
CoasterCreator9
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Everything posted by CoasterCreator9
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Land of Adventures [RCT2]
CoasterCreator9 replied to B.A.B's topic in Roller Coaster Games, Models, and Other Randomness
The station is a little bit too open for my personal tastes. But it looks pretty cool! -
The "Preview" Thread
CoasterCreator9 replied to DBru's topic in Roller Coaster Games, Models, and Other Randomness
This made me laugh. A ride, from a past park. Edit: Oh, I also had a question, how does one fix the glitchy large half loops after restoring clearances? -
Demon Drop K'nex Recreation
CoasterCreator9 replied to ntweisen's topic in Roller Coaster Games, Models, and Other Randomness
That is incredible! -
I've heard that since most Ohio schools are back in session, late-August would be a GREAT time to go. I'm going mid-August with Ace of Spades, I went last year, same time, and the lines, etc were not bad at all!
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Cloverdale [RCT2]
CoasterCreator9 replied to Corkscrewy's topic in Roller Coaster Games, Models, and Other Randomness
When can we expect an update? -
Official RCT/RCT2 Help Thread
CoasterCreator9 replied to Stoksy's topic in Roller Coaster Games, Models, and Other Randomness
Hi, I've been trying a custom made Zacspin on RCT2 for awhile now, but I can't get the vertical lift to work. I've tried it on both Win7 and XP, but the "Toggle Lift" option just doesn't seem to work. I am using multi-dimension coaster track with the to-be vertical lift painted Alternative Color Scheme 1, selecting Toggle Chain in 8cars, Alternative 1, then apply. Is there something I'm missing? Thanks in advance, CC9 -
Land of Adventures [RCT2]
CoasterCreator9 replied to B.A.B's topic in Roller Coaster Games, Models, and Other Randomness
There's something about that foilage that caught me. -
Zyclon [RCT2]
CoasterCreator9 replied to CoasterCreator9's topic in Roller Coaster Games, Models, and Other Randomness
No, when you download a park that has a trainer used in it, you don't require the trainer to open the park. -
Project: Patriot [RCT2]
CoasterCreator9 replied to tdub96's topic in Roller Coaster Games, Models, and Other Randomness
Looks pretty nice! Can't wait to see it up close! -
The "Preview" Thread
CoasterCreator9 replied to DBru's topic in Roller Coaster Games, Models, and Other Randomness
First time? And that was the result? Very, very nice! -
Land of Adventures [RCT2]
CoasterCreator9 replied to B.A.B's topic in Roller Coaster Games, Models, and Other Randomness
So far I would have to say the LIM coaster is my favorite part. -
TPR Monthly Micros [RCT2]
CoasterCreator9 replied to sfgamguy's topic in Roller Coaster Games, Models, and Other Randomness
Only four? That doesn't seem right. -
Cloverdale [RCT2]
CoasterCreator9 replied to Corkscrewy's topic in Roller Coaster Games, Models, and Other Randomness
I find that ampitheatre very impressive. I also like the nw color scheme of the coaster! -
Hello everyone! Awhile ago I was working on the "Build your own Six Flags Park" scenario, and I came up with a rather nice park, I thought it would make a nice scenario. Six Flags Prosperity Ponds is a small park with three coasters, and several flat rides. The goal is to repay the loan and achieve a park value of $450,000 (It is already up to $150k.), and it will appear in the Challenging Parks section. One other thing, I would love to see what people can come up with in this park, so if you have something you want to show, please post it in this thread! Download link: http://themeparkreview.com/game_exchange/track.php?id=1581
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In a recent press release CDI and Discovery Isle have announced the first coaster; Boardwalk Bullet. This CCI woodie travels through the tropical forests and along one of the park's large sandy beaches. The station is situated behind the Discovery Isle Emporium/Shopping Center. (As you can tell, expansions might be occuring soon! ) The lift hill rises high up above the beach and forest, must be quite the sight to walk through the entrance and see the coaster beind the buildings! After a small airtime hill, trains fly through the double-up and turnaround. Here you can see the Yellow train. Riders will then twist into the forest and around a helix over the water. Should create quite the thrill! The final large "element" to this woodie is a second high speed turn, its layout is slightly like a scaled down Mamba. A final set of sweeping turns slows the train just before the brake run and station. And that concludes this update of Discovery Isle! As always, comments and criticism are welcome!