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bf9

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Everything posted by bf9

  1. LOL I can see it now... morning and night ERT... 5 or 6 open coasters and no one goes anywhere else but TC... I was just thinking..... how cool a dueling "GLOWFEST" would be on this thing with most of the other lights off!!! This is a fantastic idea! Strap some LED's on the trains for night ERT and you're gonna have some of the most badass pictures ever taken of a coaster. And riding it with all the lights off...my god that would be so much fun.
  2. As a random side note, I've been skydiving many times, and believe it or not you get almost a perfect 1g the entire fall until you throw your main chute and it's obviously positives at that point. Haven't been on a massive Intamin drop but ARM towers are actually "scarier". I'm sure Lex Luthor is actually worse than real skydiving.
  3. SFMM management told us at the media shoot that their #1 priority with this ride will be capacity. They will attempt to get the trains to duel as much as possible, but getting as many riders through as quickly as they can is their primary concern. Management knows that dueling really adds to the TC experience, but they also know that people hate waiting in long lines. The lifts are "smart" lifts and can climb at variable speeds, but varying the lift speeds can only do so much. I am really interested to see how often the trains duel once the ride is open and constantly running 3 trains. I'm very glad to hear that their priority is capacity and quite frankly If I were in a position of power I'd be on the same page. 50% of the reason I haven't been to SFMM since '07 is their rides have comparatively abysmal capacity generally and I've made one too many duel loading stations in No Limits to know that's inexcusable. And if I could (and did, during busy times) bang out a train every 80 seconds on Desert Storm as the only op in the station if I need to...well...lol. Granted it has one train so people leave their stuff on the exit platform so it's kind of cheating. To make it clear, I am very pleased with what I'm seeing with TC and I will definitely be taking my family this fall, and if the stars align with school MAYBE WCB at SFMM. But man...I hope they figure out the dueling situation. I know it costs, but buy another train or do the pre station retracking if need be because the dueling based on this footage takes this from a "4.3" to a "5" star ride. Still, I am so excited to finally get me some good new-school west coast airtime no matter what! Hasn't existed really before!
  4. That is certainly possible, but when the time you're making up isn't 5 or 10 seconds, but likely 25-30 it gets pretty darn cumbersome. Do you really want to spend 90 seconds on a lift? Does SFMM really want to take the reduced riders per hour numbers that will create? Are you willing to wait in a line that is 25% longer? I have no problem spending another 60 to even 180 seconds on the second lift hill to constantly duel. As for the longer line, well, I think that could be fixed as well taking several different routes. Another really good idea I have (this will have to come later) is to pull a Maverick and retrack the back of the station to the *edit: ending* of the last green turn and still have two final break runs, but turn the first to a trim section, have that last right turn banked before the straightaway into the station, and have it hit that very last break run with a lot more speed. That allows trains to return to the station much MUCH faster therefore you won't be waiting on that part either.
  5. While that analysis is likely correct, this is what bothers me a little bit. Each side is supposedly a variable speed lift right? So why can't the green side for example slow to like a .5 or .2 mph crawl right off the "mcbr", and have the blue side compensate with like say up to 9mph to make up the difference? Once near the top, they are accelerated or decelerated to proper speed and released. You could easily stretch the green lift hill of that length/angle (which is very shallow, gotta be one of the longest 120ft lift hills anywhere) to provide a whole lot of extra time. Ride control systems could even to this entirely automatically.
  6. WOW. Great footage and thank you to everyone involved! Both TC and WC look absolutely ridiculous! RMC has stepped up to the plate and hit a grand slam this year- I'm also interested to see how other companies respond with their high level coasters...because if I were a park with an outdated woodie...I'd be strongly reconsidering all previous multi-year plans and giving RMC a call right about now. Shots are absolutely fired. And I think the most important thing that can't be stressed enough is that finally, FINALLY, California has a world class airtime machine dueling or otherwise. I sent some Colossus footage to my parents today who have ridden it every decade since it's original opening, and we've come to the conclusion that this and Lex Luthor have pushed us all over the edge to visit the park for the first time since 2007, not long after Tatsu opened. I'm sure this is going to pay off in spades for SFMM especially given the glowing reviews from literally everyone, and I can't wait to get some of the first real west coast airtime this fall!
  7. Gotta give my state the only entry on this thread... Castles n' Coasters, only park with two Hopkins coasters! XD
  8. After watching two or three of the higher quality Twisted Colossus videos, I can safely say that SFMM finally got their long awaited airtime machine! The planet six one on youtube is with good enough audio that you can hear the upstops on each of those hills...and any lingering doubts I've had are gone. This thing is going to catch so many people off guard, especially the GP. We're about to find out definitively what Socal people think about true/ejector airtime.
  9. To give a better idea of where this place is, right about here, I've been there a handful of times since I've lived here. And to be quite honest, every single ride sans the Moser drop ride at Castles n' Coasters is an enormous letdown. We've got Hopkins coasters and the aforementioned coaster here in the state. Nearest serious coasters are a five hour minimum drive to Socal and MAYBE the NM Rattler if you count that as quality. If there was ever a place that needed a mega-lite, it's here in Phoenix.
  10. There's someone not sexually attracted to this coaster?!
  11. Which is why RMC must come in and topper track the thing, and give it some new trains. The sooner the better.
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