Real Posted March 24, 2006 Posted March 24, 2006 http://nldc.interfix.net/p949 Its a long ways from completion but its already got its first 3d customization object - the spine. It let me texture it exactly the way that Cedar Fair paints their B&M's (which I love the paint schemes) and so far so good. Its exactly 3110ft on the inch and pulls pretty much the same nice G's throughout. Due to the NL physics being off slightly the helix retains more speed than it should and pulls nearly 4.7G's (5.0 but very, very brief) though I would say that the helix does pull around 4 or a little more but its really a minor detail - we work with what we have And since I opt to have the track be modeled exactly reguardless how NL renders it, thats why. Ill try to keep up to date on the rest of the rides progress since my work is done (the track and spine). Someone else is doing all of the other work for me.
coasterdude5 Posted March 25, 2006 Posted March 25, 2006 Nice coaster! How did you get the sky to be so blue?
Mr.Six Posted March 25, 2006 Posted March 25, 2006 ^ You can use seperate programs to create your own custom sky; then import them into No Limits. By the way Real; really nice work! Glad to see your still making great coasters! _six
CP_RULES Posted March 26, 2006 Posted March 26, 2006 I want to know how you did the paint job that way...
Real Posted March 26, 2006 Author Posted March 26, 2006 but its already got its first 3d customization object - the spine. It let me texture it exactly the way that Cedar Fair paints their B&M's (which I love the paint schemes) and so far so good.
kk_slider11290 Posted March 26, 2006 Posted March 26, 2006 Wow, I have such an insane amount of respect for anyone who can make a super accurate recreation in NL. Thats pretty amazing.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now