Golfie Posted September 16, 2006 Share Posted September 16, 2006 Gallium Stats: Max Height - 60ft. Max Speed - 55MPH Length - 1950ft. Inversions - 0 Gallium is an extremely fast, low to the ground ride. At a speed of 55MPH, it assures a high intensity ride. Gallium.nlpack Link to comment Share on other sites More sharing options...
Calaway Park Posted September 16, 2006 Share Posted September 16, 2006 Very smooth but way too short. Link to comment Share on other sites More sharing options...
coasterdude5 Posted September 16, 2006 Share Posted September 16, 2006 Very nice design, even if it was on the shorter side, it was still a cool ride. Link to comment Share on other sites More sharing options...
Golfie Posted September 16, 2006 Author Share Posted September 16, 2006 My main goal this time was to create a terrain-hugging coaster, along with a bit more complex supports. I spent more time on the supports and building than I did with the track! Tidbit: I didn't use the track smoother or AHG on this one. Link to comment Share on other sites More sharing options...
Calaway Park Posted September 17, 2006 Share Posted September 17, 2006 My main goal this time was to create a terrain-hugging coaster, along with a bit more complex supports. I spent more time on the supports and building than I did with the track! Tidbit: I didn't use the track smoother or AHG on this one. You really don't need any tools to make coasters in NL. I don't use them... I can see you used elementary though, those helixes would be like impossible to make that smooth without elementary. Link to comment Share on other sites More sharing options...
Golfie Posted September 17, 2006 Author Share Posted September 17, 2006 My main goal this time was to create a terrain-hugging coaster, along with a bit more complex supports. I spent more time on the supports and building than I did with the track! Tidbit: I didn't use the track smoother or AHG on this one. You really don't need any tools to make coasters in NL. I don't use them... I can see you used elementary though, those helixes would be like impossible to make that smooth without elementary. I always use elements to make about 80% of the turns in my coasters. It makes life a LOT easier - plus it saves time in the long run! Link to comment Share on other sites More sharing options...
coasterdude5 Posted September 17, 2006 Share Posted September 17, 2006 ^Very true. Still, that turn after the launch was perfect. Link to comment Share on other sites More sharing options...
Golfie Posted September 17, 2006 Author Share Posted September 17, 2006 Thanks. Press now says that "Gallium looks 99.9% better in NoLimits 1.6!" Link to comment Share on other sites More sharing options...
ECZenith Posted September 17, 2006 Share Posted September 17, 2006 Oooo, THAT's what Rita should have been with all the terrain elements. Good stuff! Link to comment Share on other sites More sharing options...
Vekoma Fan Boy Posted September 17, 2006 Share Posted September 17, 2006 Thanks. Press now says that "Gallium looks 99.9% better in NoLimits 1.6!" Could you post some shots of it in 1.6? Pweese? Link to comment Share on other sites More sharing options...
Golfie Posted September 17, 2006 Author Share Posted September 17, 2006 *UPDATE* -The Supports have been cleaned up so the flanges look better on them -Tunnels have been added to make the ride more intense -Brake run building has been replaced with a cleaner looking tunnel -Track has been recolored in the pond dive section -Launch is at a slight incline -Coaster now goes at 60MPH. If you still have 1.55, the forces might be larger Does anyone know how I could take some video footage of the ride? I have the perfect song picked out... Through the 4.5G helix! Gallium w Tunnel.nlpack Here's the final version! Weeee! Into the ejector hill HELIX! This. Ride. Goes. Fast. Speeding into the brakes. Airtime! Going into the finale turn. Link to comment Share on other sites More sharing options...
Vekoma Fan Boy Posted September 17, 2006 Share Posted September 17, 2006 *DROOL* Link to comment Share on other sites More sharing options...
sickskillz14 Posted September 17, 2006 Share Posted September 17, 2006 That. Looks. Amazing Also great job with the coaster. It was really smooth and very fun. Link to comment Share on other sites More sharing options...
Golfie Posted September 17, 2006 Author Share Posted September 17, 2006 Thanks. I've made a version now which is more realistic as to park placement. The concept is: Have a pathway through a forest that people can walk through; the coaster weaves in and out of the trees. Adding the trees really gives it a fun effect. I'll put it up along with screenshots in a little bit. Link to comment Share on other sites More sharing options...
ECZenith Posted September 17, 2006 Share Posted September 17, 2006 OMG... I need to get 1.6... That looks sharp man, keep up the good work! Link to comment Share on other sites More sharing options...
Golfie Posted September 17, 2006 Author Share Posted September 17, 2006 *UPDATE* -Trees added This is what I was thinking while creating the ride. Rushing through the forest at high speeds while skimming across the ground. NOTE: If anyone would be interested on working on some 3DS stuff for the ride, send me a PM! (I want to put in a station, a queue line, and some signs.) Gallium w Tunnel.nlpack Here we are! Looks like you couldn't put this one in Alton Towers! The transitions in the ride are quick and make Gallium all the more out of control. Into the finale turn. Woohoo! The trees make the ride seem a lot faster. It is impossible to see the whole layout from any ground-level location. The layout of the coaster is very descreet now. Shooting into the forest Link to comment Share on other sites More sharing options...
coasterlover420 Posted September 18, 2006 Share Posted September 18, 2006 ^Intamin coasters didn't really improve at all for 1.6 anyway... Link to comment Share on other sites More sharing options...
BiCoastal Kid Posted September 18, 2006 Share Posted September 18, 2006 No, they were improved right before that. Link to comment Share on other sites More sharing options...
coasterlover420 Posted September 18, 2006 Share Posted September 18, 2006 They should at least be able to have more than 1 type of train. You should be able to pick the kind of TRACK you want, and then the kind of train you want. That would be great, but no. Link to comment Share on other sites More sharing options...
BiCoastal Kid Posted September 18, 2006 Share Posted September 18, 2006 Well, start helping Ole with his code if you want it so bad. Link to comment Share on other sites More sharing options...
DATman Posted September 19, 2006 Share Posted September 19, 2006 ^^You can pick the kind of track you want... The just aren't different coasters because a lot of Intamins use more than 1 kind of track. And I don't think that OTSRs would chande anything about the ride, so why want them? Link to comment Share on other sites More sharing options...
Golfie Posted September 23, 2006 Author Share Posted September 23, 2006 Feel free to post comments and criticism! I still need someone to help me with 3DS. If you're interested, please PM me! NEWS: Seaside Heights just announced that they are going to purchase Gallium for their park! Here's the press release: Get ready for pure speed. go.™ NEW for 2007, Gallium will catapult riders down a 50 ft. long runway hurling them to speeds of 60mph. Designed by Adrenalyne and built by Intamin, Seaside Heights' new coaster will feature a 540* banked spiral, a 225 ft. long tunnel, and a maximum height of 60 ft! Each train has four cars, two rows of two sitting abreast. The only thing holding each rider in the seat is a small lap bar. Construction at Seaside Heights begins on Oct. 5 and will be complete on March 10. Gallium's media day will be on May 18, preceeded by a week of previewing for the general public. Rumor has it that they are buying another Adrenalyne coaster, supposedly made by Vekoma. I wonder what it will be! Gallium.zip Here's the trailer. Link to comment Share on other sites More sharing options...
Vekoma Fan Boy Posted September 28, 2006 Share Posted September 28, 2006 I'll get started... Link to comment Share on other sites More sharing options...
Golfie Posted September 29, 2006 Author Share Posted September 29, 2006 I'll get started... What?!?? I've already made one. I didn't mean "Made by Vekoma Fan Boy" I meant the COMPANY Vekoma. Link to comment Share on other sites More sharing options...
Vekoma Fan Boy Posted September 29, 2006 Share Posted September 29, 2006 I was kidding! Yeesh. Sorry for the confusion though. Link to comment Share on other sites More sharing options...
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