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Who should win the contest?  

33 members have voted

  1. 1. Who should win the contest?

    • Jamor
      15
    • DBru
      18


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Posted

sorry dude, i'm trying to do something a little different then like you know a diamondback lift, drop and then it turns at the bottom you know like it does with behemoth also.

 

I'm getting frustrated... but ya, i will have something by may 1st. no worries.

Posted

C'mon guys you know the drop doesn't have to drop right off the lift. It can go left or right it can curve it can anything!

Posted

Okay, here is a little something...

 

First of all, I have a question: Are the posted G-forces just guidelines, or max/min. force requirements?

 

(I have a very brief lateral spike of +1.1...)

Hyper1.JPG.c22fa6786f42ed6e53f2c094fcff9fcd.JPG

A little teaser of the first half...

Posted
Okay, here is a little something...

 

First of all, I have a question: Are the posted G-forces just guidelines, or max/min. force requirements?

 

(I have a very brief lateral spike of +1.1...)

 

If you can't see the spike at 100% speed, then it is ok.

Posted

But for how long does if have to count to see the spike? I mean some can see the spike at 100 % but some can't in some situations. This is why I feel it shouldn't be a requirement but just something to take note on

Posted

The problem is, the values vary a bit from person to person. I remember downloading one of BicoastalKids tracks about which he complained about an airtime hill only going down to +0.2 g. It got to -0.1 on my sim.

Posted

In my personal opinion, I think the provided forces should just be guidelines...lol

 

I mean, the spike stays in the green, and is mainly 'rotation' force, not so much 'side' force. (But if you are concentrating on forces while riding the coaster in 100% view, it is clearly visible.)

 

And like has been stated, forces vary from simulator to simulator.

Posted

Rotational forces won't get THAT high.

 

Oh, and a tip to reduce banking jerks (I'm guessing so, otherwise the track wouldn't have that spike) is to use even length segments (around 25ft. gives good control over the element and provides good bankings), and make the bankings smooth (I.E. don't go from 0* to 58* then to 66* then to 70*, use more like 20* to 58* to 70*).

Posted

^I ran the segment through AHG, which adjusted the rotation. Here is where the spike occurs:

Hyper2.JPG.d098407c06b4767a29546622dbb06508.JPG

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