vekoma_fan Posted March 26, 2011 Posted March 26, 2011 (edited) I've been working for a few days with a B&M inverted coaster called Gambit. So far its going slow, and don't have very much to show, but I got some. The coaster is 82 ft/25 m tall and top speed is 45 mph/72 km/h, so its not a really big coaster. So far it got a loop and a heavy banked turn.. And thats all I got so far. Give me some feedback, would really appreciate it (not really sure about the support colors yet, might go a few shades darker. why? because I can ) and I'll try to give you guys a new update soon! the first drop the first inversion and the banked turn the coaster so far current layout Edited March 28, 2011 by mcjaco
tiger01 Posted March 26, 2011 Posted March 26, 2011 Maybe after that you should have another banked turn so it can react with the crowd more.
jarmor Posted March 27, 2011 Posted March 27, 2011 how about a flat spin (corkscrew) rotating conter clockwise (to the right). That should put you back to to where the top of the lift area is...
nin Posted March 27, 2011 Posted March 27, 2011 I was thinking go into a zero-g, followed by a small cobra? Coaster design has never been my forte, but that seems pretty standard of modern-day B&M.
vekoma_fan Posted March 28, 2011 Author Posted March 28, 2011 So I had some time to kill, so why not continue my coaster. After the banked turn I added a "zero-g" like element, and a small Immelman. In my eyes it seems to be working out, and Im going to try applying some flat spins if I can manage making them, hehe. I also made the supports a few shades darker, and I am keeping it that way, made the coaster look better. Hope you enjoy the photos, and please comment, it helps me making this coaster better "the new layout" the Immelman
tiger01 Posted March 28, 2011 Posted March 28, 2011 I don't really like that Zero-G Roll. Seems really unatural. How about Turning that turn after the loop into a downwards helix like Nemesis at Alton Towers so it is going beside the Lift hill and then add an immelman.
Thelegendarymatthew Posted March 28, 2011 Posted March 28, 2011 ^I like it, it looks like a twist on that elememnt.
tiger01 Posted March 28, 2011 Posted March 28, 2011 This is more of what I was thinking. Downwards helix into a nice immelman and then into maybe a corkscrew or something. It would feel more compact and 'standard modelish' if thats want your thinking of.
vekoma_fan Posted March 28, 2011 Author Posted March 28, 2011 Aha! I see what you meen now, but I must just say, your paintskills made me smile But I might have to try this idea of yours
tiger01 Posted March 28, 2011 Posted March 28, 2011 Aha! I see what you meen now, but I must just say, your paintskills made me smile But I might have to try this idea of yours I know it isn't the best skills but you understand it and thats good enough!
AJClarke0912 Posted March 28, 2011 Posted March 28, 2011 ^I like it, it looks like a twist on that elememnt. I think it has the potential to be cool, but will ultimately fail. I predict a lot of hidden (well, more like not hidden) lateral forces throughout that roll. Here's to hoping it'll all work out!
Jcoasters Posted March 29, 2011 Posted March 29, 2011 I personally love the zero G. The Supports look awkward though, and the color is very annoying.
vekoma_fan Posted April 7, 2011 Author Posted April 7, 2011 the color is inspired by Batman -the Dark knight at SFNE and Marvel's Gambit.. but ok
freefallXL Posted April 13, 2011 Posted April 13, 2011 I´m sorry that i must agree with the other comments: -> the *zero-g-twist will be have definetly some violent lateral g-forces -> the colors could be more agressive -> the supports are looking a bit thinn ...this points could needing a bit more *love* ;D I´m looking forward, how this project will end. To building a *small* coaster is definetly harder as to build a *big* one.
vekoma_fan Posted April 13, 2011 Author Posted April 13, 2011 tell me about it! I've came to realize that the zero-g, is a bit... "odd".. And the high turn need some work, so I removed almost everything, all the way back to the loop, and going to try again. And I can see what your point witht he supports thanks
vekoma_fan Posted April 13, 2011 Author Posted April 13, 2011 I am.. just to see how if it actually works.. Might have to create a bunnyhop over the station first though
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now