Jump to content
  TPR Home | Parks | Twitter | Facebook | YouTube | Instagram 

Califolf

Members
  • Posts

    223
  • Joined

  • Last visited

Everything posted by Califolf

  1. A BRIEF INTRODUCTION Before I show the park, I would like to give a 'brief' overview about how I came up with this, and how this thread will be run. Because I needed an outlet to build coasters in, I decided to create a new set of parks, separate from MARF and Echenima. Thus the idea of Kimeloff was born. But, I felt like I had to tie it in to Echenima in some way, so I created a new character - Sinoda Kimeloff to be the manager and operator of this Amusement chain. First post exempt, all updates and replies will be written 'in character' from Mr. Kimeloff himself. When saying something out of character, I will use italics. Got that? Good. Now, here's the story of the Formation of Kimeloff Amusements: Sinoda Kimeloff - MARF profile. Sinoda Kimeloff was a MARFinvisionist (think imagineer) famous for being slanted towards the thrill side of attractions. Hence, Nova Voyager, Legend of Eureka, and PeRT were all in some way, shape, or form designed/proposed by him. In mid February of 2010, during the annual proposal week - where select MARFinvisionist projects are greenlit to go into the parks - Kimeloff decided to try something different: build an all-out floorless over Britannia. However, Mike didn't approve, and the two had since been at odds for a month until Kimeloff finally had it and quit. As a result, MARF released the following public statement on March 13, 2010: Kimeloff scoffed at the release. Using what money he had left (about $9 million - MARFinvisionists are paid well), he decided to go compete against Echenima by going to a market Mr. Folf would never approach - the traditional amusement chain. While MARF would rely on entertainment and special effects, Kimeloff would rely on stock amusement attractions and thrills. It looked like a perfect match for Sinoda. Of course, he knew he had to start small if he ever wanted to become the next Cedar Fair or Six Flags, so he set out some land by Fresno, California (he simply threw a dart at a map, and it happened to land there) on what would be the first Kimeloff amusement park. And now, let's hand it off to Mr Kimeloff and the First Kimeloff Amusements in Central California: ------------------- Sindoa Kimeloff Ex MARFinvisionist and fan of Donkeys Joined: August, 2010 Greetings TPR, I am confident you shal enjoy my parks. Now, enough of the wait, let us go to my park: Here we have the entrance in classic Kimeloff colors. To be honest, the pace here is a lot more relaxed than the extremely systematically programmed Echenima. Park opening earlier was a success (far better than what a studio movie park would do), so I thought I'd add a little monorail around the park - called Skyway - because it is both cute and reminded me of the state fair when I was a child: Sorry, I was trailing off a bit... how about some more rides? Like a food court: and a Midway: as well as some flats: Why not cool yourself down in Sindoa River Rafts: and the highlight - Drako, a corkscrew coaster: For the record, I had no part in the building of the coaster other than saying "I want a coaster here, and this is how it should be" only to get this note by several developers and engineers: Folf, I hate you so much right now. Anyways, any coasters you see had to get "several reality checks" before they could get approved. It's annoying! The wooden coaster you see is called the 'Wild Rush'. The kiddie area. With a Dark ride (about a cute, japanese-style cat), a (not pictured) Old-timers car ride, Tea cups, and a coaster. And finally, may I present to you - Sore (a play on Soar) : This flying coaster is sure to put us on the map. If not that, then we should get noticed for using a LSMs to power the launch. *opens his newspaper, but gets distracted by an employee* Hmm? What?!Who opened the backstage gates?! *yells to the employee next to him* Get those guests out of there, ASAP! Now, where was I? Oh, right... *reads the newspaper, finds an interesting headline* This is great! I wonder if the land is available for sale....
  2. Looks nice! I especially love the paths for some odd reason. :/ And you can probably guess what state I'm gonna suggest. I mean, it's partially in my username here!
  3. @Chris um...we already have a monorail, and I already have in mind on what to use. @devol4 another local? Hey there! No update? Well... I'm 800 miles away in SoCal typing this on my mobile, so nothing new until roughly Tuesday. Hasta luego!
  4. @CC9 I figured there'd be plenty of competition, but I have some tricks up my sleeves. @KLM We shall see... @dmax Those secondary queues (found on Go Fly, Legend of Eureka, Adventure of Harbor Cove, and Nova Voyager) were an attempt at doing 'single rider lines' in order to fill up empty spots by placing said queues ahead of the main one. This failed (or in the case of Nova Voyager, backfired to the point of having to place 'no entry signs on the line), and I have basically forgotten about it until you pointed it out.
  5. By survey of guests (and various forums) it has been decided to use two forms of transport for the park. In fact, here's a hint of one of them under construction at this very moment: Meanwhile, back in Echenima Park, James Bond 007: Medinan opened to much critical acclaim (and appropriate crowds): I would tell more, but it's one in the morning and I am tired, so I'll leave it at this: The ride itself is based on the famous cars chases of the films, and the word Medinan has a major role in the ride's storyline (seriously, this is by far the most detailed ride in the resort in terms of story and outline). But before I go, remember that panel in the Company's expo MARFest? The one where MARFleparks was gonna build Satellite Resorts? Well, only one will be built, according to this report by the Sacramento Bee: Hasta Lunes!
  6. *looks* oh my you're right. *fixes and loads the park, gets brought to menu* Okay, now it say it's missing object ID
  7. Thanks! Now it's asking for msvrtd.dll
  8. Looks a bit cluttered there in the bottom-right.
  9. Looks a bit cluttered there in the bottom-right.
  10. Thanks! But now I have this error: [sv6_obj_fixer.exe] has failed to start because MFC42D.DLL was not found. Re-installing the application may fix this problem.
  11. So I have this park with no backup, I saved, closed the game and shut down my comp, restarted it an hour later, opened the game, tried opening the park and got an 'Invalid Data' error. I searched and found out about an 'sv6' fixer. Alas, the very sites it was on are now shuttered. So...am I able to recover the park or is it gone for good?
  12. 'Steel Structure - The Ride' is coming along nicely. Not really an update, just some things (and some input). First off, I'm gonna need your input on this: So MARF has decided to address a major issue with the Studios - lack of in-park transport. Problem is, management is stuck on how to approach this. Here are the options we're looking at: Bus - electric-powered, open-air, themed like a 1960s coach, will travel along the main promenade around the park Pros: Compact, convenient, and easy to implement Cons: Limited capacity, cannot operate in high crowds/during parades Streetcar - Electric-powered from overhead wire, themed to the 1930s, will run from Camino to Tinseltown via Hollywood Hill Pros: Attractive, timeless, compact Cons: Construction of track and wire, infrastructure will inhibit parades, bares resemblance to competitor Railroad - "Diesel" (actually electric-powered) trains resembling the classic California Zephyr run along the Perimeter of the park Pros: High-capacity, could utilize Union Station entrance facade, attractive Cons: Park layout isn't designed to support a perimeter railroad (some restructuring will be needed), bares too much resemblance to a competitor Other - please specify So, we at MARFleparks (yes, that's what the division is called now) are asking you what would be the best choice (if you have a better idea, please say so). We'd love to hear your input! Second, I have made a scenario of the original Echenima Park for you to play around in. This isn't a true 'download', rather, it's a 'snapshot' of a park in progress as I shall continue working on it. There are a few notes about this scenario: The name of the James Bond ride isn't final; I just thought of something Bondish and put it there because anything is better than '007: Name TBA'. Also, the ride is a 'shell' - due to unexpected freeze of my comp during construction, all in-ride scenery was lost. Select rides (e.g. transport) can't be demolished. And yes, you can build over the buildings with a colored wooden fence (or anywhere else you see fit) Enjoy! And yes, I shall still be continuing these parks.
  13. Thanks! And say, you still owe me that (now overdue) poster! It's time for a Studio update! First, a little bit of backstage. Here is the main control center for all of the park's entertainment and show. In this green building, staff members monitor the attraction elements (via wireless signals emitted throughout the park from Hollywood Hill) making sure that everything is working properly. They also monitor the park's events; hidden windows in the Tower Theater (connected by a bridge) house the control booths for Hooray for Hollywood as well as Hub Stage shows. While parades themselves are automated, staff on the ground walk along the route and radio their current status to this green building. In short, this is the park's show brain. This brings the tally up to how much now? Now then, you remember the previous announcement regarding new attractions? If you don't, here's an excerpt from a public announcement from MARF: And likewise, it has started in Tinseltown... ...and the K9 village already has parts rising up... But it's more than a couple of buildings.... You can just barely see the track inside the frame.
  14. Please...call me Mike. And those aren't trams. Rather, they're Double-decker buses between Davisville and Britannia. I couldn't remove the track without crashing (due to a large diagonal segment), and any attempt to change it to a different track (so as to paint it silver) would result in only one car operating, which I didn't want - I prefer maximum capacity and function. These were in addition to the Boat launches between Davisville, Harbor Cove, and Britannia:
  15. ^^ Blame K&M ^ Heh, thanks. It's Summer, it's hot. So we've done some repaving in Central Park and added a little water play area to yourselves down. Random fact: there actually is a another reason for the fountains. A bit of a nod to the inspiration of the area in park.
  16. Not so keen on redoing this. Anyone have an sv6 fixer?
  17. About 9 months total. Thanks! The roofs are more of a personal preference (I find the mechanical ones to be even more of an eyesore). And yes, there shall be more updates.
  18. Well.... I have been seeping into CS lately, though it's still minimal. And thank you! *offers a mop* Finally, we have the K9-Falliday Studios. In this case, both are MARF divisions - K9 for animation and Falliday for live action. So, the general layout of the Park is Hub-and-spoke, a la Disneyland. Guests enter the park by going through a scale recreation of the LA Union Station, in turn entering the 'Main Street' of this park - Camino Boulevard. Representing a 'contemporary meets the past' look. At the end of the boulevard sits Hollywood Hill. Guests then see two arches: one to the left that leads to K9 Animation Village, and one to the right that leads to the Falliday lot. They also see a tunnel in front of them that leads to Tinseltown, a romanticized view of Hollywood. Both production lands (K9 and Falliday) will offer tours of their respective facilities. Likewise, since production facilities and MARF's operations are located here, we can't shut them down unless the company goes belly-up. Snippet of Camino Blvd: Looks like most folks are heading to the Visitors' Bureau (Guest Relations)... hopefully it's just for services and not for complaints. Now would be the best time to say that while we do give lend motorized scooters, they are only available to the elderly and those who have injuries that inhibit their ability to walk. Obesity is not an injury. If you're fat, walk. It's good for you. Early construction shot: Wonderful K9 animation village: Experience 5 attractions based on classic MARF K9 Animation films, and then enjoy a nice stage show starring the MARFle group. The attractions are, starting from the left, counter-clockwise: Twist in a Taile - Probably the most themed scrambler you'll see in your life. Wonders of the Season - two-story 'traditional' dark ride. John's Roaring Adventure - traditional dark ride. It has a lion, 'nuff said. Theatre in the Wild - Slightly 'open air' stage theater, with a rotational stage show. See program guide for further details. Ziggy's Day - Random ride traditional dark ride about a squirrel. Probably the only attraction that's based on a story that actually exists - one that I helped write for a Spanish project. Massle's Trek - By far the most innovative attraction in the park, or should I say region? The entire attraction is floo- sorry, trackless. Each individual ride vehicle is set on a randomly-selected path and guided via wireless network, randomly stopping or spinning along the way. This creates a unique experience - no two 'ride-throughs' are exactly the same. You're probably hungry (this is, assuming, you skipped breakfast to get here as soon as possible). Perhaps you would like to grab a bite at the Bendigo Grill - an Aussie-themed sit-down restaurant (no generic burgers and fries here, what you have is authentic Australian BBQ/'Barbie' cuisine, though no 'Roos - that's just plain gross to most Americans to generate a good profit) based on a K9 animation film based on one of two comics as part of a deal (as for the other one, we have bigger plans). If you don't have time (or if you don't care for Aussie food) go across the way to the counter service Yapper Cafe next to Twist in a Taile. n Tinseltown, we have 3 attractions (and an assortment of shops and restaurants): CineVenture! - an omnimover ride that's a musical history of the movies from past to present. Movie Magic - Theater. Involves plenty of wall breaking, mainly walls of four. Hollywood Taxi - Short, indoor slightly themed stock coaster. ^Little bit of cleverness here, guests walk above one of the access road without ever noticing. In Falliday lot (yes, we drew straws on the name and this is what came out ), we have the following attractions: A Motion Simulator ride based on one of the Falliday films (go ask them, I'm completely absent on the live-action division ) [img ]http://i223.photobucket.com/albums/dd320/simmer3/RCT/SCR212copy.png?t=1279342109[/img] * Castingo! - Star in your own show! Randomly selected guests are brought up on stage to perform a random sketch or scene for a Television show or a film. Shows the process of casting. * The (Insert movie name here) experience - A walk-thru through the scenes of the latest Falliday film. Created because of the fact (at least, according to MARF) that live action just doesn't have the same longevity as animation, and is designed for easy remodeling. Castingo! to the left, Movie experience to the top-right. There is also a Studio Tour. A view of Falliday's unique 'live' electronic filming board - a sign board above a gift shop and cafe updates every 5 minutes listing what's being filmed that day. Meanwhile, let's view a few of the park's (photoshopped) programs: Guests wait for the daily hub show (on an innovative hydraulic stage) to start. The K9-Falliday Studios parade - That's Entertainment! And a snippet of the finale of the parks nighttime 'spectacular' - Hooray for Hollywood All filming in Falliday's production facilities is suspended between the hours of 9 pm and 10 pm because of this (so as to prevent unnecessary lighting and sound from being recorded), and a 'light, pleasant tone' can be heard throughout the facilities half and hour beforehand. Now, K9-Falliday Studios opened (more or less) a year after Echenima Park (July 14 2010 and August 5 2009, respectively). Therefore, I have a more recent 'response' from 'guests' on 'opening day', and much of it has been mixed. Many praised the various entertainment as well as some of the attractions. Massle's Trek was praised by various Amusement press as a 'technological marvel' and was 'sure to change future design of dark rides' citing the trackless, computer-controlled system. The food was also a surprise hit; word-of-mouth spread fast and Bendigo Grill reached maximum seating capacity by mid-afternoon. Hooray for Hollywood, the park's fireworks show, was a major crowd-pleaser. One guest stated that she shed a bit of a tear mid-way, several loved the projections on the Hollywood Sign. Common criticisms included a lack of attractions and shade, a notable absence of a tour of K9 Animation's Facilities (we're working on it!), the poor, disjointed theming in Falliday lot, the closure of Tinseltown by 8 pm, and no transportation whatsoever. One OC journalist called it "Disneyland without the magic" referring to the layout, whereas a web forum severely criticized the presence K9's anthropomorphic characters. Then again, these last two were a given. In short, we could just summarize the park on opening day with this East-Coast journalist's words: Whew! Now that I got that through, time for some true updates as well as large walls of text like the transcript in this post.
  19. Heh, thanks! Why thank you! I wouldn't necessarily call this park 'complete'; I tend to 'fine tune' my parks until I creatively tire of it. So no, no downloads. I do on occasion make 'scenarios' of my parks, giving players a bit of a challenge. Kinda fits the way I post the parks - with a backstory. Continuing.... We have The Core - Echenima Resort's shopping plaza located in the dead center of the Resort! The Core opened with Echenima Park as a simple row of shops and a theater, but we have plans on expanding into a Downtown Disney/Citywalk-esque center with entertainment venues and clubs. Not only is The Core a place to shop but it serves as the Resort's 'Transportation Hub', allowing public transportation access to anywhere within the Yolo County (and Sacramento County) Via Yolobus. Access to the Monorail is also available here; both Resort (free) and the co-funded Intercity ($1.50 one-way) Here we have one of our Resort hotels - Echenima's Vulpes Resort, Spa, and Winery. This 189-room hotel complex, puts you right in the middle of the Napa Valley with the surrounding vineyard. Echenima's Vulpes Resort, Spa, and Winery includes a high-class restaurant 'Bay', situated adjacent to the Lobby building. Speaking of which, the Lobby building uses bits of 'green' architecture (a skylight, for example), and has the Resort Monorail go through the building. There is also a pool, with a nicely themed waterslide. The Spa is in that bricked building. Amenities include: Free secure wireless high-speed internet in every room Cable Television with on demand options, all free Bed range from two doubles to a king Excellent staff and customer service Free hot breakfast delivered to the room fresh Complimentary wine tours with tasting available upon request during daylight hours Early entry to either park Complimentary Monorail service to either park Direct Shuttle to/from either SMF (Sacramento International) or SFO (San Francisco) Rates: $365/night And speaking of rates, how about some resort prices: 1-day 1-park: $55 adults 16+/$45 kids -16 1-day Park Hopper: $75 adults 16+/$65 kids -16 2-day Park Hopper: $96 adults 16+/$86 kids -16 Add an additional $10 for every subsequent day, 5 days max. ---- 2-parks 2-days (explore one park for one day, and the other the next for the price of one, no park-hopping): $83/$73 Moonlight venture (Access to either park after 5:30 pm) $42/$33 ---- NorCal Access (Must reside ZIP codes between 93900-96100 - proof of residence required): $20 discount of any price on select weeks. NorCal Exploration Pass (A tourist package that includes lodging in a MARF property (or partner) hotel, a day at either Echenima or Studios, a day in Sacramento, a day in San Francisco (with an optional tour of either the city, bay cruise, or Alcatraz), and a day Napa. Transportation provided by Coach): $340/person, cost of lodging not included. ----- Echenima MARFlepass -annual pass of the resort - Alpha (Free Parking, free admission, discounts in shop and restaurants, priority seating for shows and parades, complimentary access to special events, early entry, no blackouts, free print or electronic newsletter): $995/year or $55/month Beta (Free Parking, free admission, discounts in shop and restaurants, priority seating for shows and parades based on availability, discounted access to special events, blocked half the year, free e-newsletter): $444/year or $15/month Beta-lite (Free admission, discounts in merchandise, 250 blackout dates, free e-newsletter): $235/year or $12/month Omega (Discounted admission, acknowledgment that you have a pass): $150/year or $5/month In case if you haven't found out yet, there is a second park. And that will be for another update. Hasta luego amigos!
  20. Here we have Echenima Resort, a mass of land several miles west of Sacramento owned by MARF, LTD - a development and entertainment company. I, Micheal Adinso Rebrekal Folf, am the president of MARF and your guide to this vast resort. Let me give you a brief rundown: Two parks - Echenima Park and the K9-Falliday Studios Hotels - Six Transit - Monorail. One that actually covers the resort. Entertainment Districts - One. The Core Main Competitors: Universal and Disney Now, we're all waiting on the pics are we? So off we go! Let's start with Echenima Park. The main focus of the park is like a journey, or a trip. A road traverses through every land, signifying 'travel' between said lands. Overview: The first thing guests enter after walking through an underpass is Davisville, the "Main Street" of this park. As the name suggests, Davisville is themed after the small college town of Davis, CA minus all the rowdy students . In fact, parts of the town were recreated in this land, like E street plaza: And Central Park: Shops and restaurants aside, this land has two attractions (both of which are also recreations of actual structures): * Davisville Cinema - This attraction is inspired by the Varsity theater. However, as resort management could never really figure out what to actually show in there, it has since become a preview center. * Central park Carousel - A much larger representation of the Carousel found in the Davis' Central Park. The next land we see is the Pacific Northwest. Inspired the Coastal region between Northern California and Washington. Within this land you have three attractions: * Pacific Northwest Railroad - a 'tour' of the forest, similar to Roaring Camp in Santa Cruz. Rides on authentic steam. * Kayaking the Pacific - Kayakers kayaking kayaks on a bay. Complete with freezing water. Don't worry, we have warnings in multiple languages (including braille and audio) so guests can't sue us for hypothermia. And yes, it is quite expensive to keep the water cool, but I think it's worth it. * Legend of Eureka - The highlight of the land. A water coaster with extensive show scenes and a splashdown finale. Welcome to Harbor Cove! This land is (loosely) inspired by Monterey, CA. Attractions: * Storm Chaser - An EMV with water effects (I seem to like water here). Basic storyline: You board an amphibiant vehicle to gather data for the weather center when a surge causes the road to collapse, sending you into the ocean. You are now face-to-face with this treacherous storm, and have to get back to the center in one piece. Despite the emphasis on water, you don't actually get wet. * The Cannery - Essentially a walking tour of a fish cannery, essentially a filler attraction. Exits into a Seafood restaurant. * Harbor Cove Theatre - A live performance theater, a la Broadway. * Adventure of Harbor Cove (Redundancy check!) - A Multi-level boat ride. Takes advantage of a compact show building. Filled with Dioramas and special effects. Like a cross between Pirates and Small World. This is apparently the guests' top favorite ride. * Trams to Britannia - Form of transport between lands. Up next is Corte Lupi'. This new Mediterranean land blends together an Italian look and feel with ancient Greco-Roman myths and legends. Aside from the various themed shops and restaurants, there is, of course, an attraction. By the grand waterfall lies the entrance to Mythus Apollo - a 'light' dark ride that takes inspiration and elements from ancient mythical tales and forms it into a fun-filled story. (wow, I sound like a PR representative now....I should stop...) Now, let's go across the pond to... Britannia! The little slice of Anglo right here in California. The entrance is marked with a Scale-recreation of Parliament and the Big Ben. However the now-removed Shuttle throws off the scale. Britannia holds four attractions: * The Eye - A take on the London Eye. * Ride of Art - A dark ride through a UK art museum. * Britain! - A SurroundSight (As CircleVision is, apparently, trademarked) film about the British Isles. * Tram to Harbor Cove - Transport. * Steeplechase - A small coaster filled with slight turns and sudden drops. * Britannia Theatre - A high-capacity (1000-seat) stage performance theater. Unlike the one in Harbor Cove, this one is designed so that shows can be changed every other year or so (as well as being larger than Harbor Cove's 200-seat theater). Newly refurbished, it shows an abridged version of Spamalot (cleverly reduced to to a more 'theme park friendly' 40 minutes). Also, we have a new attraction being built in this land, based on James Bond: Obviously nearing completion, it should open soon. Our next land is quite a small one, and is more of a 'stub'. It is The Echo Skyport. Echenima ->Echima -> Echa -> Echo + (Sky Harbor -Harbor)+ Airport -air = Echo Skyport. Overview: Modeled after the look of a Modern Air Terminal, this small Aviation-themed land holds two attractions: * Go Fly - Guests board a 'flyer' (Three 4 passenger 3-car generic suspended coaster trains) as they fly over various places around the world. Forced perspective is used heavily with miniaturized sets. This attraction was an instant hit, such so that I had to extend the queue beyond the building itself when the park initially opened: However crowds have since died down to the point where there is at most a 30-minute wait. The tracks are powered allowing the ride vehicles to maintain a speed of 16 mph. Scenes are: - Taking off from an airport - English Countryside - Going above a river near a waterfall, descending shortly past the crest - Paris, New York, and Seattle at night - Antarctica - San Francisco Bay in a summer afternoon(eventually, you'll get the joke here) - Return to Airport --- * Aviation: Past, Present, and Future (presented by Airbus). This walk-through museum explores the History of Flight, and it's possible future. Contains dioramas, replica of aircraft, a short film and various other exhibits. Echo Skyport also contains a shop and one dining location: * Avionics - Gift shop selling flight memorabilia. * Jet Cafe - Food court-style counter service. Our final land in this park, heavily based on the Tomorrowlands, is Futura. Overview: Futura contains five attractions: * Nova Voyager - Roller coaster similar to Space Mountain. Has a 50 mph launch with inversions. * Futura Center - Collection of sponsored attractions, all indoors. Changes frequently to reflect current events. * Futura Dome - 4D Theatre with a Mondavi-inspired exterior. * Aerobus - Motion simulator attraction. It is a 'gray-line' tour of a futuristic city. Each tour is randomly picked by the simulator from 30 different 'tours' and can vary from normal to completely wild. * PeRT - short for Personal Rapid Transit. High speed ride that maneuvers through Futura. Kinda like Rocket Rods, only this one actually works and doesn't break down every 10 seconds. At the end of the day, why not top it off with the park's nighttime show - Pyroquatic Symphony: And that should do it for this park. Up next - Core, Hotel(s), and the Studios Hasta Luego!
  21. Hey there, I'm Mike. A Disney Parks fan, freelance cartoonist, RCT2 addict, etc. Been a little apprehensive about joining the place, but hey, why not?
×
×
  • Create New...

Important Information

Terms of Use https://themeparkreview.com/forum/topic/116-terms-of-service-please-read/