good job man Link to comment Share on other sites More sharing options...
jpdupuis Posted July 17, 2007 Author Share Posted July 17, 2007 Thank you, Any others comments?? Comme on guys!! Link to comment Share on other sites More sharing options...
Vekoma Fan Boy Posted July 17, 2007 Share Posted July 17, 2007 Ho do I know which type of support to put a a coaster segment!!! Why don't you go look at some roller coasters on rcdb and look at how the supports ar shaped & where the are placed, how thick they are, ect. And it will be easy as 1-2-3. Link to comment Share on other sites More sharing options...
jpdupuis Posted July 30, 2007 Author Share Posted July 30, 2007 Please guys, 127 views and only 1 comments!! Please, I worked really on it !! Comm'on!! Link to comment Share on other sites More sharing options...
jpdupuis Posted August 9, 2007 Author Share Posted August 9, 2007 After A lot of advertisements, i finally started the customs!! Wouhou, here is the pic. Link to comment Share on other sites More sharing options...
redunzelizer Posted August 11, 2007 Share Posted August 11, 2007 Why don't we just agree to disagree? You can have your way of making coasters and I'll have mine. Vekoma Fan Boy, no one will be able to agree on your theories of dummy blocks, you're just plain wronk. You simply cannot have a block brake which is incapable of entirely stopping the train under any circumstances! You also seem to mess up blocks with trims. In other words: Block brakes MUST be able to completely stop the train. There are no exceptions! Also, any halted train on a block brake MUST be able to complete the rest of the circuit on its own, after releasing the brakes again. Link to comment Share on other sites More sharing options...
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