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Everything posted by EastCoastn07

  1. You really don't know that for sure...for all you know there could have been a hiccup during installation that has delayed the project, which is information that would not be readily available to the public.
  2. And another one from earlier today...seems like they're picking up the pace on Nitro.
  3. Nitro is still under construction and Deep Space is nearing completion...For those interested, here's two photos I took in the park last Friday showing off the B&M.
  4. Magnetic brakes don't really stop the train as abrupt as people think. When the train hits the first set of mag brakes, it's still going to be going at a decent velocity, but slowing down at a gradual rate. If not, there wouldn't be as many sets of brakes on the slowdown as there is!
  5. The brakes will start on the piece of track that fits in between those two connections at the top of the tower in your picture. This is where the two separate pieces of track come together into one piece. Just by looking at that, I'd have to say there will be more than enough airtime on this hill. As for the forces and whether it will floater or ejector air, I guess you'll just have to wait and see. My bet is that it will be very similar to Superman Ultimate Flight's airtime.
  6. They still have both towers for the loop to be constructed, which if Superman Ultimate Flight is any indication, will be pretty beefy and filled with lots of columns. I'd say the end of April is still a pretty good projection of when the steel erection should be finished.
  7. You honestly don't think they don't know exactly what forces this ride is going to pull? Premier has no idea what they're are doing. He and ^ have valid points......... You're still missing the point...A few posts back someone said the reverse launch would be better if it launched you all the way back to the loop and then came back and relaunched you over the top hat. The person you quoted said that the dive loop looks too small to launch a train at the speed required to get it back to the loop in reverse without pulling crazy g's, and he's right. The current dive loop as it stands is designed to withstand the accelerations that the ride is currently designed for. If you increase the speed of the launch in reverse, then the dynamics that the ride was designed for are no longer valid and you're going to see higher than normal g-forces. No one is saying that the dive loop is too small or doubting Premier's knowledge on g-forces...
  8. You honestly don't think they don't know exactly what forces this ride is going to pull? I believe he was saying that if they launched it any faster in reverse than it is supposed to go to make OP's scenario realistic, that it would exceed g-forces that probably wouldn't be acceptable to the manufacturer. Which he is absolutely correct. Because if the dive loop is designed to have a certain allowable g-force and you increase the speed the train goes through it to roll back all the way to the loop again, then you're exceeding those allowable g-forces that the ride was designed for. Everything he said is completely reasonable.
  9. Phantom's Revenge uses the original Arrow chassis from the Steel Phantom. The only major changes made to the trains when the ride was re-profiled was the fiberglass bodies and the restraints.
  10. There's also a limit to how quickly you can launch a train to prevent the LSMs from heating up too quickly and potentially overheating. So regardless of how quickly the ops can load/unload the train there's always going to a maximum capacity due to this timer, even if they chose to eliminate the backwards launch.
  11. The laws of physics kinda prevent this from being a realistic scenario. When the train falls from 160 feet, it has enough energy to make it to the second launch. If you cut that height in half, there's no guarantee the train can make it back to the launch again considering that entire section is at an upward slope. Honestly that's just asking for a train to get valleyed.
  12. FT's trains will have the lapbar/shin bar combination like all the current Premier Rides trains. Not sure where the rumor started that it would have OTSRs, but it's not true.
  13. I was mostly commenting on the fact that OP negged a ride based on the type of ties it uses. I just found it odd that of all things to talk negative about a ride is the one thing that has very little effect on the ride experience itself. Not sure where I mentioned anything about the general public though.
  14. It looked hideous because of the ties it used? Seriously, do people really care that much about what the track looks like when they ride a coaster? Just curious.
  15. They are also using the flat track inside the tunnel due to clearance issues. Premier uses that type of track for all its launch sections on their newer coasters. The only exception being SUF where it has some LSMs on the track with the spine going up the first tower. There's low vertical g's in these areas so there's no need for beefy track. http://rcdb.com/8612.htm?p=28105 http://rcdb.com/9551.htm?p=39895 http://rcdb.com/10139.htm?p=39988
  16. Different forces require different style track. It's pretty similar to how Intamin uses box, triangle and rail only track on their older style rides like MF. Why spend the extra money on the steel in low force areas when it's not needed?
  17. "It's not small, but it is very 'average.'" Since when was 'average' being the first coaster of its kind to have two pieces of track stacked on top of one another? And while it may be 'average' in the sense of the number of elements it has, it is still a very unique ride that you can't find anywhere else. I mean really guys, SFMM puts in a new coaster essentially every year or every other year at the very least. Usually the parks that get the large Gatekeeper-esque coasters with the hefty $25 million pricetags are ones that go 4-5 seasons or more without a new major attraction. Fortunately for the folks who visit SFMM, they never have to go more than a season or two without a new ride. Unfortunately that means the rides they do get every year don't come anywhere near $25 million. And let's be honest, this is exactly what people said about SUF before it opened. But once people actually rode it, they saw how awesome of a ride it really was for as small as it is.
  18. You do realize that coaster manufacturers like Premier design rides based on the customer's needs, right? They're going to build whatever the customer is willing to pay for and that's that. If Six Flags was only willing to pay for what they got with Full Throttle, Premier isn't going to come back and say "nah we'll add another 2000 feet of track free of charge" just so they can satisfy the coaster enthusiasts of America. Sure, if a park is willing to pay the right kind of money, then maybe we'll see that "real" multi-launcher that you speak of. But this is a business and as cliche as it sounds, you get what you pay for. Although I really don't think Full Throttle's as small as everyone is making it out to be.
  19. What's a ratcheting system have to deal with the shin-bar? You're probably right anyways, all I want is to understand your point. How a horizontal beam can help on lateral forces? How it change something on the locking system?... Because for me a lap-bar is a lap-bar, and you can't get out. (Well, obviously the ergonomic ones, not the beams that take over the whole row.) I'm aware I can be wrong and love to learn things, I just jumped when I saw his sentence. If you had read my comment and Jew's, you would understand what a ratcheting system has to do with a shin bar. A ratcheting lap bar only locks in certain areas. You might get anywhere from 10-14 locking positions depending on how the restraint is designed. I know from personal experience that the Phantom's Revenge has 14 locking positions due to the design of the paw's on the restraint. Have you ever been on ride where you felt like the restraint might be too loose where you lower it to, but the ride op comes by and staples you in to the next ratcheting position? That's why a lap bar is not completely adequate for a ride like Full Throttle. If a person riding falls in between any of those locking positions, their lap bar is going to be loose and without a shin bar their safety could be in question. The two rides you linked pictures clearly supports my original argument. With a hydraulic lap bar design that is used on Intamin, Gerstlauer, and Mack coasters (maybe more), there are unlimited locking positions. The lap bar will essentially lock wherever the lap bar is lowered to. It is not restricted by a particular locking positions like on the ratcheting lap bar systems. The only down side to these types of lap bars, is they tend to get extremely tight in high g areas. A great example of this is Sky Rush. Your lap bar can be somewhat tight when you leave the station, but once you hit the bottom of that first drop, you can guarantee that your lap bar is going to be a lot tighter than when it started because it is constantly tightening due to the hydraulic cylinder it uses. I hope this answers your question, but if you had closely read my last post you would have understood just fine.
  20. Lol, no. A lap-bar is sufficient. As far as I know, Revolution opened with lap-bars, so did many coasters. Do the physics changed since then? An extrem case is the case of the Sirocco's incident. That Schwarzkopf shuttle loop (tiny lap-bars) stopped upside down, and nobody fell. That makes no sense. A lap-bar is a lap-bar, it won't hold you more if it open upward or what.. A vertical loop is A LOT different than something with a dive loop, immelman, heartline, or any other inversion. Schwarzkopf's can have lap bars only because there is only vertical g's and you are going at a fast enough speed to the point that you are getting pushed into your seat throughout the inversion. It's similar to swinging a bucket of water over your head; go fast enough and it won't fall out, but if you slow down by the slightest bit you'll lose all the water. It also varies by the type of restraint you are talking about. Gerstlauer and Maurer can use only lapbars on their coasters because they use hydraulic lapbars, unlike your conventional ratcheting type. This means that they can lock at any position and ensure the rider is secured appropriately regardless of their size. With ratcheting type lap bars, there are only a select number of positions that the bar locks at. If a person's size is in between the two locking positions, they're going to have some wiggle room so that's where the shin bar comes in to play to provide an extra level of security to riders.
  21. Because Premier Rides uses a shin bar which is actually what's holding you in upside down and not the lapbar. Without the shin bar someone could probably be thrown from Full Throttle.
  22. It's been 5 seasons since Maverick was put in. (08, 09, 10, 11, 12). Isn't SFMM marketing slogan now, "GO BIG!!!!" So why didn't they? When a park gets a new coaster every season, they're not gonna spend 25 million dollars on every attraction. I don't care how much money they bring in attendance wise, that's a terrible financial decision and the primary reason why Six Flags has been under multiple different ownerships in the last decade and every other company hasn't. If I was a yearly visitor of SFMM, I'd be more concerned with the park using that money on cleaning up the park and making it more like SFDK then worrying about how many more feet they could have added onto Full Throttle, but that's just me.
  23. ^ Six Flags Magic Mountain visitors should move to the Baltimore/Washington DC area and call Six Flags America their home park before they start complaining about a new ride they're getting. I must say, it's pretty funny how spoiled and entitled the visitors of this park are. They get four new coasters in a matter of four years (and 2 in 2011 alone) and they complain because they think Full Throttle is a "bare minimum" use of the space they have available. All I can say is wow, if you don't like the rides you're getting, move to a new area that has a park who puts a new roller coaster in virtually every single season. Oh wait, most parks don't do that. Even the self proclaimed Coaster Capital of the World, Cedar Point, doesn't do that. Hell, SFMM has received FOUR NEW RIDES in the time that Cedar Point got ONE. Cedar Point went 5 seasons without a new coaster and somehow SFMM visitors think they are entitled to a 1000' foot tall aquatrax with 200 inversions. Get out of here.
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