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The Seventh Flag -- an RCT2 Adventure


What should be added next?  

37 members have voted

  1. 1. What should be added next?

    • Wooden Coaster
      5
    • B+M Coaster
      12
    • Intamin Hyper
      7
    • Flat Rides
      2
    • More Themeing
      11


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The yellow and blue buildings are windowless for a reason. They contain some pre-lift madness that is taken IN THE DARK. The purple building could use windows, and so could the wooden building. The loop is high off the ground because it is simulating a 130' loop. I could raise the ground level, but it would look silly. The blue steel building needs no windows. It is 2 squares wide. I have added windows and will post new pix soon.

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  • 2 weeks later...

3008

 

The Seventh Flag pulled a Magic Mountain and added three new coasters this year. Unlike SFMM, all three are world-class. First:

 

Flight of the Vekoma

 

In keeping with the gag names, FOTV is a Flying Dutchman. It entwines with all the other Vekomas (except Escape) and has 7 inversions.

 

Chaos Theory

 

This B+M Stand-up contains 9 inversions. Its highlight is the spaghetti bowl delineated by the first huge elements. (I used my 150 foot loop trick again.) It passes through Werewolf's support structure on its way to the last elements.

 

But the big one, the counterpart (in hype) to X is...

 

Ruby vs. Sapphire

 

This coaster shatters the height and speed records set by Kingda Ka. It towers 580 feet tall and reaches a maximum speed of 136 miles per hour at the base of the first drop. And it's a racing/dueling coaster, with a section where the two trains spiral past each other 3 times.

 

I managed to get to the park, but the employees were refusing to let people photograph the giant coaster. (By the way, I didn't do Intamin supports for the lift because my monitor doesn't have a high enough resolution.)

324249005_ParkOverview3008.JPG.9478a2a263432f71ef8f996ac8ac4503.JPG

Here is an overview of the park, including Ruby vs. Sapphire. (NOTE: The tiny hill at the beginning is there because creating two huge 270 degree turns woiuld screw up the timing. In the real world, this coaster would have a 117 degree first drop and an

802056829_ChaosTheorysFinale.JPG.785c788c7d690d7cf02f9764cd8cddd1.JPG

Chaos Theory is the tallest (215 ft.)and longest (over a mile) stand-up coaster. It has 9 inversions: Loop, Dive Loop, Dive Loop, Inclined Loop, 2 flatspins, loop, and a batwing.

367143915_ChaosTheorysSpaghettiBowl!.JPG.7110faab5457badc8739bac5e0a2718c.JPG

Chaos Theory, an intense B+M stand-up, has been built. The track will be repainted deep blue.

2001991976_MoreWindows.JPG.e7ad287fa92377bdb753e8c79c0db7f6.JPG

Here are more windows.

1373171759_VekomalandDONE!.JPG.befdb1a87966e24032cba5ab9370b965.JPG

Vekomaland has been completed with "Flight of the Vekoma", a Flying Dutchman.

Windows.JPG.5b5eb2b68ecc27fa93c6f3b19b45f557.JPG

Windows are in!

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  • 1 month later...

This project has been cancelled due to people complaining about themeing. I might just never post another park again. However, I do have some complaints about people complaining about my parks.

 

About the high loop: You try making a 150' loop without an inordinately long ramp.

 

Windows: Adding windows to tunnels is a bad idea. The purpose of a tunnel is to provide darkness. Imagine if the tunnels of Hades or the Voyage were given glass roofs. It would ruin the effect, wouldn't it?

 

I can't design Geboldi parks. I can't spend hours on one building. I can't theme coasters well. I can't terrain well. I can design bad-ass coasters. So attempting to force me to do these things is like asking coasterdude5 to create a custom ride that duplicates the Cantilevered Roller Coaster, or asking Pinfari to design a smooth 7-looper, or asking Bolliger and Mabillard to build a launched gigacoaster. It's not going to happen. So tell me, why do you insist on squezing blood out of a turnip?

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I just thought i tell you that those "bad-ass coaster" looks like $#!T and if you want a loop, lower the coaster, not the loop. So there, SUCK T!

 

Why do you always have to bash someone? Your probaly the rudest, meanest and just plain the most vile persone on TPR. Its a wonder you havnet been banned yet.

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I just thought i tell you that those "bad-ass coaster" looks like $#!T and if you want a loop, lower the coaster, not the loop. So there, SUCK T!

 

Wow you ARE REALLY rude and obnoxious. If you're going to criticize someone dont bash them while doing it. Seriously you need to stop with your bad attitude.

 

Your park does need the theming though, and try to make more theming instead of more coasters. (Worm realize that I'm the same age as you and I'm acting far more mature than you did)

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I can't design Geboldi parks. I can't spend hours on one building. I can't theme coasters well. I can't terrain well. I can design bad-ass coasters. So attempting to force me to do these things is like asking coasterdude5 to create a custom ride that duplicates the Cantilevered Roller Coaster, or asking Pinfari to design a smooth 7-looper, or asking Bolliger and Mabillard to build a launched gigacoaster. It's not going to happen. So tell me, why do you insist on squezing blood out of a turnip?

 

I hear ya buddy.

 

Apart from the designing bad-ass coasters, i totally agree with you. It is difficult to theme coasters well, especially in RCT2, where you don't have all the scenery. Building Buildings is also impossible in RCT2, and when they aren't, they take forever to build, and never end up looking like there meant to.

 

bTW, your park looked great, and i would have loved to see it continued.

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I just thought i tell you that those "bad-ass coaster" looks like $#!T and if you want a loop, lower the coaster, not the loop. So there, SUCK T!

 

Why do you always have to bash someone? Your probaly the rudest, meanest and just plain the most vile persone on TPR. Its a wonder you havnet been banned yet.

 

Goleafsgo, you know you can also be rude sometimes...

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