Jump to content
  TPR Home | Parks | Twitter | Facebook | YouTube | Instagram 

Does It Hurt??  

18 members have voted

  1. 1. Does It Hurt??

    • Yes
      12
    • No
      6


Recommended Posts

  • Replies 13
  • Created
  • Last Reply

Top Posters In This Topic

Posted

I downloaded it and the ride would be painfull to ride. The track is bent in a way to hurt like a vekoma.

 

and it's a B&M

Posted

Well this my friend is a perfect example of overuse of the banking button. Curved brake runs, big no no. Most of the transitions into the turns where REALLY jerky. There was a huges bump on the brake run. The MCBR didn't hardly even do anything. Oh, and I got my head chopped off coming out of the cobra roll.

Posted

Vekomas don't have issues with sudden g-forces. Their issue is headbanging, so just build a perfectly smooth vekoma track, (not B&M or Intamin) ride it while using FRAPS and capture the ride and shake your mouse around a bit to simulate headbanging. Resize the video, zip it, and upload it somewhere and show us so everyone with/without NL can experience the true Vekoma.

Posted

well, that was......interesting. Apart form the fact that every corner seemed to be banked at 90 degrees, and a lot of the node handles were obviously too short....and the fact the final brakes were beginnning to look like the were melting in the sun, that was an average ride....the train didnt even make it all the way back for me

Posted

that... was bad. I just barely made it through the cork (5 mph). It would not have passed Estop test. I'm really not sure that it would have passed tunnel test either. This need alot of work, but keep at it and you will get better.

Posted
I was just making a ride with pain and horror in my mind and got this!!

 

No, IMHO you definitely did not. Not at all. If you really had had Vekoma specific "pain" in your mind, you would have at least put some effort into mimicking just that kind of pain. It would even have taken quite some NL-skills to actually accomplish this.

 

The only thing you might be able to find with this one is a 5 minutes effort of creating something as lazy as possible, lacking any resemblance to either Vekoma/Arrow or any other real "rough" track.

 

In a way you remind me of these guys declaring whatever detail on their NL-tracks as "intended" because they either did not care or were not able to handle it. The cheapest possible excuse ever....

 

I think we were given such excuses way to often already. You might only take the risc of leaving the impression that you are a lazy & boring person. But I would hope and will assume that this is not true.

 

redunzelizer

Posted
I was just making a ride with pain and horror in my mind and got this!!

 

No, IMHO you definitely did not. Not at all. If you really had had Vekoma specific "pain" in your mind, you would have at least put some effort into mimicking just that kind of pain. It would even have taken quite some NL-skills to actually accomplish this.

 

The only thing you might be able to find with this one is a 5 minutes effort of creating something as lazy as possible, lacking any resemblance to either Vekoma/Arrow or any other real "rough" track.

 

In a way you remind me of these guys declaring whatever detail on their NL-tracks as "intended" because they either did not care or were not able to handle it. The cheapest possible excuse ever....

 

I think we were given such excuses way to often already. You might only take the risc of leaving the impression that you are a lazy & boring person. But I would hope and will assume that this is not true.

 

redunzelizer

 

Thats not always the case. When I make wooden coasters, I like to leave/add pumps intentionally to simulate the shuffling in the trains. I think that adds to the ride and adds realisim as well. I don't mind if someone critisives my way of building, but in my eyes it adds realisim, so I stick with it. As far as making steel coasters, i do get rid of every pump I can. I guess in your own frame of mind you see it as bad BT, but I see it as added realisim.

Posted
Thats not always the case. When I make wooden coasters, I like to leave/add pumps intentionally to simulate the shuffling in the trains. I think that adds to the ride and adds realisim as well. I don't mind if someone critisives my way of building, but in my eyes it adds realisim, so I stick with it. As far as making steel coasters, i do get rid of every pump I can. I guess in your own frame of mind you see it as bad BT, but I see it as added realisim.

 

That's IMO absolutely OK, as long as the overall skill clearly shows that you are *able* to intentionally do so. Otherwise...

 

Just like stated, it's not always the case, and when a designer like you is in particular *caring* about these wiggles in a coaster typical way, I'd even regard this as clever & improved BT. But only then.

 

redunzelizer

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...

Important Information

Terms of Use https://themeparkreview.com/forum/topic/116-terms-of-service-please-read/