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Twitch

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Everything posted by Twitch

  1. I just checked the spirit temple to see if I could do it before the fire temple. Found a rusted switch. I'm not completely sure, but it it might be possible to do the spirit temple before the water temple. I did a two and a half hour run of Pac-Man World 2 today. Clyde, and Megawhale are amazing boss battles.
  2. I don't know why, but I love that layout. One suggestion though. I think it would help to change the flow of the river so that it flows below the zero-g roll instead of the bottom of that drop. It makes the drop look sloppy right now.
  3. It actually being a trio with Rebecca Black. What's worse than riding a Togo Stand-Up?
  4. Ever coaster manufacturer going bankrupt, and Togo is somehow put back in business. What's worse than buying a burger with cheese only to take a first bite and realize that there was no cheese?
  5. Update 5-I'm Searching for a Bird of Paradise (12/31/11) Thanks to everyone who participated by choosing a layout! The winner by only a single vote is... Option A! Now, onto the next coaster in the park. It's taken me the longest to build of all of the park's coasters, and I can hardly wait to show it to you guys. The foliage around it is not quite complete yet, but it should be soon. So then, let's get to the pictures! This is the station and exit path of the new coaster, which is called Bird of Paradise. It is the largest/tallest coaster in the park, and is located next to the parking lot. This gives guests somewhat of a view of the ride before they enter the park. The lift hill of the massive coaster. It even has lights, but you'll have to wait until a later update to see what the park looks like at night. Upon finishing it's trip up the lift hill, Bird of Paradise takes a massive drop leading into the first inversion of the ride. When it exits the loop, the train circles through a large helix before heading down the track towards the next element. Bird of Paradise then flies into a cobra roll which wraps around neatly the lift hill of the coaster. After a twist, the train dips down into a high speed helix before rising up again to the MCBR. As the ride nears it's end riders are treated to interlocking corkscrews before turning around, and speeding into the brake run. An above view of Bird of Paradise. As you can see with this overview, the path layout is finished and buildings will soon be added to the park. I will also be working to gear the park up for nighttime viewing. Current Progress Entrance Area-22% Back Area-70% Side Area-40% Boardwalk-55% Parking Lot-80% Landscaping/Foliage-11%
  6. I'm thinking on it. I still need to connect my 3DS to the internet first. So guys, which course/cup is your favorite? Least favorite? Favorite course: Rock Rock Mountain Least favorite course: Rosalina's Ice World Favorite cup: Lightning Cup Least favorite cup: Mushroom Cup
  7. Minish Cap? I know what I'm buying tomorrow! I got Mario Kart 7 today. The fire flower is such an overpowered item and believe it or not, the blue shell got a buff. Now, it'll plow through anyone unfortunate enough to be in it's way. I'm on Lightning Cup at 150cc, and let me tell you. It's proving to be quite the challenge. The difficulty has been cranked up significantly from the MKWii.
  8. Played Spirit Tracks recently. Haven't you? Definitely the best ride that you've built so far! What I felt it lacked however, was really good use of the terrain textures in order to make it more convincing. Your terrain is getting there however. Keep it up!
  9. You cannot actually remove the collision detection between those two things, but there is a way to place track in water. This tutorial helped me to figure out how it worked. Perhaps it will help you too. http://www.ataricommunity.com/forums/showthread.php?t=659210
  10. Reply Time Thanks! Glad you asked. I used the Hershey's Stormrunner and Giga coasters as supports for the Log flume. Thanks for commenting! The supports are the Stormrunner track, and the Giga Coaster track Thank you! It's just something that I see a lot of in RCT2 and LL and I don't know why It's not used more in RCT3. You cannot turn collision detection off with the water. Just google "rct3 underwater coaster" and click the link to the tutorial on the Atari Forums. It should help out a little. Thanks for the input! I have changed the spikes on the coaster. Thanks! I intend to keep it up. Help me out a little here I have built two B&M stand-up layouts, and I'm having trouble deciding on which one to use. I thought that it would be best to let you guys decide. Here are the options. Option A Option B Thanks in advance for any participation that you can give.
  11. I only like one anime/manga. Bobobo-bo Bo-bobo.
  12. Thanks for the input coastercrazy9! The colors of the gift shop have since been changed. Thanks for the compliment -Edge of Beast-! I plan on making this park as best as it can be without using any custom objects. Update 4: Ready to Take a Plunge? There have been some additions since the last update. One of which will not be shown in depth until the next update. The parking lot is close to being finished. I just need change the shape in a few areas and then add cars. I have also removed the building in the back area in order to build a Log Flume. The double drop of the log flume. I may add some interactive features later on, but I'm currently very satisfied with how it turned out. I decided that it would be best to include a screenshot of Shockwave as I have not really shown it yet. There will be a station for it very soon. As you can see, I have started on the roof of it. And lastly, I leave you with another overview shot which shows the progress made since the last update. Current Progress Entrance Area-16% Back Area-70% Side Area-35% Landscaping/Foliage-8% Parking Lot-80% See you next time!
  13. How do you guys like this invert layout?
  14. I just started hero mode on Skyward Sword. Dungeons 3, 4, and 5 were the best ones in my opinion. How are you guys liking the dungeons so far? Ghirahim? Don't you guys mean Lord Debbie? He is a great villian though.
  15. Thanks! It makes me very happy to know that my work has inspired someone. Thanks. Though, I would hardly call it innovative. It's the Kind of thing that I see all the time in the first two games, but I almost never see it done in RCT3. Update 12/3/11 Another small update today. I originally planned to work on the park over the Thanksgiving break... Then I bought Skyward Sword... Anyways onto the pictures. A new building which houses a gift shop. I'm a little partial on the colors. what do you guys think? Some of the path layout. This path connects the entrance area to the "side area" and is sttill tentative. And here's another overview. The next update will feature much more progress than this one. Current Progress Entrance Area-16% Boardwalk-60% Back Area-65% Side Area--20% Landscaping/Foliage-6% Parking Lot-0%
  16. Update 10/5/11 Bringing a small update today. I've been working on the "side area" which will be shown more in the next update. Windstorm's station. The building next to it is a restroom. Windstorm's Layout. It is somwhat inspired by Demon at California's Great America. Once again, I leave you with an overview of the park to show my progress. The park's second coaster(called Shockwave) can be seen in the "side area". Current Progress Entrance Area-16% Boardwalk-60% Back Area-65% Side Area-15% Landscaping/Foliage-5% Parking Lot-0%
  17. It's really about time that I started a thread for this park. Tropico Shores started out as a short stretch of path that I built to see how using tracked rides as path borders would go over. Using the said tracked rides, I was able to create an off-grid NCSO path layout. After I had build this stretch of pavement, I decided to experiment with the stock scenery. This experimenting led me to begin building a park based on this simple premise. Trackitecture. This is the unfinished entrance area of the park. I have yet to add most of the buildings inside the park. An example of the style of paving that this park is to have. I'm quite proud of the foliage in this screen. In this screen, you can see Windstorm, currently the only coaster built in this park. In the back, you can see the Motorbike Races track used in conjunction with the Hop On/Hop Off Transport Trains track in order to create a flowing walkway. And lastly, an overview shot showing my current progress on the park. Current Progress Entrance Area-16% Boardwalk-60% Back Area-50% Side Area-5% Landscaping/Foliage-5% Parking Lot-0%
  18. How does the layout look for a Togo stand-up?
  19. One of my favorite shots of a log flume that I built a couple of years ago.
  20. The use of objects in that screen is amazing. Candy canes as street lights. The bank as a roof. The ideas are just outstanding!
  21. How is the 3DS a failing platform? It's far too early to tell that. It looks like the major selling point of this will be the 3D. I'll probably try to play it in person before I actually consider buying a copy. And since nobody else has posted a picture of the article.
  22. Wow, looks like this park is going to be larger than I thought. The one thing that I'm curious about is the wing rider. Are you going to use the Multi-dimension cars, or do something else?
  23. I believe that Vodhin has made some entrances/exits with only the ride vendors as well. I believe that NetOn has the sets that A.J. and I mentioned.
  24. 1/2 of a coaster called Forest Fury. I built it out of boredom today as a crutch to get the inspiration going.
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