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A.J.

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Everything posted by A.J.

  1. Not this again... +50. It will be fine. Rocky Mountain knows what they're doing. I shouldn't have even worried about the wheels running between the bolts.
  2. + 1 x 10^23. Phoenix is 78ft tall, but it only has a 72' drop!
  3. I'm heading in January 12 for Merchandise. Networking is what drew me in the most to this program. I hope missing a semester is worth it.
  4. LOL, NL logic, Nah, when a train in RCT2 or RCT3 its a common thing in RCT2 to see that being done, it symbolizes a diagonal dive loop-ish thing. Its done all the time. Anything to get that Excitement rating up and that Intensity rating down.
  5. Curious - does Cedar Fair only have licensing to the Peanuts characters? Maybe Six Flags will come up with more original names and themes for rides now. Isn't El Toro the youngest coaster at a Six Flags park to have a theme other than DC, Looney Tunes, etc?
  6. DJ - The turn before the twist-dive looks like it would have bad laterals. Maybe you could add a straight before the twist and another straight after the half-loop so you can bank the turn on the top.
  7. I have to admit that it is rather difficult locating rides under the Flyer. The most prominent section of "plain" building (behind the shoot the target game) is actually occupied by the Flyer's pre-lift turnaround, which doesn't let me build anything else because it's only 5ft above normal ground level (even though it's underground). I've gone back and forth about putting in another ride next to the Pizza restaurant, and I'll look over it again, possibly getting rid of the photo spot, relocating the Pizza restaurant in its place, then adding the new ride. I don't know if I made it clear, but my main goal for this park is to combine the atmosphere and charm of an old-day boardwalk amusement park with the open-ness, amenities, and modern technology of one of today's theme parks. As for rides that are already there, the Ghost Train has an extensive layout under Flyer's back half, and a set of gyroscopes are located under Flyer's double-down. The park's split into three sections. The East Side has the DarkRed, PaleRed, DarkBlue, BrightYellow scheme. The West Side has a DarkBlue, PaleBlue, DarkRed, BrightYellow scheme (believe me, it looks a lot different). The Center area has some buildings with the East scheme, and some buildings with the West scheme.
  8. I am happy to say that the East Side of the park is 95 percent completed. All buildings and attractions are in place and most of the architecture is in final form. The largest improvement I need to make is to add string lighting along the boardwalk's front railing. Currently, generic path lamps are in place. The colors are controversial. I decided on the DarkRed/FadedRed/DarkBlue/BrightYellow because the scheme makes the park stand out from a distance. Classic amusement parks were painted using contrasting colors that wouldn't normally go together. The one thing the contrasting colors did however, was this - they got the guests' attention! Here's the East End of the boardwalk. Located here are the Monorail's east station, a submarine sandwich restaurant, a Knock the Bottles game (smaller blue-roofed), a Shoot the Target game (larger blue-roofed) and the merchandise cart storage building. This is the front line of buildings of the East Side. String lighting has yet to be built in place of the generic lamps. Another view. And now, an overview of the East Side.
  9. Take my suggestion with a grain of salt. The way I'd do it would be to raise the station and brake run to 15ft with an initial drop of 10ft, keeping the support structure of the pre-lift intact. But that will take some work.
  10. I really like the amount of detail you're putting into the park. It just looks...real. Untamed's pre-lift looks like it's taken too slowly. Maybe you'd want to make the initial drop ten feet instead of five if you have room right before the lift.
  11. This is a great concept. But, it looks like it would get really boring after a minute or two - the rafts will only valley up and down the tube so many times. That's probably why the mega-tube sections of the slides are so short compared to the rest of the slide.
  12. Progress Update. The park has several (five or six, I don't remember) permanent restaurants selling boardwalk staples such as hot dogs and burgers. Located at the east end of the boardwalk is a large storage building that houses food carts for employees to bring around during the day. Lakeshore Flyer Designer: A.J.R. Builder: The Gravity Group Length: 3,907ft Max. Height: 100ft Drop Height: 70ft Inversions: 0 Max. Speed: 47mph Max. Vertical Force: 3.19g Min. Vertical Force: -1.37g Max. Lateral Force: 1.10g RCT2 Excitement Rating: 8.48 (Very High) RCT2 Intensity Rating: 8.42 (Very High) RCT2 Nausea Rating: 5.30 (High) Trains: 12 cars per train. Riders are arranged 2 across in 1 row for a total of 24 riders per train. Built by Gravitykraft This is the line of buildings behind the Flyer. The Ghost Train's entrance faces the same way as the other buildings so that guests walking in this entrance can see it easily. From right to left - Ghost Train, Restrooms, Ghost Train again, Information, ATM Center, Gyroscopes, Fast Ball game. Right to Left - ATM Center, Gyroscopes, Fast Ball Game, Photo Spot, Pizza restaurant. And now, the majestic Lakeshore Flyer! Like in boardwalks of yore, the coaster is situated on top of a building, giving an impression that the coaster is taller than it actually is. It is eighty feet taller than the building, with a seventy-foot first drop. This is the back half of the Flyer. In the foreground is the Rocket tower. The United States flag proudly waves at the highest points of both of these rides.
  13. There's your problem. It looks like an Intamin...the support structure is lifted right from Maverick. It might be a stretch. I guess if it's submitted as is I will qualify it - but it just looks like it was designed by Intamin's engineers and not by you... But, like you said, I'm probably wrong! I'll reserve judgment until it's submitted.
  14. I wasn't completely clear, sorry! I tried to say that you can't, say, "advertise" it as a Blitz. Using the Blitz concept for your design is okay as long as it would not be confused with an Intamin coaster if it was built in real life. It's sort of tough to describe what a Blitz coaster is mainly because the two existing Blitz coasters (Maverick and iSpeed) are so different compared to each other.
  15. The only "limit" on speed is a 40mph minimum for a launch. Wood Magic converted to steel is always okay, but remember that you will be docked points if it doesn't look realistic (i.e. Remember to clean it up).
  16. Submission information will be posted in a few weeks. Of course that's acceptable. Like I said before - every manufacturer has a different take on the same concept.
  17. This isn't your typical boardwalk. Imagine a neoclassic-esque atmosphere. Bright lights are scattered everywhere, majestic organs are being played like pianos, and roller coasters tower above wide buildings. I am capturing that atmosphere with my comeback park - Lakeshore Boardwalk. Situated on the shore of a large lake, Lakeshore Boardwalk combines a neoclassical atmosphere with the latest innovations in theme park rides. Both of the park's roller coasters are constructed on the roofs of large buildings, with other rides and shops existing under them. I have not made a RollerCoaster Tycoon 2 park since 2006, so I am out of practice. However, I am feeling already that this park will be my most detailed and most complete park ever. To start off the park updates, I'll showcase the mandatory "car park" update first to get it out of the way. This is the Blue lot complex. The lot complexes are colored so that guests have an easier time remembering where they parked their vehicles. The Yellow lot complex is the largest of the three complexes. It's situated in the park's north corner. The last complex is the Red lot complex. It is a mirror image of the Blue one. The park's steel coaster Twister stands in the background, waiting for buildings to be built around it. Now for the first real park shot. The large coaster is the park's signature ride, the Lakeshore Flyer. Designed by the park with the help of the Gravity Group, the Flyer is what will make the park famous. Most of it is built on top of a bulding, with the Ghost Train, shops, and more rides built under it.
  18. EDIT: Got it. Special thanks to djbrcace1234 and Dotrobot.
  19. The beginnings of my RCT2 comeback park... Coming soon, from AJ.
  20. Make sure you are within the constraints - my NoLimits runs at 100 frames per second.
  21. Oh yeah, it helps! The reason why I'm looking for the "essentials" is because of the small size (80GB) of my Windows partition. On my partition, I have Inventor, AutoCAD, 3DSMax, RCT3, RCT2, NoLimits, Newton, and extras installed. I'm thinking of uninstalling AutoCAD because I have it natively on my larger OS X partition to save some room.
  22. Not exactly. You can't use your Intamin Blitz because - it's an Intamin Blitz. This contest is designed to make you think of how you would design a roller coaster if you were the manufacturer. That means, you can't do a "B&M Invert" or an "Intamin Blitz" because they're someone else's products. Coaster manufacturers come out with new styles of rides because they have to keep up with the competition. For example, Intamin came out with the Wing-rider. Now, B&M has their own kind of Wing-rider with Gardaland's X-Raptor. Even though the train layouts are the same, the X-Raptor is recognizable as a B&M because of how its layout is designed using ride sweeping curves and dips, much like how B&M designs their other coasters. Your job is to develop your own sense of style. In contrast, a few years after Vekoma debuted the Flying Dutchman rides, Zamperla responded to the flying coaster craze with its Volare models - a completely original take on the flying concept - replacing huge sweeps and drops with tight spirals. Let me refer you to my example track - my own personal style of ride is an exceptionally compact and intense ride. It incorporates my two signature elements - the first being a twisting beyond vertical drop, and the second being a wraparound pretzel loop. I used the Intamin hyper coaster track style because the cars have a very low heartline. The most prominent point I want to make is - be original. The only reason I am allowing different kinds of trains is because each train allows different capacities (4-across trains versus 2-across). EDIT: Vekoma Fan Boy, got you in. Good luck.
  23. Hey all - After three hours and five hard resets using an eight-year old disc, I have successfully installed RollerCoaster Tycoon 2 on my boot-camped Mac. Look for a RCT2 contest after the NoLimits one. Unfortunately, after being absent from the RCT2 world for a few years, I have absolutely no idea what objects to add to my game or where to get them! SO...I'm asking the RCT2 community - what are sets you have on your games that you would consider "essential"? The kinds of sets I'm referring to are terrain blocks, base blocks, supports, and the like. Also, if you remember where you got them, it would be very cool to tell me to make my life a little easier - but Googling always works. ~A.J.
  24. Ace of Spades, Jakizle, cubsonfire2, and coast4airtime - You all have been added. Good luck. Also, for anyone who is unclear about what I mean by "your own style", I have uploaded an example track created by me. It's an earlier hand-build, but it illustrates the contest's concept perfectly. It has been attached to the first post. Check it out if you're not clear.
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