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smallish

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Everything posted by smallish

  1. SCBB hands down. Better tunnel, drop, and station and a bit smoother. On the other hand, BP Dipper is located in beautiful Mission Bay and is kinda cool for actually being in a small tract of land between two large bodies of water, something which took a satellite picture for me to realize.
  2. Geez! When did all the Kingda Ka-lovin' need-for-record-breakin'-speed-needin' 500-foot-launched-wantin' young whippersnappers take over this thread?!! That's the LAST thing the park needs or will get, and it wou;dn't make for a good coaster anyway. Now, if you want to talk about improbabble transformations like S: TE into a rocket coaster, then I want to suggest an even better idea: Riddler being changed into a Dive Machine!
  3. This is all it says, no link anywhere, and I can't even find TPR from the PayPal homepage.
  4. I checked the PayPal option and decided to pay the next day. Now I can't get back to the PayPal page without re-registering. A little help please?
  5. If anybody wanted a comparison, here it is. (note that the Terminator picture is a little out-of-date)
  6. They got a lot more of the lift hill up today. They have maybe half the supports up now (sorry, no pics). Saw Jay Thomas and his Posse walking through the park and picking up trash (and resisted the urge to eavesdrop). Good day today, although X was only running one train.
  7. Quick last minute entry.
  8. It's not for SFMM unless it's a prototype, because Dive Machine is their only current model that isn't already there. Consider that Magic Mountain has four B&Ms, more than any other park besides SFOG and SFGAm.
  9. I thought I would try something a little different.
  10. It's gonna be the best rollercoaster in California. No joke. Of course, it's not like that is any big feat. Also, I like the name. It's like a breath of fresh air from names like "Wildcat" and "Thunder-something".
  11. Yeah, it's good, but I'll take Ghostrider over it any day. Who could have predicted in early '08 that MM would get a woodie in 2009 and CGA wouldn't?
  12. It's like it's 2004 again, and even then there was a half-pipe coaster! Are there still more (bigger) announcements to come?
  13. I was actually on the Batman train waiting in the station to dispatch and it started shaking. A moment later we found out there was actually an earthquake and all the rides were closed. As cool of an earthquake story it is, we never did ride Batman that day. We didn't ride X2 either, considering that a train was stuck on the lift before the earthquake and it never re-opened.
  14. ^That first picture is not a bad idea! Although it doesn't look like it from the outside, those vehicles have the potential to do wonders for X's capacity!
  15. The next generation of interactive rides: official entry #1
  16. This topic is essentially for posting anagrams for park and ride names. It's fun! Disneyland Park=A Dandy Sprinkle, Deadly Park Inns, Darned Inky Alps Vekoma SLC=Smack Love Alton Towers= A Stolen Trow Knotts Berry Farm=My Torn Barf Trek Mission Space=Mice Passions, Acme Piss Ions, Ciao Spin Mess
  17. HH expansion all the way! (Unless they can fit an Intamin Pre-Fab in that tiny footprint).
  18. I'll be there for the park part if nothing else crops up. Now to convince my parents to update my season pass for my birthday (Jan 17th).
  19. SFGadv has El Toro and Nitro, SFMM has Tatsu and X. As far as badass coasters go, SFGadv has a slight advantage. However, SFGadv has a sort of uniform look throughout the park and a slightly confusing layout (I think. Correct me if I'm wrong). SFMM has a nice circle layout and some distinct areas, specifically Baja Ridge, High Sierra Territory, and Gotham City. Most importantly, SFGadv is seriously lacking in mountains (and therefore terrain coasters).
  20. ^Not according to string theory. The main thing I want them to fix is capacity, but marketing it so everybody in the park rushes for it sort of undos any good they do for it.
  21. The park was very different than that today. In fact, thanks to a school event, it was one of the most crowded days I've see at SFMM. Scream and Goliath and Deja Vu and Tatsu and Vipe and Colossus all had lines almost (and sometimes out of) out the entrance. All the coasters that ever run were running. Scream was quite rough. Tatsu (brace yourself) was using both stations (I thought they were done with Station 2). Viper was running excellent. Colossus, well, I think a trim was off because until the MCBR near the end, it was on crack. We were rounding the normally boring ol' slow turns fast enough to produce some laterals. However, the food service was slower than I'd ever seen it. I timed a Papa Johns employee on just one persons order. It took seven and a half minutes!!!!!
  22. Oh dear, I hope this doesn't happen at SFMM! Deja Vu is second to only Tatsu and El Toro to me. The airtime on the spikes, the height, the insanity of rumbling through the station and flying through the dizzying inversions makes Deja Vu high on my list of things I do not want to loose. However, if they were to relocate it to another section of the park that would be fine with me, it is placed a little awkwardly.
  23. I not sure what's the big deal about SFGadv. The only things I can't find something as awesome at SFMM are El Toro and Nitro, which were great, but otherwise it seemed pretty similar to Magic Mountain, coasterwise. The parks are pretty much equal to me.
  24. I actually had Gotham City in mind when I designed them, that's why they are so strange. If I find the time I might make more standard versions.
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