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Posted

I have been working on a new version of my Seventh Flag park. This park is not intended to be realistic, so please don't comment on the lack of scenery.

 

Current lands:

Vekomaland

This is a smallish area that is packed with Vekomas.

 

Coasters:

 

Boomerang on Crack

This is not a boomerang.

 

Expedition SLC

Based somewhat off Jubilee Odyssey, this 9-inversion beast can be rough.

 

Headbanger Express

This is based off Goudurix and Millennium Coaster. It also has 9 inversions, and is quite rough.

 

Token Kiddy Coaster

This is a kiddie coaster in the middle of Vekomaland.

 

Mines of Vekomaland

A mine train, this coaster goes underground for quite a while.

 

Suspended Nonlooping Coaster

This is an Arrow suspended with Vekoma trains. It weaves around all the other coasters.

 

Flight of the Vekoma

This weaves everywhere: through BoC's loop, around Headbanger's sidewinder, under TKC's lift, around SLC, through MoV's supports... you get the idea.

 

Not Exactly Airbag People

A Booster Bike, this goes outside Vekomaland for a bit.

 

Mt. Terrain

 

This is a mountainous area in the lower left of the park.

 

Coasters:

 

Mt. Terrain Looper

A beautiful custom Schwarzkopf 3-looper.

 

Super Wheelchuck

A Morgan hyper. Includes a compartment in the lead car with 120 spare wheels: 60 road wheels and 60 upstop wheels.

 

Shoot the Chutes

A Shoot-the-Chutes ride with an airtime hill before the splashdown. In the real world, the boat would skip across the surface of the water.

 

Mt. Terrain Bobs

A stunning 160' GCII woodie. Dives all over the terrain.

 

 

 

Teh Woods

A small forest with a large coaster.

 

Coasters:

 

Werewolf

This Gravity Group twister provides extreme thrill, way more airtime than you would ever need, and six 90 degree banked turns.

 

 

 

Switzer Land

This is a flat area of the park that has lots of B&Ms and Intamins.

 

Coasters:

 

Decent B&M Hyper-Twister

Forget Raging Bull, this coaster provides airtime in heaps.

 

Yet Another B&M Invert

An 8-inversion B&M inverted. In order: Loop, Zero Gee Roll, Loop, twisty bit, Cobra Roll, more twisty bits, Wingover, Immelmann, twisty bit, Wingover.

 

Launched Coaster

A nonstandard Premier LIM bowl.

 

Other Launched Coaster

Another Premier bowl, but a bit bigger.

 

Not a Launched Coaster

A Dive Machine wedged between LC and OLC.

 

Ruby vs. Sapphire

580' tall dueling Intamin hypers.

 

Emerald

425' Intamin hyper.

 

And now, a Ride Review for Werewolf.

 

I went to the Seventh Flag on an impulse. They had just opened a Gravity Group woodie, and I intended to see if it was as good as Hades. I went through Vekomaland, noting the cage of steel that the coasters formed. Passing Airbag People, the path went underground. When it came back up, I saw the huge wooden coaster. I got in line. The line moved surprisingly quickly. Thank you for three-train operation, Seventh Flag! I got in the front car, front row, and pulled the lap-bar down. Soon, the dispatcher pressed the button and the coaster climbed the lift. The train passed through a hole in the roof of the station, and climbed up the gigantic lift. I looked to my left and saw a tangle of track. We crested the lift, and dove down a drop reminiscent of Raptor. The hill bottomed out and supports flashed inches above my head. The train climbed the second hill, flew over, and I was pressed into the lap-bar. Fortunately, the lap-bar was comfortable. The train dove, climbed, and roared around turnaround 1. Pulling out of the turn, the train took a sudden dip, producing insane air. A dive under more supports brought me into a double-up. We dove under the lift, around a high-speed turn, and into two 90 degree banked turns in rapid succession, followed by a double-down. A climb brought the train to a dive and another 90 degree turn. Pulling out of that, the train took another ejector dip, into two hills, and then into turnaround 4. After that and another 90 degree banked turn, the train dove, climbed, went through an S-bend, and flew down a spiral dip. A few more hills later, the train roared along the return run, producing ejector air all the way. Another 90 degree banked turn, a non-inverting corkscrew, a few more hills, two helices, and the train rolled into the brake-run.

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Posted

Well... it's about the same. I like doing this type of park. NOTE: The point of this park is not to look realistic, or to be peep-friendly, or to show off scenery-making skills... the point of this is to showcase my insane designs. If I were to build each of these coasters in the Roller Coaster Designer, you would be impressed. But I stuff them into a landscape that I call a "park". Think about this. The "mega park" that someone did a while back had no themeing, 200 coasters, and no landscaping. Nobody complained. I will not post screenshots until I am finished with a given section for good, so making rude comments about my scenery skills is not going to help. It just makes me feel bad, as I can only use the computer for one hour each day and I don't want to spend an hour on one building. In fact, my "windowless" buildings are windowless for a reason. Tunnels are supposed to be dark. Imagine if the tunnel on The Beast was refitted with a glass wall. It would ruin the effect, wouldn't it? In fact, I sometimes feel like I shouldn't put the fruits of my imagination up for download at all. In the real world, my parks would be different. I would put in lots of flatrides (the ones in RCT2 are unrealistic), I would put in more themeing, and I would have realistic supports. Much of my unrealisticness comes from the inherent unreality of RCT2. I can't go to RCT3 because my computer is a pile of junk. I try to be realistic with the layouts of my coasters (with a few exceptions: in my world, B+M's height limit is 349 ft; B+M loopers can go over 200 ft; almost all my custom designs are over a mile in length), but that's about it in my ability to be realistic; you cannot squeeze blood out of a turnip. You probably spend hours on each park, honing it to perfection; if I attempted that, the entire community would grumble about the length of time between updates. I don't have the patience to spend weeks on a single building, adding towers, windows, roofs, entrances, and whatnot, and then posting pictures up, only to be told that I did it wrong and should scrap the whole thing. How do you manage to keep enthusiasm? I just try to have fun designing parks. If you insist that they conform to your ideal code of "realism", I'll give you my parks and you can add scenery to your heart's content. Then I can make demands. Seriously, I feel that I should be able to design rides in peace, without rude comments about the scenery. You may make comments about the layout of the coasters, the layout of the park, or hints on how to improve the scenery, but don't complain about the lack of flats. Flats steal people off coasters, and their unrealistically low capacity (8 on a Top Spin?) keeps lines long and peeps annoyed. Enjoy what I do have, and don't complain about what I don't have.

Posted

Right. Let's see you design a well-themed park in RCT2 with reasonable restrictions...

1) You may only work for one hour a day.

2) You must finish in a month.

 

Seriously, it does take skill to build coasters the way I do. Try stuffing 7 full-size coasters (four of them more than a mile long) into a 50x50 area. Try creating a synchronized 580-foot dueling hyper. Try creating a mile-long spaghetti bowl. Try doing all of the above on one hour a day. I work hard at this. I post my sweat and tears up, hoping someone... anyone... will notice my design techniques. I wait for replies. And what do I get?

your parks are just stupid.
I sometimes wonder if the entire world wants me to die. It makes me just want to stop playing RCT2 altogether. Imagine if you struggle at something, try to perfect it, timidly show your day's output, and then are treated like the stuff on the bottom of one's shoe. I'm good at coasters. I'm bad at themeing. I am not coasterdude5. Nobody seems to realize this. You make blanket judgements just because you disapprove of the way I build my creations. If that is the case, you theme my parks. You do the work you so love to do. I can criticize the way you do things. No, you wouldn't want that, would you? Too much work. It's easier to tear someone else's pride and joy apart. Admittedly, my rudimentary themeing is an easy target, but I feel as if you are tearing me apart. I'm very sensitive, and I don't like people saying that my creative output is crap. It's not Geboldi. It's not Disney. It's not Alton Towers. But it's not just something reamed out in a minute, or even ten minutes. Nobody notices the good things about my parks. Nobody compliments me. Nobody even cares about the fact that I spend time every day trying to improve my skills. All you care about is your little vendetta against me. RollerCoaster Tycoon is supposed to be a game. It's supposed to be fun. You act like it's a personal insult when someone submits something imperfect. Is it a personal insult? Do you feel that everyone should be perfect on their first try, their second try, or even their fiftieth? I am not perfect. I am not stellar at the game. I am simply a struggling artist, seeking approval of his works. Do you feel that everyone should create Geboldi Parks? Or are you simply a no-talent hack, content to shred the egos of anyone who does not live up to your ideals? Do you hate me? Do you hate my work? Do hate the way my mind works? No? Good. I try to do something good, and I am treated like I am worthless. I am not worthless. I simply am trying to have fun at the game. I enjoy building coasters. I enjoy seeing my park rating stuck at 999. I enjoy seeing $30,000+ monthly profits. I don't think I will ever design theme parks for a living. I just want to enjoy myself. Everyone does. I cannot enjoy myself if people like you dismiss my ideas as "just stupid". I have owned RCT since it came out. I'm still trying to become good. Perhaps it is a lost cause, and I should just delete the game off my PC. Perhaps I should give up being a coaster enthusiast. Perhaps I should forget about ever aspiring to be anything, just because I cannot theme my parks. Of course, that would be silly. I should not let a game take over my life. You seem to think that I should let it take over my life. If I do that, I will become a homeless bum, unable to afford food, but who can theme RCT2 parks. I choose to further my education at the expense of moving little animated walls around. Do you do this? Do you prioritize? Or do you not even own any RollerCoaster Tycoon games, yet still ruin the lives of people audacious enough to actually spend time on something they need to improve? I like my parks. I don't care if they are well-themed or not. I know that I will never be as good as coasterdude5, kennywood!007, or even Timothy Allan Fort. But I do have the courage to attempt to show my parks, pitiful though they may be, to people. In that respect, I am superior to you. You don't have the courage to show material that you have not worked for months on. So comparing my humble creations to Geboldi parks is like comparing apples to sidewalks. There is nothing in common. All I ask is that someone will appreciate my limited talent.
Posted
I work hard at this. I post my sweat and tears up, hoping someone... anyone... will notice my design techniques

 

umm, just wow. i think you take this a bit too seriously...

 

 

You make blanket judgements just because you disapprove of the way I build my creations.

 

i guess, in my opinion, your parks are stupid. there ya go. i think it looks bad, and i dont think it is hard to build a big ass coaster with no theming...

 

All you care about is your little vendetta against me

 

i have a vendetta against you because i think that coasters you design in a video game are bad?

 

Perhaps I should give up being a coaster enthusiast. Perhaps I should forget about ever aspiring to be anything, just because I cannot theme my parks. Of course, that would be silly. I should not let a game take over my life

 

umm, i did not say that. maybe instead of spending the hour building a huge ass coaster with no theming, build a normal ride, and add theming, not that hard to do...

 

But I do have the courage to attempt to show my parks, pitiful though they may be, to people. In that respect, I am superior to you. You don't have the courage to show material that you have not worked for months on.

 

umm, i have posted 1 rct2 park and one rct3 park of mine... and i spend 1-2 hours a day on them, and i still manage to add theming...

 

 

ANYHOOO, the fact that you have a mental breakdown because someone on the internet doesnt like what you do in a video game suggests to me that you should seek mental help...

Posted

^^

 

Well said.

All vendetta aside i think it is a great concept and a bit of fresh air too, most parks are realistic and real world. which I dont have a problem with but it's nice to see a fantasy park. And I appreciate hard work and you. And i really dont think bashing other parks is cool at all. After all this is a forum. But seriously if you dont have anything nice to say don't say anything at all! But great job timetrial and I can't wait to see some progress!

Posted

Still don't have pictures, but I added a Gravity Group woodie called The Trip. The name looked better than Expedition Expedition on the huge signs. Actually, I think Expedition Expedition is funnier, so I will go change it. Two other rides: a dark-ride (gasp) called Waluigi's Mansion and a stand-up 11-looper called Hyakugojyuuichi Forever!!! (Yes, there is a triple bang there.)

Posted

You know you're right. Goleafsgo has no right to say your park sucks. If you choose to just make a park that isn't realistic than you do that. No one else has to complain that you don't theme your park. It's your park and not someone elses so you do what you want.

 

Also Goleafsgo, you where very rude to timetrial3141592. You know he makes his park not realistic so why don't you just accept that. Not everyone who plays RCT1/2/3 wants to make a realistic park.

 

 

So timetrial3141592, keep stuffing that park full of coasters and above all: have fun 'cause that's the main goal of the RCT series!

Posted

im not saying he cant have fun, but he doesnt need to post it here because nobody wants to see a bunch of random coasters that are really unrealistic...

 

 

(also, i wasnt the only person to say that his park was crap, so dont single me out here.)

Posted

although goleafsgo was harsh i agree!!!!!!!

 

I hate these parks and the names are ridiculous!

 

 

And how many takes are you going to do to this park?????

 

Its like the 3rd one and its still no better!

Posted

The names are supposed to be ridiculous. That's the point. In fact, Expedition Expedition (a GG woodie that pwns the Voyage) took longer to name than to ride. I have to come up with silly names, because the park is intended to be a parody of amusement parks. I created an out-and-back Intamin wooden coaster called Intamin Woodie. The World's Smallest Coaster is 3 feet high and includes an in-line twist. And my launched coasters: Launched Coaster and Other Launched Coaster. I chose the names to produce laughs. Flight of the Vekoma. Super Wheelchuck (a Morgan hyper). Mt. Terrain (an area of the park). Suspended Nonlooping Coaster. Waluigi's Mansion (a dark ride). Hyakugojyuuichi Jr. (A 90-foot B&M 7-looper.) The Smallest Dive Machine. I get bored themeing, so I create silly names. You can hate the parks if you want, but I will simply keep churning them out. That's tenacity for you.

Posted
although goleafsgo was harsh i agree!!!!!!!

 

I hate these parks and the names are ridiculous!

 

 

And how many takes are you going to do to this park?????

 

Its like the 3rd one and its still no better!

 

I'm really fed up with you bringing people down. Especially in the first one where you told Timetrial to "suck it." Seriously change your attitude because I'm your age and I act far more mature than you.

Posted

Lets all just take a deep breath, and calm down.

 

As for me, I would love to see one of these parks. I myself don't like to theme either. I find it really boring with slow results, and would rather be building coasters. We all have different styles, and that's the point of these forums, is to show off our work. Although parks may not live up to others' expectations, we have to appreciate the work someone put in, and show a little, just a little appreciation. And even if you dont like it, pretend you do, because that way everyone stays happy.

Posted
And even if you dont like it, pretend you do, because that way everyone stays happy.

 

Now how the hell will that do any good? People only get better through criticism (constructive criticism of course) and a lot of people feel like they always need to put on a fake smile and say "great job!" Don't feel pressured to. If you really hate something, don't post about it, but if you see something you personally would change for the better, bring it up. Its really the only way people can improve. I know my weaknesses as a parkmaker from hearing them from the experts. I work off their comments and it helps me. If no one ever critiqued my work, I'd suck. That's just the way things work.

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