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^I could always grade it to the best of my abilities, then tell you your score, but you not actually BE in the contest. I think thats what I will do, so you can compare your score to others, but you are not in the contest itslef.

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  • 2 weeks later...

Ok everyone, this is a 9 day warning, don't forget to get those tracks in.

In case this is not a big enough warning, I will also be sending a PM to every participant, so look out for those.

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WELL! Today is the due date, and I dont really expect getting anymore tracks. But that is entirely ok because I dont really feel like grading them, they take a while. Im not saying I wont grade them if you turn them in, IM just saying I wont be pissed if no one turns anything else in. But today is the due date so get those tracks in!

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Well in that case, i am sorry for this...

 

 

You know, i had this kick-ass rollercoaster that i was building, and i was going to transfer that over to the file with the template before adding supports....

 

Well i sorta forgot about the whole transfer thing.. and i fifnshed the ride up...

 

 

So without further dealy I bring you my sorry, extremly generic track, started and completed today. WOO!

Contest Final.nltrack

Here it is! Prepare to lower your expectations!

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I have quickly graded the three tracks I recieved, and didnt correctly grade technicality (which was supposed to be graded by Jakizle) so here are the results WITHOUT technicality figured in:

 

1st Place with a score of 89% goes to Blazen_AZN (w/ technicality weakly figured in the score is about 89.5%)

2nd Place with a score of 82% goes to ELBlufer (w/ technicality weakly figured in the score is about 81%)

3rd Place with a score of 45.5% goes to freefall (w/ technicality weakly figured in the score it about 44.75%)

 

Thanks to the three people who entered this contest and I hope you had fun. Questions or concerns? PM me.

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If it is not too much trouble, could I get feedback as to what I lost points on? This is to help me with future work.

 

Your points were mostly lost in lateral G forces, Pumping, and flow. These things are simple to fix and your coaster was actually pretty good. The problem with flow was it seemed to go places it didnt want to go, if you know what I mean. Blazen_AZN's entry is a VERY good example of flow, check his out to know what I mean by flow.

 

 

Mark "not bad for an hour coaster, eh?" W.

Acttually your coaster was very good, I cant belive you built something that smooth and graceful in an hour. Personally, I would buy that coaster to put in my park! (I would ElBlufer's too)

 

Thanks everyone for entering!

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If it is not too much trouble, could I get feedback as to what I lost points on? This is to help me with future work.

 

I just took a quick ride on your coaster to see what i thought...

 

First off, I like the layout, great ride. But im not here to compliment you! Ha! I already beat you! Im here to demean (sp) your coaster anyway i can!

 

What do they call that again? Oh, yes, "constructive criticism".

 

(Jk, btw, i really did like your ride!)

 

Onto the list... Just a few Rules of thumb...

 

 

 

:: Don't start banking the track until it is done with the pullout of the last element.

 

:: Heartline! It really makes the coaster seem smoother, Or...

 

:: Simply ease out of a turn while reducing banking.

 

:: Use as much track as neccesary to bring your track back to level again. You somtimes rushed it before entering a new element.

 

:: Just because the lateral/vertical g-forces are fine in terms of strength does not mean they are automatically ok. You have to ease into your high forces. Going from 0 to 1.5 lats in a blink of an eye wouldn't be comfortable. Same goes for Positive/negative Gs. an exapmple on your coaster would be then entrance to the Zero-G

 

:: For flow, work the exit of you last element into the entrance for the first. They don't always have to start with no banking, you know. Consider curving the entrance a bit, or maybe even incline the element a little. Example, check out the entrance to my dive loop and cobra rolls, the both directly follow turns.

 

 

Ok, im done. Good caoster, again, because i dont want to soud like im putting you down!

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Thank you very much for the comments, I will make sure to keep that in mind. By the way...your coaster was great!

 

Now for my comments:

 

-The area before the lift could be a little shorter or have something more to it (maybe a dip like found in scream at SFMM).

 

-Some turns were taken a little to quickly

 

-The overbanked turn was a little TOO overbanked.

 

-You need to teach me how to make a coaster in 1 hour (my entry took me close to 15!)!

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