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Posted

Chrome, Firefox, Opera, and Flock- Downloaded and unzipped fine, but trying to open it in RCT2 gave the error "Unable to load file... file contains invalid data"

 

From my understanding, that means that the creator didn't package the file correctly for exporting. There's custom scenery, that's needed for it to open properly.

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Posted

Chrome, Firefox, Opera, and Flock- Downloaded and unzipped fine, but trying to open it in RCT2 gave the error "Unable to load file... file contains invalid data"

 

From my understanding, that means that the creator didn't package the file correctly for exporting. There's custom scenery, that's needed for it to open properly.

 

 

For the most part, yes, that is the case; however, even with the file 'exported,' some files (mostly custom flat rides) cannot be exported. Typical it is Ja227's Intamin Looper trains, and all of the Amazing Earl custom rides.

 

 

Testing wise, all the RCT2 files I have downloaded have not given me any problems whatsoever.

Posted

Perhaps there should be a prominent warning on one of the pages. Something like this:

 

MAKE SURE YOU SELECT "EXPORT PLUG-IN OBJECTS" OR [insert TPR member's name here] WILL RAPE YOU IN YOUR SLEEP!

 

...or something similar.

Posted

I'm just getting caught up on this after being out for a week and I just want to ask a couple of questions before going back to the developer about this problem:

 

1. Have we been testing current files or older files?

 

2. If they are older files, perhaps we should be testing with a new file, one that is known to work, and do some solid testing on that to see if we can get the 0 byte or any other error to happen.

 

3. Matt, can you give me a list of any changes you think we should add to the exchange based on some of the testing and feedback over the last 10 days?

 

Thanks guys!

 

--Robb

Posted
1. Have we been testing current files or older files?

 

2. If they are older files, perhaps we should be testing with a new file, one that is known to work, and do some solid testing on that to see if we can get the 0 byte or any other error to happen.

 

There seem to be both "current" and "old" files lurking in the exchange. The "old" files have the file name followed by a number (file_name_###), and they tend to be the ones that don't work (0KB) depending on who's downloading them. The "current" files have a number followed by the file name (###_file_name), and all of those files that I have downloaded have worked, save for the RCT2 parks with objects not exported.

 

Weren't the "old" files put into the exchange before beta testing began?

Posted

^ Yes, that is correct. That's what I'm trying to figure out. If it's just the older files that are having the problems, we can edit each one of those. If we are still having problems with a brand new file that's being uploaded today, then that's another issue...

Posted

No matter when it was uploaded (be it today, yesterday, or in November), a file with the "file_name_###" name has resulted in a 0KB download.

 

For example, Mountaineer (uploaded Dec 29) works on both of my systems, while OverDose (uploaded Dec 28) does not work on either of them.

Posted

Is there any way to pinpoint how the files end up with the number-at-the-end designations?

  • 2 weeks later...
Posted

Ok, guys, sorry for the delay on this. Been working through a few things and I think we've got the 0 bytes bug figured out. For example, using "OverDose" I am now able to download the track just fine. Please give it a try:

 

http://themeparkreview.com/game_exchange/track.php?id=822

 

As you can see, I was able to grab the track, and I'll even re-upload it here. Let me know if any of you guys are still having problems. You might need to clear your browser's cache to get it to work, though.

 

--Robb

overdose_636.nltrack

Posted

YES! Victory! Downloaded and working perfectly!

 

Something I found - is there any way to detect whether a member is logged into the forum when downloading a game exchange file? It's not bad, just a minor annoyance that I have to log into the exchange when I'm already logged into the forum.

Posted

^ It's not possible...at least not right now. One thing I WILL get fixed though is when you're not logged in, and you click on a track, and it takes you to the login screen, that it takes you BACK to the track you were just at instead of taking you back to the main index page.

Posted
One thing I WILL get fixed though is when you're not logged in, and you click on a track, and it takes you to the login screen, that it takes you BACK to the track you were just at instead of taking you back to the main index page.

 

THAT would be grand as well.

  • 2 weeks later...
Posted
One thing I WILL get fixed though is when you're not logged in, and you click on a track, and it takes you to the login screen, that it takes you BACK to the track you were just at instead of taking you back to the main index page.

This has been tweaked and fixed. Can someone test and let me know if it now takes you back to the track you were looking at BEFORE you logged in instead of back to the index screen?

 

We are getting a bit closer to getting this thing ready for "real" use.

 

One thing we WILL need are some people to help with Game Exchange moderation. We'd love to have some enthusiastic people help us promote it, use it to host challenges, fix problems, edit posts, or any other idea you might have with it.

 

If you're interested, please PM myself and mcjaco and let us know!

 

--Robb

Posted

Hey Robb-

 

Just did a random sample test of 10 different files - logging in and logging out. All passed the 'return to the file I selected' without fail.

 

Also tried using the lookup by name, log in, and return to the same name- it also worked well.

 

R.D.

Posted

Robb/mcjaco, in case my PM didn't go through for some reason, I'm on board.

Posted

^ Got it. We're working on some stuff to get ready.

 

I think I have my extra "helpers" picked out right now, but depending on their availability I may need more. ::wink::

 

Then Exchange will really start hoppin'!

Posted

I uploaded my contest entry without issue, everything seems to be working perfectly as far as I can tell.

 

Not sure if this is intended, but I had to log into the game exchange even after taking the link from the forums. Are we going to be able to have the game exchange be able to remember if we're logged into the forums or is that not going to be possible?

Posted

If anyone is interested in being a "Games Forum Moderator" please PM myself and mcjaco ASAP! I will say that we would prefer all of our moderators to be 18 years old.

 

Thank you!

 

--Robb

Posted (edited)

^ Well, I'd say since you couldn't even follow directions on how to respond "Please PM me...", the answer is no.

Edited by robbalvey

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