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Everything posted by schotj
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There was a mannequin with big boobs.....and I stared at it for quite some time.....the photo was captured
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New MF models at Cedar Point
schotj replied to Jack Rimer's topic in Roller Coaster Games, Models, and Other Randomness
Could not agree more. -
**K'nex Coasater**
schotj replied to schotj's topic in Roller Coaster Games, Models, and Other Randomness
I really don't know how much all that cost. I've been collecting k'nex pieces for the longest time. I've gotten several sets for Christmas, bought a one from a tag sale, and even scrounged my friends house for a Screamin' Serpent set. That's where I got all of the track...but the roller coaster sets don't come with enough supports to build one huge coaster. I have 2 ball machine sets the trampoline tower, and the original ball machine that I took apart and used for parts. If I were to count....there are probably well over 10,000 pieces used up in this coaster. -
**K'nex Coasater**
schotj replied to schotj's topic in Roller Coaster Games, Models, and Other Randomness
Haha thanks man. -
**K'nex Coasater**
schotj replied to schotj's topic in Roller Coaster Games, Models, and Other Randomness
Fixed -
**K'nex Coasater**
schotj replied to schotj's topic in Roller Coaster Games, Models, and Other Randomness
OK! So after my first attempt at uploading pictures a different way...I came out a failure. So I just returned to the normal TPR way. For those of you who don't know what I'm talking about....don't worry about it. This coaster is FINALLY done...and here for you to enjoy. I took a bunch of pictures today, but if you would like me to take more....I am more than happy to do it. It is a fully working model; lift hill and all. The train glides a perfect speed through the station and makes the full circuit. When I completed the circuit I KNEW I needed to have the chain work some how. So I strung up 4 K'nex motors and even they weren't strong enough to carry the train up the enormous lift hill. Ugh...what the hell. The chain wasn't even budging with the train on the lift hill. Desperate to find a motor in my house that could deal with the weight of the chain and the train, and work against gravity, yet have a low enough RPM to spin the gears, I set out on a search. I took apart my mom's Kitchen Aid mixer and found the motor in there to spin much too fast. Then I turned to an electric egg beater...NOPE fail again. I stumbled on a battery powered screw driver and thought...This is perfect!!! So I jerry-rigged a system that worked to carry the train up the hill Cliff Notes: I have a really fast chain because of an electric screw driver...but it works perfectly. Hope you all enjoy the coaster, because I had a great time making it. I hope I can put together a video of the raw coaster in action some time soon before I head back to school. Quick list of the elements... 1. 6'6" first drop 2. 4'5" immelman 3. Sea-Serpent 4. High Speed 90 Degree turn 5. Final 360 degree helix. ENJOY!! Now just onto the coaster as a whole. Interesting view of the sea serpent. Banked turn once again This is the 90 degree banked turn leading into the helix. Another similar view of the helix. The finale element of the coaster before making its way to the station is a 360 degree helix. I was seriously running out of pieces when I built this, so I did what I could. This is about as much of the coaster as I can fit into a single photo. Its super long and if I moved further back in the room, there wouldn't be enough detail. After the banked turn the coaster travels into its final element..... Quick overview of the first drop again and the sea-serpent. Upon completing the sea-serpent I needed to find a way for the coaster to make its way back to the station, and keep a relatively small footprint. So immediately after the two loops, the coaster speeds into an elevated 90 degree banked turn -
**K'nex Coasater**
schotj replied to schotj's topic in Roller Coaster Games, Models, and Other Randomness
Ok for all of you who have been waiting for the finale of this coaster....I applaud you. I have been out of town, and now since it is 2009 I will post the final update tomorrow. For all you West Coast nerds...you still got an hour and a half till 2009. Oh. the anticipation must be killing you. 2009 is soooo cool!!! -
Fireball - Happy Valley Shanghai, China
schotj replied to Airtime&Gravity's topic in Theme Parks, Roller Coasters, & Donkeys!
Why is there a Canadian flag on a coaster built in China? -
**K'nex Coasater**
schotj replied to schotj's topic in Roller Coaster Games, Models, and Other Randomness
Ok so I just finished the coaster. I'll post an official update tomorrow when I get around to taking pictures of it. I finished it much much earlier than I originally thought...and was glad that I had just enough pieces. The last helix is sparsely supported....but it completes the circuit. The lift hill is 6'4" and the K'nex motors are not strong enough to pull the chain and two 4-car trains. I tried rigging 3 up together, but that was a total disaster. Tomorrow I am going to fiddle with a motor of some sort to get the whole thing running by itself. But as of now there is a hand crank you can use to get the train to the top of the lift. Thanks to all of you who took the time to look at the design. Pics sometime tomorrow. It's currently 2:10 AM here on the east coast.....maaaad late. -
**K'nex Coasater**
schotj replied to schotj's topic in Roller Coaster Games, Models, and Other Randomness
Haha...too long. I really don't have anything better to do cause I just got home from school. I've probably spent like 25 hours on it since I've been home. The worst part is building something, then finding out the train doesn't make it all the way through....then you have to find a new element that will work. I'm almost done, and for some reason the ending always takes a lot longer to complete because I stop and start too often. I don't sit down and just finish it. I'll post an update tomorrow of what I have done, and what I have left to do. -
(K'nex Coaster)Sandstorm
schotj replied to Ccron10's topic in Roller Coaster Games, Models, and Other Randomness
^That would be sick if you could pull off your lift system like that. I have never seen that done...and wish you the best of luck completing this! -
(K'nex Coaster)Sandstorm
schotj replied to Ccron10's topic in Roller Coaster Games, Models, and Other Randomness
One thing I want to mention about your lift hill. You put the red gear so far away from the bottom of the drop that when you add the chain, it will raise above the track an inch or so. Don't know if that's what you are looking for....but if you don't want that to happen just move the red gears up a few paces and you should be good to go. Other than that though looks really good! Are you going to add any sort of inversions...or is this just gonna be a hyper coaster? -
**K'nex Coasater**
schotj replied to schotj's topic in Roller Coaster Games, Models, and Other Randomness
**Update** Ok, so I wasn't able to post an update yesterday...but I got some work done in the past day and a half or so. After the immelman the track comes down to the ground, and then rises up into a sea serpent. (thrillrideseeker...I used your idea!!!!!!!!!!) I had to get sorta creative with the supports, building the track through the lift hill so I didn't have to build up from the ground. So far everything is going well. Excuse the mess. When I build pieces are scattered everywhere. They will be picked up upon completion. If you read this...leave a comment!!!!! Trying to find out what to do next. Also, any ideas for names??? Another view of the sea serpent. Overview of the sea serpent. I may need to boost up the supports on the second inversion because the structure shakes slightly when it travels through. Shot of the first drop with the sea serpent snaking its way around it. As you can partially see in this photo, I used many of the pre-existing supports of the lift hill to support these inversions First half of the sea serpent. The other inversion is tucked away behind the other supports. Overview of the entire coaster so far. It is at an awkward angle....but it's the only way I could fit the whole coaster in the whole frame. Completion of the immelman. -
**K'nex Coasater**
schotj replied to schotj's topic in Roller Coaster Games, Models, and Other Randomness
Thanks everyone for the comments!! I appreciate them. I've worked a bit more on it tonight, but I have run into a few hiccups....nothing I shouldn't be able to overcome though. Hopefully a small update tomorrow. -
Hey all, I'm not new here by any means, I just don't post much at all. I am currently working on building a K'nex coaster and I would like all of you help!!! I started building K'nex roller coasters when the Screamin' Serpent kit came out several years back, and have had a blast with it. I have several models to my name...but I have yet to upload them to any site because of one major setback, I have NEVER completed a model, and had it running in a full circuit. Either I get bored with the layout, or I have run out of pieces. This time however I want it to be different. I started this coaster probably a year and a half ago...and after building the lift hill, first drop, and half of the first immelman, I stopped. This was the summer of '07, and since then the coaster has been sitting dormant. Now when I came home from college the other day my mom informed me that we have family coming over for Christmas, and since this half-finished project dominates the skyline of this room she told me to either finish it or take it down. I have time now that I am home without too many responsibilities to finish what I started so long ago. As you will see in the pictures I originally had the immelman curve off the the left...towards the wall. But I just altered it and made it turn towards the right. ONTO THE PICS!!! Last photo for right now. I tried my best to "hearline" this element. But given the constrictions of K'nex, this was the best I could do. Comments/Suggestions would be GREATLY appreciated. If you even look at this thread, a comment would be awesome. Feel free to criticize all you want, I need to see areas where I can improve in my design. Also suggestions to what I should add after this element...and names of this coaster would be awesome. I really need to finish this hopefully in the next week!! Closer view of the immelman. I may need to add extra support to it...but since I am kinda cautious to running out of pieces, I will only beef up the support structure if I know I will not need the extra supports later on in the design. This is a picture of the new immelman I am building RIGHT NOW!!! I know...exciting real-time action. Anyways..I think it looks better than the previous one, and it also keeps the trains speed up pretty well. Quick photo of the station. It's not even close to my best work...I made it several years ago and kept it with a couple of my half-complete models. If I get around to finishing this design, the station will be a priority. But as of now this will do. I also plan on adding brakes to it. Again, a picture of the old immelman. The biggest problem I fear I am going to run into is lack of support pieces. One of the most important aspects of building these K'nex coasters is making sure the track is as sturdy as can be. If the train travels over the track and it wiggles....the train will lose lots of speed, which in turn affects the layout of the coaster. So far you can see how many support pieces I have used in the lift hill, and this first inversion. Since they are built so high off the ground, you need that many more pieces to keep the track sturdy. Here is the original immelman. Notice how it curves to the left...That was the original design. To keep it as close to the wall as to take up less space. But I was able to improve the design and use less pieces by having it exit to the right. For this piece of track I also used the stiff gray rods instead of the flexi-rods Another shot of the first drop from another angle. If you look closely, you can see that instead of using the green flexi-rods for the first drop I used the gray long rods. When I first started building I made the discovery that in order to have the train keep its momentum...you NEED to have the track as straight as possible. The slightest wiggles slow the plastic trains down tremendously. Therefor in order to keep the track rigid I replaced the flexi-rods with gray ones. There are still slight hiccups in the track, but the flow is much more even. This is the top of the lift hill. I have yet to install the chain...that will come last. Once I KNOW I have a complete and working layout I will work on that. This is an overview of the lift hill/first drop. It took quite a while to find a support structure that would be sturdy, and not take up too many pieces. This is what I came up with.
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The Sunset Resort [RCT2]
schotj replied to rctfan123's topic in Roller Coaster Games, Models, and Other Randomness
^ 1. Please speak English 2 Give credit where credit is due. -
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Dude....honestly. You are 14. You have your whole life ahead of you for relationships. I don't think you understand what "true" love is at such a young age. Myself being 19, and having had several "serious" relationships and some really short ones, I have not hit the "love" spark yet. I care about these girls and would do anything to help them....but love is strong word, and so much is attached when you say it to someone. I don't think you should throw it around so easily at 14.
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I don't think I understood even half of that post
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Sick dude you swim?? Haha so do I, I am a breaststroker. I currently go to a small engineering school near Albany NY...RPI
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hahah QFT!!!!
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Great Adventure or Cedar point
schotj replied to Sephiroth77's topic in Theme Parks, Roller Coasters, & Donkeys!
Just quoting... haha I was doing that based on other peoples opinions of both rides. Some say they like El Toro better, while others think Maverick is better. I was being honest, cause El Toro is easily the best coaster at Gadv. -
hahahaha, just respond with "wow, that is so interesting, please tell me more". Nod for about five minutes, then repeat. YES!!! hahah, but make it seem like you are in fact interested, with more than just words. Body language is the real tell-tale to a girl. Dont' be lookin all over and fidgeting. Stay calm, and confident and just go with the flow!