Xtreme97
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[RCT2] Kidron Park
Xtreme97 replied to RCT2day's topic in Roller Coaster Games, Models, and Other Randomness
The pics look amazing. I love the use of the restroom stalls for the building. Maybe reduce the amount of brown by adding some green or yellow? -
Official RCT/RCT2 Help Thread
Xtreme97 replied to Stoksy's topic in Roller Coaster Games, Models, and Other Randomness
10ryansmith: You don't need to merge. Just build the upward track, then delete the flat to sloped transition piece (and the one before it), build backwards from the sloped track, zero clearance and re-build the flat to sloped piece. If this doesn't work, PM me and i'll give it a try -
The "Preview" Thread
Xtreme97 replied to DBru's topic in Roller Coaster Games, Models, and Other Randomness
Looking very nice coasterfreak. Can't wait to see the park -
^I think you should search first: http://www.nedesigns.com/park/2147/premier-amusement-park-v2/ I already have this park downloaded on my laptop, and I still enjoy it loads every time I view it (even if the scenery selecion is slightly outdated ). Also, BIG congrats on completing a park of this size, and considering it was made in '03, you did an excellent job
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[RCT2] Kidron Park
Xtreme97 replied to RCT2day's topic in Roller Coaster Games, Models, and Other Randomness
This looks awesome. Very nice execution of the themes and lots of cool ideas. Great work. -
The "Preview" Thread
Xtreme97 replied to DBru's topic in Roller Coaster Games, Models, and Other Randomness
That's absolutely amazing. The idea to use hedges as queue line is simply brilliant. I'm also loving the foliage, excellent work. -
Official RCT/RCT2 Help Thread
Xtreme97 replied to Stoksy's topic in Roller Coaster Games, Models, and Other Randomness
If you want to sink huts with SoB, you need the path to connect to the hut. If that's the problem, easy fix, but if you want the path to go to the ride station to make it look more realistic you can make huts invisible using a different method with 8cars. I've sent you a PM about it. -
The "Preview" Thread
Xtreme97 replied to DBru's topic in Roller Coaster Games, Models, and Other Randomness
That red coaster is looking really nice, good job! However I think you should change the land near the pond in the second screen to grass. The concrete doesn't look very realistic. But the rest looks really nice! Coming Soon... -
[RCT3] Fisher Park
Xtreme97 replied to Tomes1225's topic in Roller Coaster Games, Models, and Other Randomness
The log flume is amazing. Exceptional work on the surroundings and the screens are so full of life and atmosphere. -
[RCT3] Fisher Park
Xtreme97 replied to Tomes1225's topic in Roller Coaster Games, Models, and Other Randomness
Great update again, I'm loving the station for Virginia Vortex. I think the park would do well with a Log flume or other type of water ride. -
Greenwood Acres (RCT2)
Xtreme97 replied to funkeymon's topic in Roller Coaster Games, Models, and Other Randomness
Looks brilliant, funkeymon! I'm loving the coaster and the queue covers look really nice -
The "Preview" Thread
Xtreme97 replied to DBru's topic in Roller Coaster Games, Models, and Other Randomness
Wow looks really nice jake, your park is turning out great! -
The "Preview" Thread
Xtreme97 replied to DBru's topic in Roller Coaster Games, Models, and Other Randomness
Thanks guys! I'll do my best to improve the layout -
TPR's Wing-Rider Challenge
Xtreme97 replied to CrazyParkManager's topic in Roller Coaster Games, Models, and Other Randomness
Oh. Well then, discount me from the contest, please. I was unaware of the rule, sorry. -
The "Preview" Thread
Xtreme97 replied to DBru's topic in Roller Coaster Games, Models, and Other Randomness
The invert layout isn't bad, but I suggest tightening the turnaround in between the two corkscrews. I've made a (currently not working) layout of Speed: No Limits at Oakwood Theme Park, which I am going to eventually re-create. -
Djbrcace's Work Room [RCT 2]
Xtreme97 replied to djbrcace1234's topic in Roller Coaster Games, Models, and Other Randomness
It's nice but it just doesn't have the charm that your work gives. I wouldn't really be able to recognise it as yours. I know you can do better, as is evident in your previous screens and I think that if you keep at it you can make this look fantastic. -
The "Preview" Thread
Xtreme97 replied to DBru's topic in Roller Coaster Games, Models, and Other Randomness
^I was thinking along those lines too. Nevertheless it looks really cool, good job. -
TPR's Wing-Rider Challenge
Xtreme97 replied to CrazyParkManager's topic in Roller Coaster Games, Models, and Other Randomness
My entry has been uploaded to the exchange. http://www.themeparkreview.com/game_exchange/track.php?id=2681 Everyone's entries look fantastic -
Coaster Question Game
Xtreme97 replied to triggernel's topic in Roller Coaster Games, Models, and Other Randomness
Soak City, Wildwater Kingdom and Oceans of Fun. What does the word Intamin stand for? Difficulty: 5 -
TPR's Wing-Rider Challenge
Xtreme97 replied to CrazyParkManager's topic in Roller Coaster Games, Models, and Other Randomness
^Looks great! I really like the concept, good job A few screens of my coaster, Soar. The layout Some path interaction before the final brake run Entrance sign A little snippet of two other rides -
[RCT3] Fisher Park
Xtreme97 replied to Tomes1225's topic in Roller Coaster Games, Models, and Other Randomness
This looks amazing. All of those pictures are very atmospheric and detailed. I think my favourite is the Entrance. It's so clean and fresh, yet still able to keep it's charm without looking stale. Truly brilliant work here. -
TPR's Wing-Rider Challenge
Xtreme97 replied to CrazyParkManager's topic in Roller Coaster Games, Models, and Other Randomness
Sounds great! I'm in. Hopefully I can pump out a good layout -
---Rotating Ride Entrances and Exits--- Welcome to my second tutorial. This one is going to teach you how to rotate the Entrance and Exit huts on a rollercoaster. A few things to take note of: -As far as I'm aware, this tutorial works for all versions of Windows. I tried this tutorial on Windows 7 and it works, however I am unable to guarentee that it will work on Windows Vista, XP or earlier. I also cannot ensure it works on Mac. -This tutorial requires the Son of Beast (SoB) trainer. A download is provided at the bottom of the post. -This hack should work on all rides. -Make sure you open the SoB trainer after RCT2. -Make sure your layout is final, because if you edit the layout after doing this hack, you will be given an error trapper. 1) Build your layout, however do not place the Entrance or Exit huts yet. 2) Open the SoB trainer and click Landscaping > Begin Special Build Mode. 3) Back in RCT2, build the Entrance and Exit huts. 4) In SoB, click Landscaping > Execute Special Build Mode > Rotate Entrance/Exit Hut > North/East/South/West. 5) Back in RCT2 you can see which way the Hut has rotated. You can go back into SoB and change the direction if this isn't the one you intended. However, because there are two openings, you must place path on the smaller opening if you choose to do so. 6) Go back into SoB and click Landscaping > End Special Build Mode and you're done. Thanks for reading the tutorial and if you have any questions or problems, please ask SoB Trainer Download: Son fo Beast Trainer.rar