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Everything posted by Tmcdllr
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Cedar Point (CP) Discussion Thread
Tmcdllr replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
But it rained at MM...lol -
Whenever I see this photo, it looks very unreal and photoshopped. It's probably due to the shock that CGA is receiving a new coaster. As amazing as it looks I agree with you, it does seem that way doesn't it? I think I'm just more in disbelief than anything after all this time and all the crap that was going on with the stadium, neighbors, CF, and it's been soooo long that to actually see this now almost done is surreal, but in a really good way. And the banking on some of these turns, especially the one to the far left is crazy good!
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Cedar Point (CP) Discussion Thread
Tmcdllr replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
I have to say I really like the colors of this thing, blue is my favorite color and I like it on this. -
Cedar Point (CP) Discussion Thread
Tmcdllr replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
So when is this YOLO coaster supposed to open? -
Cedar Point (CP) Discussion Thread
Tmcdllr replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
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That is exactly what I explained. Possible? Technically. Efficient? No way. Since you couldn't safely launch the next train until the tunnel is completely clear, it would be pointless to have a 3rd train. Aha, good point. The ride really is that short, isn't it? Must not have realized that. Imagine this. Actually you cannot launch a train from the station until the train on the course launches out the tunnel and makes it over the loop, which is the end of the ride, then the train in the station can launch. If the train in the tunnel launches and rolls back from the loop as the train from the station launches, since there is no additional block between that, they will collide. This has been discussed before and this is the reason it would not make sense to run three trains as two would always be at the station. Having three trains is different, run two and rehab one, that makes sense.
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Possible? Technically. Efficient? No way. Since you couldn't safely launch the next train until the tunnel is completely clear, it would be pointless to have a 3rd train. Aha, good point. The ride really is that short, isn't it? Must not have realized that. Imagine this. Actually you cannot launch a train from the station until the train on the course launches out the tunnel and makes it over the loop, which is the end of the ride, then the train in the station can launch. If the train in the tunnel launches and rolls back from the loop as the train from the station launches, since there is no additional block between that, they will collide. This has been discussed before and this is the reason it would not make sense to run three trains as two would always be at the station. Having three trains is different, run two and rehab one, that makes sense.
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-Not likely but LOVE the idea of Tidal Wave, with that name, making a comeback to its original location, or an Intamin impulse - Eurofighter would be perfect in the Invert-I-garden -Pictorium probably will never re open, so get rid of it and use that space for another coaster or some awesome flat ride -New trains for Vortex -And somewhere in the park where the height limit is 200 feet+, and they can totally do it, a nice big mega coaster or Intamin Blitz coaster. There is still a good deal of room in this park to add more quality coasters and if they really wanted to they could always make room for them