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Stoksy

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Everything posted by Stoksy

  1. Look ma! No entrance OMG! =P
  2. I'm interested However, the amount of rounds I can play will be based entirely on how much h/work I have to over the weekends that I play.
  3. ^&^^ It will probably depend if I can be bothered/can make a logo this weekend and readme this weekend, if not I'll just post a download here.
  4. A ride I whipped up (This will hopefully end up being a full-scale project) What do you think?!
  5. ^Thanks! But as Bob said it is nowhere near as good as the recent design submissions. So I might do some more on the coaster later on, but as for now, the coaster is "Complete" If anyone wants to see the coaster, give me a pm and I'll send you the park (unless you guys want me to post a download here?)
  6. ^Try building the 4D coaster track just above the track you want the catwalk to go on, then use 8cars (I think all of them can do it) and select ride options/edit rides 4D coaster. Make the height -2 and the 4D coaster should now be a catwalk. (sorry if this doesn't make sense, I don't have 8cars open at the moment)
  7. ^Wierd, I'm missing an object called FMAWGPFL. And that's for ALL the parks For my parks... I can't open Six Flags Italy and for Vanilla Hills I only have 4 of the XXRFMT objects even though it opens up fine on my computer. XXRFMT Dats.zip This is all I have...
  8. ^Sooooooooooo sorry dmaxsba, that was the folder with some of MY really old parks that I built. *blush* OMG so embarrassed... The folder I should've posted is this one: TLMWORK.zip
  9. ^I'm going to post a download of a few of TLM's other parks that I CAN'T open in game, hoping you might have a couple of the objects that I need. Also, the reason that ja227 has practically gone "missing" is because under the name 'Parkitect' he made a lot of wonderful custom rides (Parkitects SkyRider is one of them) and was an active member on the now deceased RCT Revalutions. When that went offline I don't think he was able to get back any of his stuff as he had a large collection of rides and shops etc. in his profile page. Parks.zip Can anyone open these parks??!
  10. I've added flowers and it looks a heap better close-up, even from the overview you can see some red which makes it look a lot less monontonous. However, if it still looks like there are too many trees the same colour, I'll fix this by using a darker colour on the trees. You can see quite a bit of red! How many flowers I actually put in...
  11. ^You'll notice that the city is "seperated" from the forest, and the trees that are currently there are 'normal' I guess because cities usually have some kind of foliage in them. ^^IMO it looks better with the flowers that I've put in, they add another colour to the area and make it look a lot more colourful so the monotonous trees don't look as bad as they do in the screen. (However, since the trees are colourable I may change some of them to a darker shade of green) Thanks for both of your comments!
  12. The coaster is practically finished, however I still need to add some more flowers to "pretty" it up. Too many trees?
  13. w00t! Thank you ParkDat!!! It's nearly time to P A R T Y...Only trees to add to the coaster and I'll be finished!! With the installation of the spiderman scenery, it has given me a little inspiration to go-on and actually finish this action section which, to be honest, has been a bit of a pain in the a$$ ^Lol, only just saw your post, I think I'll give the webbing scenery a miss, as I'm quite happy with how the section looks atm. Thank you for the scenery though, I've never seen the webbing before! And, whenever you do track down those objects, I'd love to see the park (Just remember to check "export plug-ins" lol) My spidey senses are tingling! =P
  14. ^Lol, I've got those exact scenery items in my objdata folder on my computer. So I'll install them into the game, the ParkDat is in the RCT2 Help Thread right? Still can't open TLM's Sunrise Point? NE_Official_Bench_2007.zip Here you go VekomaFanBoy
  15. ^With the new NE the file doesn't exist anymore, however I have a copy on my computer and will post it as soon as I can.
  16. WTF's a cyclops doing there lol?! Looks quite nice, but some of the buildings look a little sloppy and unfinished. For example, roofs with no walls, and the cover of the chairlift queue has one more piece missing.
  17. I had a lot of trouble doing the action section (don't have any superhero scenery), but I was able to come up with something. Also included is the completed interactive section, which, personally, turned out very nicely. The white things highlighted are supposed to represent spiderman's web OMG, I LOVE THIS SCREEN!
  18. ^Thanks for the kind words. And yes, NE has had quite a large impact on how I build nowadays. Any ideas on how to theme the "Action" area? I think it should be "superheroy" and I'm thinking some tall buildings or supervillain lares, something along those lines. However, I'm just wondering, should this are be near the station or the back of the ride where the cobra roll is?
  19. ^The black was just too sudden a change in colour, the ride wouldn't really flow IMO. I will get rid-of those trees and just leave the black ones I think. Was playing around with the "interactive" section and came up with a nature walk type area. (Nevermind the floating peeps, that'll be fixed) Does the foliage (water plants) look okay, or did I go a bit overboard with them? I quite like the paths, however I would prefer if they were full-tile ones
  20. ^The ride only has 2 trains now, and I have installed and on-ride photo section across the bridge/splashdown. Just want to ask your opinion on this for a "future" section (Are there too many trees?): I think there are too many trees :[
  21. It was the most high-tech Alien Research Facility in the world...Until it was discovered... Clearly unfinished, but you get the idea. The track isn't actually that colour, had some problems with editing
  22. ^Only problem with building the interactive walkway is that due to it being an NE bench, guest can't get into the park. However, I will try me best to give the ride some of that "interactive" feel, thank you for your post.
  23. UPDATE: After seeing all the comments I actually did some work on the coaster, finished all the supports *sighs* and am just wondering how I'm going to theme the ride. (Need a few areas) Generic (entrance), Future (Alien Landing sight near immelmann), Interactive (no idea) and action (Don't know how to theme this one). Hope you enjoy the update and keep those comments coming, there are greatly appreciated. A little sloppy, but it does the job. I quite like these supports... Are there enough supports? Future "alien landing site" WTF can I put here?!
  24. Thanks heaps for all the comments guys, I have a couple of pics of coaster supports that I am going to use but it's really hard to do "in-game" dmaxsba - The only reason I have that little hill before the corkscrew is because of the height, I would have prefered the option to build a large corkscrew, but such are the limitations of RCT. Depends how I feel about playing RCT today (really want to start FIFA 09) but I may have an update sometime later with supports on the vertical loop finished (Doesn't look the greatest but does the job) and possibly a completed cobra roll (only need to support the half loops as both corkscrews are finished). NOTE: Unfortunately I don't have NL, hence the reason I am using RCT2. I would've used RCT3 but I'm no good at custom supporting coasters, especially since I only recently found some cs for the game.
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