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Posted

I made this quick little rocket last night after commenting that Rita would be better with a flip. Well, the second hill should have had airtime, but doesnt. I wasn't invested enough in this track to fix it by the time I'd AHG'd it either, but you can just imagine there's air if you'd like.

 

Really though, I wanted it to take Rita's basic layout, and make a bit more Maverick-esque focusing more on intense positive forces and quick transitions. I think it did that well, at least.

 

Anyway, yes, about 3 hours total. That being said, there may be some minor pumps & bumps but overall it's pretty smooth.

 

Enjoy.

Quick Rocket.nltrack

Have fun with it.

Quick.jpg.204097c890af3e3bb6f40dadc9ffb2c2.jpg

Doesn't it look nice?

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Posted

Very nice! The concept is great...

The only thing, though, is that when Rocket coasters launch from the station, the station is sloped with the launch track as well. That's the only little thing that bugged me. And the fact that you used lims (I'm assuming you mean a hydraulic coaster when you say rocket coaster), and 3ds or just a lift would have been better.

Posted
I made the thing in 3 hours as a boredom thing off of a comment. If I was really worried about realism I would have spent more time on it.

For three hours this is very pro

That doesn't mean you shouldn't make it as realistic as possible, and that doesn't mean I didn't like it...but it's your coaster, so whatever...

you should see the other ones he has done

Posted

I know this is a quick one and everything, but the main thing that struck me was the sloped brakes... If they were magnetic you need to set them to hit straight away instead of leaving them to the end to start. And the unload/load time is Very quick

 

But still.... How on earth do you do all those supports in 3 hours? It takes me about 5 minutes just to do one!

Posted

^Yeah, that turn definitely it. I just wanted those there for the speed effect of flying by those supports. The rest of that ride isn't as heavily supported.

 

Not a half bad coaster but it seemed a little too fast for my liking.

 

Yeah, if I were making this seriously, I would have had it slower, but tightened the turns a bit to keep the intensity. What I slapped together I just upped the launch a bit to make it more intense, but youa re right, it is a bit quick.

 

I know this is a quick one and everything, but the main thing that struck me was the sloped brakes... If they were magnetic you need to set them to hit straight away instead of leaving them to the end to start. And the unload/load time is Very quick

 

But still.... How on earth do you do all those supports in 3 hours? It takes me about 5 minutes just to do one!

 

Yeah, I should have had them set to start earlier, huh? Again that's one of those details I'd have corrected on a serious project. And the supports, well, after you work in NL for so long it becomes really easy to things faster. haha

 

I'll have some extra pictures up soon for those who can't see it in the program.

Posted

Here we go. Thanks for all the comments everyone.

 

I may make some more "quickies" and just put them in this thread... and make this thread a quick ride thread, haha.

1637603082_QuickRocket-070531044140007.jpg.9c39b4f0992c5d9b8a882075ebb8f083.jpg

One last view of the main side, from a different angle.

1163562351_QuickRocket-070531044122006.jpg.eecb174a756da1ad193610cf49f05ce8.jpg

Here's the turn from the initial brake to the final brake. Theres a small pop of air into the last part. it goes down so far because I think it'd be cool to have the queue go over it so people could watch the trains haul into the brakes. and hear the chee

727009870_QuickRocket-070531044101005.jpg.e32ab79ba8dfdfb3a92da598f7f53308.jpg

This was suppose to have floater air, but instead only goes down to about .2? Atleast it lets you move around a bit.

1218120558_QuickRocket-070531044044004.jpg.ed2dcb987d1946fcd67af761d667abff.jpg

General view of the other side. See? Not so support heavy here.

436517429_QuickRocket-070531044024002.jpg.d06419eae472bb9c1d81f9d89099eadf.jpg

This actually fails tunnel test, a bit of that track pokes in, oh welllllllllll

110526927_QuickRocket-070531043957001.jpg.ad68578f86ce4ff9f68d4406ba68a4a3.jpg

This is entering the first turn with some nice fly by actionzzzz.

1308567923_QuickRocket-070531043927000.jpg.5fe0dc7b74816cf55c00a6835f48caff.jpg

Here's the crazy turn into the brakes.

Posted
This was suppose to have floater air, but instead only goes down to about .2? Atleast it lets you move around a bit.

 

It only went down to 0.2 on your sim? On mine it went down to 0.0 which I consider floater air. And I know we both run 1.6...

 

^^And it is a rarity to see you in the nerd forum.

 

 

 

Speak for yourself buddy.

 

lol. I basically am I 'm a huge nerd.

Posted

If you wanted the hill to have airtime lower the entrance/exit and raise the bit i nthe middle to make it more hill shaped. At the moment it's more like an s-bend.

Posted
If you wanted the hill to have airtime lower the entrance/exit and raise the bit i nthe middle to make it more hill shaped. At the moment it's more like an s-bend.

 

Oh it would have been easy enough, I just didn't pay attention until after I ahg'd it and was like "eh, it goes .2, good enough." It gowes to 0.0 allegedly for VFB, so I'll take his word for it instead, haha.

Posted
Do I smell a little idea theft? lol J/K But it looks nice.

 

Yeah, maybe you should turn yourself in.

 

I'm pretty sure mine's way different and more intense, anyway.

 

 

Need some ice for that burrrrn???

 

Everyone is gonna do a Maverick coaster one of these days, so no stolen idea there. If anything you guys stole your ideas from CP .

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