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Posted

hi folks, when i realized that there is no thread about intresting projects i just decided to create one. So hopefully much more will come in the future (pendoras box, Cuca-coaster, Winjas ride effects )

 

i start with some videos i found:

 

 

A magic carpet ride! First test video:

 

 

and the nealy finalized version with sound:

 

source: http://www.rct-3.org/board239-nolimits-coaster-2/board248-scripte/26411-der-fliegende-teppich/

 

a first wingrider-test:

 

source: http://www.rct-3.org/board239-nolimits-coaster-2/board248-scripte/26418-wingrider-attachment-system/

 

three different ride systems, realized through objects attached to a hidden coaster car (be warned,there is a loud noise through the videos):

 

a flying space ship:

 

[youtu_be]

[/youtu_be]

 

a boat ride system:

 

[youtu_be]

[/youtu_be]

 

a rafting ride:

 

 

and a short part of the boat ride themed:

 

[youtu_be]

[/youtu_be]

 

and a steamboat ride:

 

source for the last videos: http://www.rct-3.org/board239-nolimits-coaster-2/board248-scripte/26325-themenfahrt/

 

a first freefall element (tricked with suspended coaster track turned sideways):

 

http://www.youtube.com/watch?v=SV4vKWrdyX8

 

a first human has boarded a train:

 

http://www.youtube.com/watch?v=uflxbZ_lIUk

 

endless ride system:

 

source: http://www.rct-3.org/board239-nolimits-coaster-2/board248-scripte/26296-endlossystem/

 

a automatic door for walking mode:

source: http://www.rct-3.org/board239-nolimits-coaster-2/board248-scripte/26442-test-t%C3%BCren-mal-anders/

 

 

can`t wait to see more!

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Posted

The magic carpet and the automatic door have my up-most attention, but all of them are very cool! Just comes to show what kinds of parks people will come up with in the near future using the simulation!

Posted

Nothing major, but here is a small video of a script I did in case of a rollback on a Stratacoaster. I'm trying to incorporate some sort of random number generator into the script so that I can random rollbacks like on the real things.

 

Posted

I've already sorted out a random number generator, but thanks anyway. The problem in your one is that, given the placement of the generator in the script, it would constantly generate numbers non stop, I just wanted 1 number generated.

 

The only problem I've found now is that the rollback is dependant on your FPS in game. On my PC, the game runs at around 90FPS, with this FPS the train comes to a stop at the top of the tower and then rolls back like what happens with more irl rollbacks. However if I limit my FPS to 30, the train will clear the tower.

Posted

If you are only wanting one random number, then the line 'randomNumber = Math.random();' should be placed in the onInt() method.

 

As you are simulating random rollbacks, wouldn't you want the random number generated each time a train is launched?

Posted

Sorry, I should have explained a little better. The problem is that it wouldn't generate a single number every time a train is launched, which is what I need, it would just constantly generate numbers until the state of the block changed.

 

 

Aside from that, I got the generator implemented into the script for my ride.

The chance of a roll back on this ride in the video is 1 in 2. If I eventually release this ride for download, I will change the chance to 1 in 10 or something to make it not as frequent.

Posted

the magic carpet ride is now aviable as beta... the only problem is that sometimes the swinging will be a little bit odd. But he didn`t know if he can fix it with the NoLimits2-Scripts, so he decided to release it. (Maybe someone can help him )

 

He released it in his thread: http://www.rct-3.org/board239-nolimits-coaster-2/board248-scripte/26411-der-fliegende-teppich/?s=d61a144c1d9fb02bf3d883d780781930ed189594

 

directlink:

 

http://rct-3.org/files/category16-nolimits-coaster-2/category45-szenerieobjekte/category44-cfr/2089-fliegender-teppich/files/f2304-magiccarpetride-rar-download.html

 

for the download from the directlink you have to accept some license terms:

Ihr dürft das Objekt Script gemeinsam mit euren Bahnen weiter geben.

Ihr dürft dieses Script euren Bedürfnissen Anpassen (ändern) und die geänderte Version weiter geben

Ihr dürft bei Änderungen euch als Autor hinzufügen

Ihr dürft nicht den Autor und die Webseite aus dem Script entfernen.

Ihr müsst das Script unter den selben Lizenzbedingungen weiter geben.

Eine Nennung in der Beschreibung oder "Credits" eurer Bahn wäre nett, ist aber keine Pflicht

 

i tried to translate it for you:

-you are allowed to use the object/script for your rides and parks

- you are allowed to change things and pass this one to others, too.

- you are allowed to add your name as author to the obejct/script if you did some changes to it (but not delete the original authors name)

- you aren`t allowed to delete the website and the author from the script.

- you have to share your new creation under the same license terms ( i think he only means objects and scripts you have created with his creation, not parks/rides).

- the Author really would appreciate it, if you could mention him in the credits of the rides/parks you`ll build with it. But it is optional, you don`t have to do it!

 

so hope we will see this one in some parks in the future!

  • 3 weeks later...
Posted

Here's another one I recently finished. It's a scripted catch car that to recreate and Intamin accelerator more accurately

 

I'm not quite sure why, but for some reason the catch car doesn't stop properly at the end of the launch track, It's scripted in a way that it's supposed to, but it doesn't and I can't figure out why.

 

Since this is something that is used on all accelerators worldwide, and will likely be wanted by many people for their accelerators in NL2, I'm probably going to put up a tutorial/download once I've made the script a bit more user friendly.

Posted

That catch-car looks really good, I have a question though. Is it only for a specific length, or can it be shortened/lengthened? Also, does is its speed linked to the set launch speed of the coaster or..? (Sorry if the questions seem kinda stupid, but my computer can't handle NL1 or 2 so I have no idea how these things are scripted)

Posted

The catch car is entirely controlled by the script, the speed/length/etc, is entirely based on what values are in the script. Meaning, just by changing a few numbers, you can make it as long/short/fast/slow as you want.

 

Aside from altering the script a bit, you would also need to shorten the 3d model of the launch track to how you see fit.

  • 4 months later...
Posted
Sorry, I should have explained a little better. The problem is that it wouldn't generate a single number every time a train is launched, which is what I need, it would just constantly generate numbers until the state of the block changed.

 

I don't know if you've solved it already, but you should generate the random number before changing the state to the state that is using the random number. I'd recommend an ENTERING-state or similar, which is only used once per launch. Let me exemplify:

 

firstState:

if (something)

{

randomNumber = Math.random();

block.setState(seconState);

}

break;

 

secondState:

if (randomNumber > 0.9)

{

something...

}

break;

 

This will only generate one random number per launch and can be used to randomize events, such as roll backs.

I hope it helped!

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