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Posted

I loved the overall theme, but...

 

1. There was a tree in the way of the track right out of the station

2. The main drop banks way too quickly and too much.

3. The elements have banking problems.

4. The helix was jerky

5. The ride was jerky overall

6. The lift was not straight (press "I" when highlighted)

7. Station not straight (same thing)

8. Brake runs not straight (same)

9. Why are there objects underground, hidden from view?

10. Don't ever use premade elements, especially the 0-G roll. Custom elements are almost 95% better.

Posted

^ Haha, yeah I was aware of most of those things. Maybe I should have looked at it better before throwing it up. I am always making small changes. Usually those small changes throw other things off. Like the lift and station not being perfectly inline. I am sure it happened when I was making changes to the track. The objects underground are trivial. As far as the drop, I really dont understand what your saying; but maybe its just personal taste. I wasn't trying to replicate a B&M drop if thats what your getting at. As far as the helix....yeah....I have been having trouble getting that smooth. That and figuring out what to do after the helix. The tree right out of the station....its theming man. The entire ride being jerky? Sorta. But I have seen way worse. The Zero-G wasnt a pre made element. Too much snap maybe? The G-s worked out to be okay.

 

Eh, maybe I should go work for Vekoma.

 

But yeah, I am always open for suggestions, and help. Hopfully I am not coming across as a dick. I just got back from drinking....

Posted

i guess vertical g's around 4gz, lateral g's around 2g? and acc g's more than 1g.

g force works out totally! gimme more airtime!

seems lat g's sorta bit intense though since it's not banked enough for a turn before goin' to flat spins!

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