I really wish they would get rid of the bill boarded leaves on the trees. I know it saves a lot performance wise but actual geometry looks much better. I hope at least that they will offer ways to import your own trees and have things like texture blending, masks to fake translucency, and an engine that can handle a decent polycount on a tree. And qualified normals. This engine supports qualified normals right?
I wanted to post this when the game was first shown off. I'm sorry for taking so long.
Also, I know this probably has been asked, but it seems the overall surfaces of everything in the game is shaded without normals. What tangent basis will this engine use and what program will be the best for baking? It seems the standard is x-normal because of the fact that people use different software and x-normal is free.
I'm honestly not a big fan of any of the scenery yet. I would probably absorb myself into the game if it turns out good and make a ton of custom scenery.