DATman Posted August 25, 2006 Posted August 25, 2006 Race through the trees on the wildest ride of your life! Wolf is an Intamin Woodie with a vengance. Just as you think this ride is winding down, it starts right back up again, screaming through a large forest with trees flying past. A few large hills and fast turns make this ride one that its riders won't easily forget! Pics! Drop out of Station Pre-lift bit First Drop Wolf.zip
DATman Posted August 26, 2006 Author Posted August 26, 2006 ^yeah. Those trees are so hard to work with! But I guess I could've done better. I'll go back and fix that...
leighton Posted August 26, 2006 Posted August 26, 2006 Some of the (well all of the) high G turns look very undersupported, in some cases, with only a single vertical peice of wood holding them. Also I would be dead from the number of instances where the horizontal supports come through the rail Other than that, its not a bad track.
DATman Posted August 27, 2006 Author Posted August 27, 2006 ^Yeah.... I just use their support builder and don't really edit it, as it's more about the ride than supports, but I can see where you're coming from.
mkast Posted August 29, 2006 Posted August 29, 2006 Great coaster! The speed and banked turns were really awesome. I wasnt expecting that LIM section. The trees really made it 2 times as good. In all, great coaster.
coasterguy618 Posted August 29, 2006 Posted August 29, 2006 Very unique. Awesome. I love the layout. One of the sweetest no limits layoust i've ever seen. Awesome Job.
165loops Posted August 30, 2006 Posted August 30, 2006 Nice coaster DATman, nice acceleration part, nice 4.7 and 4.5 g-forces, I noticed some parts seemed rough when I looked, I liked the layout, never seemed a problem with the trees though What advice could you give when making a woodie? everytime I try one it is always rough (well 99.9%) might as well say 100% is it a case of play around with the nodes/vertex etc... or? yeah I won't say no more, I have the node smoother which sometimes helps but not alot, what I want to do is sort the bumping out. Once again nice coaster
DATman Posted August 30, 2006 Author Posted August 30, 2006 ^Make your node adjuster thingys longer (I sound like a genius, lol...) and use only 2 nodes per hill. One at the top and one at the bottom. My turns aren't that great, so I'd ask someone else how to do them. Also, you could practice doing steel coasters and then do the wooden ones a lot like them.
165loops Posted August 30, 2006 Posted August 30, 2006 ok, thanks alot, i'll try that in my new project which is a floorless coaster
Satoshi Posted August 31, 2006 Posted August 31, 2006 whoa! out and back plus lsm speed rocket woodie like rita queen of speed at alton tower! get launched right off! amazin' turns and drops are all lookin' great yeah!
BiCoastal Kid Posted August 31, 2006 Posted August 31, 2006 ^Make your node adjuster thingys longer (I sound like a genius, lol...) and use only 2 nodes per hill. One at the top and one at the bottom. My turns aren't that great, so I'd ask someone else how to do them. Also, you could practice doing steel coasters and then do the wooden ones a lot like them. Well, actually that makes it even more difficult to eliminate pumping. Using shorter segments may be more time consuming, but the increase in user control is completely worth it to a dedicated designer.
sickskillz14 Posted September 1, 2006 Posted September 1, 2006 This was an awesome woddie. Loved the first part with all the twists n turns and that mid course launch was totally unexpected but very nice along with the airtime hills. Just work on the pumping a bit more and you could build some really great rides. Keep up the good work though.
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