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Posted (edited)

I've been working for a few days with a B&M inverted coaster called Gambit. So far its going slow, and don't have very much to show, but I got some. The coaster is 82 ft/25 m tall and top speed is 45 mph/72 km/h, so its not a really big coaster. So far it got a loop and a heavy banked turn.. And thats all I got so far. Give me some feedback, would really appreciate it

 

(not really sure about the support colors yet, might go a few shades darker. why? because I can )

 

and I'll try to give you guys a new update soon!

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the first drop

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the first inversion

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and the banked turn

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the coaster so far

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current layout

Edited by mcjaco
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Posted

how about a flat spin (corkscrew) rotating conter clockwise (to the right). That should put you back to to where the top of the lift area is...

Posted

I was thinking go into a zero-g, followed by a small cobra? Coaster design has never been my forte, but that seems pretty standard of modern-day B&M.

Posted

So I had some time to kill, so why not continue my coaster. After the banked turn I added a "zero-g" like element, and a small Immelman. In my eyes it seems to be working out, and Im going to try applying some flat spins if I can manage making them, hehe.

I also made the supports a few shades darker, and I am keeping it that way, made the coaster look better.

 

Hope you enjoy the photos, and please comment, it helps me making this coaster better

6.jpg.bea20c3520eac81b0f9bdb5759e86d55.jpg

"the new layout"

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the Immelman

Posted

I don't really like that Zero-G Roll. Seems really unatural. How about Turning that turn after the loop into a downwards helix like Nemesis at Alton Towers so it is going beside the Lift hill and then add an immelman.

Posted
This is more of what I was thinking. Downwards helix into a nice immelman and then into maybe a corkscrew or something. It would feel more compact and 'standard modelish' if thats want your thinking of.
Posted
Aha! I see what you meen now, but I must just say, your paintskills made me smile

 

But I might have to try this idea of yours

I know it isn't the best skills but you understand it and thats good enough!

Posted
^I like it, it looks like a twist on that elememnt.

I think it has the potential to be cool, but will ultimately fail. I predict a lot of hidden (well, more like not hidden) lateral forces throughout that roll. Here's to hoping it'll all work out!

  • 2 weeks later...
Posted

I´m sorry that i must agree with the other comments:

-> the *zero-g-twist will be have definetly some violent lateral g-forces

-> the colors could be more agressive

-> the supports are looking a bit thinn

...this points could needing a bit more *love* ;D

 

I´m looking forward, how this project will end. To building a *small* coaster is definetly harder as to build a *big* one.

Posted

tell me about it!

 

I've came to realize that the zero-g, is a bit... "odd".. And the high turn need some work, so I removed almost everything, all the way back to the loop, and going to try again. And I can see what your point witht he supports

 

thanks

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