Day 10: Cedar Point
I can say without any doubt that today was the worst day of this trip so far. So much stuff down either for the entire night or off and on all night. Ops hit and miss. Bad Cedar Fair groupers. Something just feels off about the place. I don't know if I'm just jaded from going to Universal so often lately, but the park just doesn't seem to have its fastball anymore.
Arrived at 4 after finally getting through the usual 53 construction zones in Indiana and Ohio on the way in. Queue times showed Blue Streak, Sirens Curse, Millennium Force, and Steel Vengeance all down. Many others had 90+ min waits. But luckily one coaster was showing a reasonable 15 minute wait right at the front of the park and therefore I got my day started right with Raptor. Rode in back and was treated to a great ride like always.
Took the Skyride up to the middle of the park. Siren's was still down and I knew I wanted to get one of the new to me coasters, so I decided to bite the bullet and get into the posted 2 hour line for TT2. The line was a straight shot from the tunnel all the way up to the station which didn't seem so bad and it really ended up being about 1:20. But it does move incredibly slow compared to TTD. The two train ops didn't help as often times loading was delayed by a train that took a while to leave the unload station. Also not helping was the fact that the fans in line weren't turned on...like wtf?
I got a seat in the middle of the train and my first impression of the ride is the new station is totally soulless. The old open air station blasting Ready to Go had a lot of energy. This one just blurts the loading spiel over and over with no music, and the whole right side of the station is a big empty wall that separated the station from the spike (couldn't they have gone with a fence or a window instead?) so a lot of energy is lost with the new station. The pre launch sequence is a lot quieter than the old one as well.
As for the ride, obviously the first launch is slow which takes away from my favorite thing about the old coaster and Kingda Ka which was the intensity of the launch. But the backwards launch is quite fun and then the view from the spike watching the earth grow smaller below you is pretty wild. The floater is decent too. Then the 3rd launch is fun just for the crazy speed at which you bolt down the entire launch. The experience from there out is pretty much the same, I didn't notice any shaking and no issues with the trains or restraints. Overall it's still a fun coaster but the kinetic energy of TTD just feels totally missing, which is too bad.
Moved over to Magnum next and got 2 rides in about 20 minutes as it was a walk on...or nearly a walk on if it weren't for the Fast Lane merge. The first time these people tried bringing kids that were way too small up to the station and the attendant held up the entire line while they stood there and argued, so a train went out about 2/3rds empty. The second time, someone came up in with a wristband that wouldn't scan, so instead of just waving them through since there was absolutely no line anyway, the attendant kept trying for over 45 seconds while holding everyone else up and once again half a train went empty. Not that this was a big deal at Magnum, but these things also happen at rides with longer lines and some of these employees just get in their own way. Anyway, rode once in back and once in row 3 and both were bonkers as always. After Wild Thing this weekend, this thing felt like it was gonna launch you to the moon.
Wanted to hit Gemini next but this was yet another breakdown while I was in the area. So headed back to Frontier Town. Steel Vengeance was still down and totally deserted, so hit Maverick which was about a 50 minute wait. They were stacking all 6 trains quite often which was a bit disconcerting to see. More often than not it was a guest causing the issues. Rode in back and had an excellent ride.
Headed back up towards the front, passing up MF for now and also passing a once again broken down Sirens Curse (which operated most of my time in the TT2 line). Made my way over for my first time on the Crazy Mouse. Most of the cars I watched didn't spin much, but I ended up in the far seat in the car with 3 small girls to my right and we spun like a top for the 2nd half of the ride, and even on the brakes it spun wildly for a solid 15 seconds before finally stopping. Pretty wild. Quick line here, 10-15 mins. Whole Boardwalk area is pretty nice but not many people over there when I was in the area.
Hopped on the Skyride again as it was getting late and I wanted to get a MF night ride. Got in line for that around 9:30, and after 15 minutes or so they announced that the ride was down. Meanwhile I watched Sirens Curse reopen from line. At 9:55 I finally gave up and headed to Sirens Curse before closing. The line moved fast and they really cranked trains through. Got to the station in about 35 minutes. A group of 5 in front of me asked for the back rows and the grouper allowed them to wait 2 trains back there. He directed me as a single rider to row 7 to join a group of 3 for the next train. I asked if I could go with the group of 5 to one of the back rows and he said I couldn't because they needed to fill as many seats as possible on the next train. WTF?!? For one thing, who cares if it goes empty on this train or the next train (the next one was the last of the night and half of it went empty anyway). Also, why should I be treated differently than another group just because I'm 1 instead of 5? Either let anyone request a row or don't allow it at all. And if you're going to treat single riders this way, open up some single rider lines. Picking and choosing who to allow to do it sucks to be honest. This shit only happens at Cedar Fair parks. Again I don't know if I'm just jaded by Universal or if this is just the road everyone else is going down at this point.
Anyway, this ride is phenomenal even in the middle, and I can only imagine how great it is in the front or back but only certain people are allowed to be able to know what that's like. The hold on the tilt tracks feels way higher than it really is, the drop is awesome, and the ride is full of ejector air and intense barrel rolls that are almost (but not quite) reminiscent of Velocicoaster. This is one of the best coasters in the park, bar none.
I looked into how much Fastlane Plus costs for tomorrow and...$199?!?!? Good lord. I will try to get on what I can but between the lines and the breakdowns it's pretty rough. I paid $299 for unlimited nationwide Flash Pass for Six Flags parks that was good for 17 months, I can't believe it costs 2/3rds that for one day at Cedar Point.
Another thing that rubbed me the wrong way is literally every time I went to scan my drink bottle, they would also try to sell one to me... "Do you want to purchase another bottle?" I know they are being told to do this, but I've never seen another park do it and it's patronizing and greedy. And then after trying to sell you a second $40 dollar bottle the machines often didn't have ice.
I thought going from Indiana Beach to Six Flags Great America in one day last week was going to suck going from a small park atmosphere to the corporate bullshit, but it turns out SFGAm was a great day. But going from lots of nice parks recently to Cedar Point, which has long been the best park in the country, really was a huge wake up call in how far south a day can go compared to a day in a small park.
Back again tomorrow. Hopefully MF and SV won't throw fits and I can ride them finally. Other than those and Gemini (which I wanted to ride simply because I like it and I think its time is getting short) I hit what I wanted to. The rest I can live without. Will also try to get a couple more Sirens Curse rides and hopefully in a better row. I feel like this ride isn't being talked about enough. Even if it had a conventional drop, the layout itself is enough to make it a top tier coaster.