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CloneCaptain38

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Everything posted by CloneCaptain38

  1. Thanks RObb, I think it would make the park look better in that area, and that game structure in the center can be redesigned for Terminator merchandise, and a photo op area. They can always relocate the bathrooms elsewhere across the midway, and those facilities need a big upgrade, so I would just tear it out, and create a large pathway opening for Terminator as you see in the picture. In this updated picture, I copied and added some of the people, and texted where the queue line begins, but in the POV video, the queue line will actually be larger for the pathway next to the main circle, which will be used for the gated queue line for long lines, and guests will be waiting in this area before they reach the station. You can easily see it in the video. -Tim
  2. And here is my interpretation of just that, a design where the old restrooms are removed, and a bridge crossing the canal, so guests can easily get to the pathway that leads to the queue line, which will be on the far right side, leading to the center of the coaster where the station is, otherwise you'll be starting over by Deja Vu. A large opening such as this, will draw guests to the ride, and it won't be tucked in a corner by Deja Vu. They need a different look other than what they had for Pysclone. Come On Six Flags, this design is what you should use. What does everybody think of this? Tim This is my Interpretation of the design they should use for the main entrance to Terminator.
  3. Here is a quick picture of two combined together from the POV to give you a glimpse of what the backend of the coaster and land will look like. This is gonna be that far end on the right of the photo where the pathway is, so you can see it will strength out from where the original Pysclone coaster was. This isn't anywhere near the lift or station, however you do see it briefly in this screenshot. I was trying to piece together the whole coaster from the POV, but it was moving upwards, and couldn't get a perfect fit. This is the best I can do from that video. -Tim
  4. I watched the POV video, and when it begins, there is a large pathway to the back of the ride, and more land will be needed for that and the track design, from what we've seen so far in those pictures. This coaster will take up more land than Pysclone, and looks great landscaped with grass. That pathway may lead you to the queue line, or for future expansion for the rest of that land we see. They have room to put in place some flat rides perhaps next to Terminator, and fill up that entire piece of land, or add some restrooms, small food snack shops. It looks great in the POV video, but I wonder exactly what it may look like in person. The one thing I don't like with this wooden coaster is the color scheme, the average brown wood. They need to paint that wood to fit in with the theme of Terminator. They should paint the wood a metallic silver, throw in some gray, black, and a touch of red. Add some smoke, besides fire, since that could burn the wood. I hope they have some cool animated characters as you walk into the queue line, a metallic melting lavafall, and all kinds of themed elements from the new movie. The queue line would be boring if they don't incorporate those types of theming elements into the ride, otherwise it may not be all that exciting. I haven't been to Six Flags since Tatsu was built, and I haven't been on X2 yet. I would like to go and get some pictures of construction, but the real construction may not happen until end of November or early December. They need to build it, so 10 years from now, they don't tear it out, and build another coaster. It seems to me, everytime they build something in that corner, they always tear it out, and never expand the park. Saravejo Bobsleds, Shockwave, Pysclone, and now Terminator. I hope it's a keeper for good, and build around it for future expansion. The park has the land, hopefully they are smart and use it to their advantage. Later -Tim Photo Credit Unknown. Somebody here on TPR fourms. The land where Pysclone used to be would be too small for Terminator, so I am sure it will expand over that dirt road you see in the photo. Top Left, that is where they should build some flat rides or snack shops or bathrooms. Expand that whole area, fill it up!
  5. Hey everyone, this may be a little off subject with the current discussion about the new coaster at Six Flags in 2009, but I have some interesting old photographs from Six Flags, you might be interested in, while viewing the history of the Santa Clarita Valley. The first is construction of the Sky Tower (cira 1971) and it's a overview of the park, and not a bad photograph. The second is a picture of the May 1971 Preview Ticket given to guests for the grand opening of the park. The third are some medals given to guests on opening day back in 1971. I was a year old back in 1971, it's amazing how big the park and the valley has grown since the park was noting but dirt. -Tim
  6. I found this page with three pictures of the old defunct Sarajevo Bobsleds ride at Six Flags, and they're kinda small. ThrillNetwork.com - Sarajevo Bobsleds - Six Flags Magic Mountain I also found this page that talks about the history of the park, and all the rides that have been built and removed over the years since the park was built. Coaster-Net.com - History of Six Flags Magic Mountain, Valencia, Ca At the bottom of the page are three small thumbnails of the construction of "The Riddler's Revenge". They're small thumbnails though. CoasterGallery Six Flags Magic Mountain - List of Removed Rides and Years of Operation Here is another page I came across. I am sure most of you have seen these. -Tim
  7. I uploaded my POV music video of "Devastator" to YouTube, and it took awhile, however the quality is horrible compared to what I have playing it through Windows media Player and Windows Movie Maker on my computer. You can't really appreciate the quality of the graphics that I used. The video starts off with some video graphics like old 30's stock footage on film, so don't think the entire video looks like this, but still the quality being played on my computer through YouTube isn't what it should actually look like, unless it plays differently on different computers. The upload to YouTube basically crunched it so much, it lost the clear crystal quality. Just to view it. If you click on "watch in high quality" and full screen, the quality is much better. I had been watching it in normal quality, and that is why it looked horrible. For those who have watched it, what do you think? Tim
  8. I know I haven't had an update lately with my park, but I just haven't had that much time to really focus on building anything since my last update. I have made a POV video of my ride "Davastator", and using Windows Movie Maker, I added alot of cool elements to it, music, animated text, video graphics, and it seems like it will only play using Windows Movie Maker. I tried to figure a way to convert the file to a .mov file, but all I can do is zip it up into a .rar file. Anybody know how I can convert the .rar file to a .mov file, so I can upload it to the site, or upload to a website for download, and what website would you suggest I upload it too? I'll try to get a new update up soon. I just have so many other things on my mind to do. Alright, later. Tim
  9. Your park is looking great, and your Leyenda coaster looks sweet. I noticed on your Leyenda coaster (1st photo), there's cs supports literally going right through the track, where the trains would be riding on. You might wanna fix that. I do see a piece of track like a loop in the far background of this photo, is this the clue to a mystery coaster you are building? Keep up the great work. Later Mountainview Hills
  10. Your park is starting to take shape, and I like the Timber Terror sign and station, great construction. What is it that you have inside the ground on that pathway near Timber Terror, looks like supports inside the ground, what is all that about? Keep up the great work, it makes me want to visit. Tim
  11. It's the start of phase 3 construction, and the park has a new coaster, and some animal habitats. I hope everyone enjoys the pictures. As you enter the park, and make a left, you'll immediately see a new area has been complete. Another shot of a glimpse of the new area of the park, including the park's fourth coaster, The Safari Spin. The entrance to a new flat ride, Top Star. Sky Swat. A small glimpse of most of the new area of the park, that has been completed. Dinosaur - Go Around, was added to please the younger guests. An overhead shot of Dinosaur -Go Around. The station for the park's fourth coaster, The Safari Spin. Inside The Safari Spin station. The Safari Spin station and next to it on the opposite side is the food court, giftshop, and restrooms. Another view of the station for The Safari Spin and foodcourt. Down this tight corridor alley is the entrance to The Safari Spin, and two viewing gallery stations for Tigers and Panthers, who both have their own enclosure habitats. The viewing gallery station for Panther. A Panther walks toward some food to eat. that his animal keeper left. The habitat for the Panthers. The habitat was recently expanded to allow the Panthers to have more freedom to run around and play. (not shown here). The viewing gallery station for Tigers. A tiger roams the grounds of it's habitat, looking for a place to rest. The same Tiger at a closer range. An overhead shot of the enclosed habitat for the Tigers. The viewing gallery station and enclosed habitat for a couple horses. An animal keeper grabs another tool from the shed, while two of her horses wait for her. The same two horses continue to wait to be fed, a refill of their trough. An overhead shot of the horse habitat. The habitat was recently expanded to allow the horses to have more freedom to run around and play. (not shown here.) The track layout of The Safari Spin. An overhead shot of The Safari Spin. Another quick view of The Safari Spin station and food court, giftshop and restroom facility. A view from high above of the newly completed themed area of the park. A wider shot of the amazing view of the newly constructed and themed area of the park. 800x600 of this shot. The next portion of phase 3 begins next week, and park opens in two weeks. See-ya soon.
  12. Here's some quick shots of the main pathway all landscaped on both sides, and some test purpose shots of the working streets lamps at night with guests. A great shot of the main pathway hill leading to the top all landscaped on both sides, with trash bins, benches, street lamps, trees and bushes. A shot of the guests walking up the steep pathway hill. Testing purposes. It may be a little dark, but this shot shows what the pathway looks like at night. Testing purposes. A night shot up above on the hilltop. Testing purposes. Guests walking on the night lit pathway. Testing purposes. The new sign with the correct spelling for Devastator was put in place. The next update will be sometime next week perhaps with the new additions that the park is currently building. Later
  13. Reflective water isn't listed with the lod options, and I didn't know about all these options before until I clicked it, which I set all to maximum to check out the park, however the park lags a little, it's slow, and when I open the park, it's really slow. I do need a higher end graphics card, more RAM, but I am out of a job, and no money, so I can only use what I have. I have it on custom, 800 x 600 16bit, but I can probably put it to 32 bit, but it might lag. When I placed it on performance, the park crashed, and computer froze up. I can put it on Balanced Quality, but anything higher, and the whole computer and game will crash. I received my Wild! Expansion pack today, and it's alot of fun. For fun, I opened the park with alot of people, and released some animals to roam the pathway, and everybody started running like crazy, it was funny. I am adding some Wild! elements to the park, and just completed a coaster, but now I have to add the custom supports, landscape it. Later Tim
  14. How do you turn that reflective water on? I have been trying to figure this out since I saw reflective water in all the other parks that I have seen. I only see an option for 3D trees on the option list, nothing about reflective water. Any help would be appreciated, Thanks. Tim
  15. It is that time again for a new update. There hasn't been too much construction going on, however a couple supports on Devastator were fixed, and a new sign with the correct spelling of the ride was ordered, and be in place before the park opens. A new coaster was built on the land next to Blue Steel, a wooden coaster called The Blizzard, and landscaping was recently completed. A higher set-graphic image of the undeveloped land that will soon become something fun and exciting for park guests Just another angle from the opposite side of the undeveloped land. A Taco Bell has replaced McDonalds, which park officials and the president of ownership, didn't think was a great financial choice for the park. A close-up of the wheel brakes on Devastator, as the trains roll into the final track segment of the ride. Devastator's station with the recently installed handrails and mesh floor pathway. The Blizzard, the park's first wooden roller coaster sits on the land next to the suspended coaster, Blue Steel. Blizzard trains testing, as it makes one of many sharp fast pace turns. A segment of Blizzard's track, and one of the drops. A closer look at Blizzard's track layout. A great view from the park's entrance, and how you can see The Blizzard dominates the landscape, as you walk into the park. How would you want to walk up that steep graded hill, where Devastator is located? You can't even see anything from this low on the ground, but what a view it is though. The Blizzard's trains testing, heading back to the station. The Blizzard's track layout from high above, well most of it. The tail-end segment of Blizzard, which ends your ride, and heads back to the station. High above The Blizzard's station and exit. Blue Steel, and Blizzard. A Skyview shot of the park so far, well most of it. A Skyview shot of the land where Devastator is located. An angled view of the landscaping and track layout of Devastator, which is hidden behind alot of trees. A Skyview shot of Blizzard. The next stage in construction which was ordered, will be more bathrooms, building structures, and a couple flat rides, so until the next update, enjoy, bye.
  16. I will have a new update later tonight, and I snapped the pictures in Balanced Quality with 3D trees. I took some pictures in high performance, but they didn't come out at all. I hope everyone likes what they see in the new update. Thanks for all your great comments. Later
  17. Thanks everybody for your nice comments. I know I have a long way to go, and I am trying with what I have on hand to make this park a little better than my last two. I can tell you it will be smaller than my previous two, but all the other parks I have seen recently, just wow. You guys come up with some genius ideas for rides and attractions, and I am sure it's tedious work. To please my fellow coaster builder friends, I will remove McDonalds, and add another well-known fast food restaurant, and I hope it's approved. I do eat there sometimes for a late night craving, and I onced worked there, my first job almost 21 years ago when I was 18. Anyways, the park is coming along slowly, and once I get my Wild! Expansion pack, I'll perhaps speed things along. I am currently working on a new wooden coaster for the park. Later
  18. That wooden coaster Timber Terror and the station makes the wooden coaster I just built for my park look like a carnival ride. Your wooden coaster might be a short ride, but I like the detail you put into it with the track layout and station, and the extra wood in certain places around the coaster. Very nice. I'll perhaps have to reengineer my wooden coaster in my new park, but I doubt I'll top yours, and your park. The park design and the maps you make are stunning. Keep up the great work, and I look forward to more updates, and please check out my park progress once inawhile. Later
  19. I am currently working on my next theme park, and I am slowly adding things, so here's just a preview of some pictures of the park so far. Only two coasters, some familiar fast food chains, restrooms, and some landscaping. As for the name of the park, I just quickly came up with it, I know it isn't all that great for a theme park name, but oh well. The first set of pictures were actually posted in this thread, for those who haven't seen them. I doubt it's a good idea to repost them in this new thread. As you make a left on top of the hill, you'll find a large bathroom facility next to a structure that will soon occupy two fast food restaurants. As you make a right on top of the hill, you'll be heading toward the entrance to the park's second coaster, and a McDonalds. A second fast food restaurant will soon occupy the second half of the space. A Jack in the Box will occupy one side of the structure. A Starbucks will open next to McDonalds. A Subway will open next to Jack in the Box when the park officially opens. The park's second coaster Devasator, and the large logo hangs above the entrance. Devastor's loop. A shot from the ground of some of Devastor's track. Another shot of Devastor's track and landscaping. Undeveloped land on the park property, which during the next couple of season's may be used for a future attraction. Another shot of the undeveloped land on the park's property. A shot of the pathway hill that will lead guests to the top of the hill, where Devastor is located, and restrooms and refreshments. What does everybody think so far? I know I have a long way to go before I am done, and top other park's I have seen. There will be more info, and pictures of the park's rides in the updates ahead. Until the next update, later
  20. Well Thanks Kraken613, I appreciate that. I know I am not the best here, and all you other builders are younger than me, however you have been building parks longer than me, and most of you have all or most of the custom scenery packs. I can only do what I currently have, it's fun to play and build, but I will say that I am not fanatic, but that could change. The reason I am playing and building at the moment, is that I am out of work, and I am bored while I look for a new job. It's fun to pass the time. As for a new computer, I doubt that will happen. I may just need more RAM and a new graphics card. I enjoy visiting this website, the forums, and looking at all the cool, awesome, creative parks and coasters that all you veteran builders have built. All you guys and gals (if there are any) have built some great parks. I am trying my best to create something fresh, different, and imaginative with a theme park that looks realistic. The park I am currently working on, I am gonna take it slow, and play and build when I have time, and await for my Wild! Expansion pack to arrive, so I can use something from that in my new park, and I'll download as many scenery packs as I can once inawhile. You guys keep up the great work, and that goes for all you RCT2 builders as well. The theme park of the future is within us all, let's make it happen. Tim
  21. I just ordered it, brand new at the low price of $7.67, and will ship in a couple of days. I'll need this for my next park. This is a great deal I think. They are selling new and used, so please check carefully what your description says. Link at Amazon And for those who might want the Wild! patch #1, which I'll need once I get my game. What's New in This Release: This patch fixes the slight drop in framerate at night when constructing extended coasters. Later Tim
  22. Great park dude! If there wasn't any cs done, how did you add the ostriches and parking lot by the entrance to the park, and having scenery on both sides? You must have elements from Wild!, because I don't have any elements from that, only Soaked!. It's cool how you designed it like a small farm, with animals and houses, and having the amusement park incorporated in with the scenery, it's looking good, because most parks like Knotts Berry Farm started out this way, so keep up the expanding progress, and I can't wait to see more. Later Tim
  23. I removed the waterfall, and added the overhead supports in the station, because as you probably noticed, there wasn't any supports. Well, I am gonna take my time with the new park, and not rush anything, so I'll post what I can. I am actually looking for a new job at the moment, since I quit my previous job after 7 years with the company. I probably won't be spending that much time playing RCT3, but I'll do what I can. Tim
  24. Yeah, I tried that with the rocks and it works, but if you were to eliminate all supports using rocks, you'll have a large landscape of them. Anyways, I finally made a full coaster using the custom supports to best of my ability, landscaped it, and I have some pictures to show everybody. I removed that ugly purple one, and created a all-new suspended coaster design for this project, so I hope you enjoy these pictures. It took me hours to build, add supports, add landscaping, and the ride actually runs okay throughout the track without trying to hit the supports. It's a short ride. I turned on the 3D graphics and trees, to get some realism when taking the screenshots. I call it Blue Steel, and it is in a new park project I am working on. Going up the lift. I added the guard rails and steps on the lift, which was in that custom pack I downloaded. It makes the coaster really cool. Reaching the top of the lifthill, and about to down the first drop. Descending down a drop, and a quick view of landscaping by a waterfall. About to fly over the queue line for the ride. Back to the station. The waterfall which I plan on fixing up a little. And an overview of Blue Steel and it's location in the new park I am working on. I understand any future pictures I'll have to start a new thread. I just want to thank everybody for giving me info and links for programs to download to eliminate the supports, besides using the support killer by JCat. Thanks, Tim
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