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MattJackson

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Everything posted by MattJackson

  1. I just think that more people go to Cedar Point than wherever S:ROS is. More publicity, more people to vote for a ride. Besides, this is a vote on the public's favorite coaster, not TPR's preference. People can just think that MF gives a better ride than S:ROS. Everyone has their own views, and the public has its own, TPR has its own, like I have mine. I just wanted to say that. I personally don't care what gets said, I just like to see rollercoasters on TV.
  2. Yeah, that's what I'm saying. I know S&S towers are not coasters. I'm just saying that with the classification some of you are using, they very well could be. You could say, coasters are rides in which one or more cars containing riders travels along a guided track, and relies on gravity at some point to complete a full circuit. But that sounds a little...incomplete.
  3. How do you figure that? I'm thinking they do.
  4. Wait, then S&S launch towers would classify as coasters. No one's mentioned them yet, I think. They have wheels, they depend on gravity to pull them back down, and they launch up or down, which is a change in elevation, judjing by what you all are saying. That being said, I think more classification would be needed.
  5. Ohhhh, ok! Thanks, clears up a bit.
  6. I posted the Cedar Point POV, but apparently, it "sucks a$$", maybe the one at coasterjoe.com will be better...
  7. ^^ What? How? Maybe you're expecting too much, or we're not all looking at the same one. That's the best I've seen of MF!! I'm looking at the photo link with the worde "Point of View" over it.
  8. The park has a good one here http://www.cedarpoint.com/public/park/rides/coasters/millennium_force/index.cfm
  9. I'm Matthew, but people never seem to have a hard time figuring out what to call me in chat.
  10. Is there a D?
  11. That's how big they are when they get saved in the folder. They fit in this forum by default in terms of pixel width and height, but I have to shrink some to get them within the KB size sometimes. I still need suggestions for names of the park and the rides!!!
  12. Hi! I didn't realize how fast this board moved! I had to search for my own thread! Sorry it's been so long. I added one more coaster and I changed the woodie a bit. Oh, did anybody noticed that I put a tree in the water in the very first picture I posted? More pictures coming later... My system just upgraded to Adobe Photoshop, so I'm using that to fix the photos now. Night shot This is so you can get an idea of where it is going to be. My new coaster is just a temporary basic-layout strata-coaster. I'm going to put a B&M sitdown there a little later. I changed the end of the woodie so they wouldn't cross over. I thought the crossover looked a little strange.
  13. Is there an S?
  14. Is there an A?
  15. Soooo...Who's next?
  16. I voted Talon. Its short, sweet, and perfect as a starting coaster. The color of the trains almost hurts with the color of the track.
  17. Okay, I made the woodie brown, and I took some high-graphics pictures. They really do look a LOT better! Thanks for checking back! I'll close this update with a picture of the switch-overto each of the trains' respective station. Turnaround after the amazing inversions. Presenting the first ever shot of... THE LOOPS!!! MCBB on the other side of the structure. I think we all know what's coming up next! Different angle. Prelift turnaround. "Cleaned up" shot of the woodie's layout. Close up of my attempted staggered lift hills. The invert's station. Only the Impulse's station Just thought you'd want to see the invert after a graphics adustment A close up of the flier, I've only shown a few zoomed out before. Just a pic of the first drop.
  18. ^ Oh yeah, I'm not really worrying about color right now. I'm just getting rides in and I'll do more with the theming a little later on. As for the graphics card, my card is an ATI Radeon Xpress 200 card, so its not the best. Its going slow already. If I put it on high, or even extreme, The pics will look good, but it'll take a very long time to get to what it needs to get to. I'll try it for the next update, we'll see in the future.
  19. Ok, I successfully created a racing Wooden coaster, each side with one inversion. It's supposed to have staggered lift hills, like Lightening Racer, but no matter what I did, I couldn't get the trains to completely sync up. Bit its close enough not to change the out come. You really can't tell which side is going to win each time! These are only of the basic layout, the loops are on the other side of the structure, sorry I didn't get any decent views of them.
  20. ^ Yeah, I was actually considering that. I'll try my hand at making it a racing coaster, maybe dueling if I don't get too frustrated. Thanks for the suggestion.
  21. Ok, I got a lot more pictures of the development. Here's the pipeline after more development. I lowered the MCBB. In the first picture if this coaster I posted, the train had actually vallied. Its fine now. Here's a picture of the LOOONG boring section of track I hate on the invert, but I can't really do much about it. Here's the rest of the space I have yet to develop. I don't know what I'll put there yet, I'm pretty much open to any suggestions. This is the bobsled I built, and a junior coaster I decided to put in.
  22. That looks really good! How did you get the supports on the Intamin hyper to look so complex?
  23. ^^ Awesome! I like the flier too. I was going to put it in the area between the Inverted coaster's station and the Impulse, but there were already too many trees there and I didn't want to worry about using the garbage tool too much or too little. Besides, I needed to extend the park back, so that's why the flier and the pipeline are where they are. I'll probably fill the empty area with a mouse coaster or something... ^ Thanks dude! I was really shocked by the invert, I didn't have the same space in other scenarios, and I didn't realize what I could do! But after the final twist, the ride gets really boring and too slow to do any more elements worth trying to put in. Sorry guys, no pictures for you tonight! I am too tired to do all the work, I'll get a lot for you tomorrow!
  24. ^LOL! I thought the same thing, but then again, all of my coasters look a little screwy! The inverted coaster looks really wierd and has a LOOONG straight section where I actually had to put in a second chain to pull it all the way across! I have a dip and another drop similar to the first, but instead of making a huge drop, it goes into a corkscrew and straight into the brake run. You can see this in the very first picture I posted. I would've added another lift hill, but I think more that one lift hill on a suspended coaster looks just...ugh. I put in a monorail transport to get people to the back of the park quicker, and I'm building a stratocoaster when I play later on. Check back for updates later!
  25. Ok, again, I didn't take any photos of the end result, but I got some within the first 20 minutes of playing. To close this update, a pic of the queue line with so many people (yeah right). The flying coaster I built. This is the pipeline coaster I did. Its a really good job, seeing that its my first try at it. Here's a view of the twist hidden in the trees.
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