LOVE SFKK Posted July 21, 2006 Posted July 21, 2006 Indoor and Outdoor??????/ This thing sounds awesome
coasterdude5 Posted July 22, 2006 Author Posted July 22, 2006 ^Yeah, the only outdoor part is the drop.
thomas2 Posted July 22, 2006 Posted July 22, 2006 It's really good to see you putting so much time and effort in the park. You can really see it. Need I say that I love your park? Keep up the (very) good job!
RJD Posted July 25, 2006 Posted July 25, 2006 Ummm... do you know how long it will be till media day?
coasterdude5 Posted July 25, 2006 Author Posted July 25, 2006 Sorry, I've been busy this week, I'll put media day pics up later!
coasterdude5 Posted July 25, 2006 Author Posted July 25, 2006 **Oberhaus Opening** The ride's vertical drop! The drop is the only outside part of the ride... Overview of the park. Monstrum deconstruction has already begun. The old darkride area is now holding something..... but what??? More soon!
NitroRider Posted July 25, 2006 Posted July 25, 2006 Could you post a POV? that dark ride looks great.
Guest Posted July 26, 2006 Posted July 26, 2006 Yeah I would loooooooooove a pov because I looooooove darkrides.
coasterdude5 Posted July 27, 2006 Author Posted July 27, 2006 **UPDATE** Geboldi has announced TWO new coasters will be opening next season, a formal announcement is scheduled to be released tomorrow!
coasterdude5 Posted July 28, 2006 Author Posted July 28, 2006 **ANNOUNCEMENT** Blast off 0-70 mph in 2.6 seconds on Geboldi German Garden's newest attraction! Switzerland-based Intamin will be constructing the monstrous ride, that will feature a 180 foot drop. This expansion also connects the OberGermany area to make the park a complete loop. Danube River Exursion, a high-speed family water coaster will also debut later in the season. Grand Prix! 18 stories tall, now the highest point in the park! Now the park is connected! ooohh.... ahhh.... I finally broke and have decided to start using custom scenery. More soon.
goleafsgo Posted July 28, 2006 Posted July 28, 2006 looks sexy... you need to put something where that hill is. maybe some flats or a kiddie area.
coasterdude5 Posted July 28, 2006 Author Posted July 28, 2006 ^Already taken care of, that was an older pic.
Calaway Park Posted July 28, 2006 Posted July 28, 2006 Here is my opinion. You are good at making parks, But I won't say you are the best. Nor will I say I am better, but I would like to give some constructive critisism if you don't mind. 1: The indoor drop ride is very creative, but the building needs some variety. It is quite blocky in its design, and windows are scarce. I know that it is intended to be a dark ride, but windows will add emergency light. And anyway, In RCT3 it never gets darker or lighter inside buildings, with windows or not. Plus a scarcity of windows in a dark night is cool, but a window with one of DRP's Ampiance or Lightz on the sill, shining through could send an electric thrill through anybody's spine. Red lights shining through a window while falling? Fun . 2: The supports on the rocket should be facing inward, not behind it if you were going for a Stealth look. 3: The Gran Prix station could use some work. Its quite generic in its design. If you themed it in a techno style and used Klinns Electroshock along with a few other sets, you could make a really cool station. 4: As is the castle, a lot of other buildings are somewhat blocky in their design. SOme rounder details or more eye candy on the walls ect, could make so much more. Please keep in mind that I do NOT dislike the park. I like it with great amounts, but I thought a few of the things I mention could be updated a bit. PS: This is all out of my opinion and what I haved described does not reflect the opinions of any others or the park builder, as I am only stating what I see fit.
coasterdude5 Posted July 29, 2006 Author Posted July 29, 2006 ^No problem, constructive criticism is cool. But so is defense! Here is my opinion. You are good at making parks, But I won't say you are the best. Didn't say I was. (Just don't want anyone to think I thought that.) 1: The indoor drop ride is very creative, but the building needs some variety. It is quite blocky in its design, and windows are scarce. I know that it is intended to be a dark ride, but windows will add emergency light. And anyway, In RCT3 it never gets darker or lighter inside buildings, with windows or not. Plus a scarcity of windows in a dark night is cool, but a window with one of DRP's Ampiance or Lightz on the sill, shining through could send an electric thrill through anybody's spine. Red lights shining through a window while falling? Fun . You're right, the building does need some work. But I kinda like my parks on the realistic side. Even with disney, most of the effort of theming is put at the very front, more where the crowds can see it. 2: The supports on the rocket should be facing inward, not behind it if you were going for a Stealth look. You're right, I stagger my parks (I finished this park weeks ago) so I can't fix this one, but I will fix any future ones. Thanks for the advice, hey, if I didn't get any, my parks wouldn't get any better!
Calaway Park Posted July 29, 2006 Posted July 29, 2006 ^No problem, constructive criticism is cool. But so is defense! Here is my opinion. You are good at making parks, But I won't say you are the best. Didn't say I was. (Just don't want anyone to think I thought that.) 1: The indoor drop ride is very creative, but the building needs some variety. It is quite blocky in its design, and windows are scarce. I know that it is intended to be a dark ride, but windows will add emergency light. And anyway, In RCT3 it never gets darker or lighter inside buildings, with windows or not. Plus a scarcity of windows in a dark night is cool, but a window with one of DRP's Ampiance or Lightz on the sill, shining through could send an electric thrill through anybody's spine. Red lights shining through a window while falling? Fun . You're right, the building does need some work. But I kinda like my parks on the realistic side. Even with disney, most of the effort of theming is put at the very front, more where the crowds can see it. 2: The supports on the rocket should be facing inward, not behind it if you were going for a Stealth look. You're right, I stagger my parks (I finished this park weeks ago) so I can't fix this one, but I will fix any future ones. Thanks for the advice, hey, if I didn't get any, my parks wouldn't get any better! Hey awesome! You're not one of those people who gets pissed off when they get critisism! Sweet! Thanks for taking my advice. If you want to see what I mean with the supports you can check my thread.. I have a rocket there with supports like that. I am yet to add footers though.
asr Posted July 29, 2006 Posted July 29, 2006 Can you give us more pictures of the new rides? I'd like too see the entire layout of Grand Prix. Is there anything after the top hat, or is it just a TTD/KK clone? Also, when will we be able too download the park, and what custom scenary sets will we need?
coasterdude5 Posted August 2, 2006 Author Posted August 2, 2006 **UPDATE** The past couple of seasons have been pretty dull. Not much has been added just some needed rides to fill in some gaps. An enterprise has been added to Monstrum's former location. Danube River Excursion soaks the crowds... The uhh... "coaster" part. Cool car ride. Inverten More soon.
coasterdude5 Posted August 6, 2006 Author Posted August 6, 2006 ***FINAL UPDATE*** This park has turned out to be one of my best parks of all time. It was my first true terrain park! Here's the final update: 2 NEW MEGACOASTERS IN ONE SEASON! Poltergeist and Grutenblitz Poltergeist takes the terrain as you begin your descent to the 175 foot mark. Your train then plummets 15 stories into the first loop, then dropping into a heart-turning sea-serpent element. The train then maneuvers a double helix and 2 zero-g rolls before speeding back to the station. The lift Loopage 2nd Zero-g roll Grutenblitz Grutenblitz is one of the largest terrain wooden coasters in all of Europe. Riders will experience two 150+ foot drops. I hope you've enjoyed the park! Here's an overall shot. I WILL POST THE DOWNLOAD SOON.
coasterdude5 Posted August 6, 2006 Author Posted August 6, 2006 Yeah, I forgot to add custom supports to Poltergeist, oh well...
coasterdude5 Posted August 7, 2006 Author Posted August 7, 2006 ***DOWNLOAD*** http://www.coaster101.com/01GermanGardens.zip REQUIRED SCENERY PACKSPumper Steelworx and Hanger 51
coasterdude5 Posted August 7, 2006 Author Posted August 7, 2006 ^Sorry, Pumper Steelworx and Hanger 51
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