
Koolkid
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Everything posted by Koolkid
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Hunter (NL) -DOWNLOAD PAGE 2-
Koolkid replied to Richard's topic in Roller Coaster Games, Models, and Other Randomness
It may be me, or the angle , but lift doesn't look steep enough in my opinion , other than that it looks great. It also looks like the main drop begins to level out to quick if you know what I mean , it's not vertical for very long. -
I agree with other people about Thorpe Park. The queue's are horrendus and the park just has a terrible atmosphere. I love thrill rides but I honestly prefer Chessington. In my opinion they really need to stop this "Thrill rides thrill rides thrill rides" philosophy. There isn't really a ride to have a break on ( e.g a dark ride or a decent family coaster) and there's just no green, its just concrete. I used to love Thorpe, but now I find it a place that's only enjoyable when its quiet.
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What's your favorite Flat ride?
Koolkid replied to FlyingScooter's topic in Theme Parks, Roller Coasters, & Donkeys!
S&S Screamin' Swing Only been on one, Rush at Thorpe Park, Which I think was the prototype. It's amazing, if you go on a quiet day the cycle lasts a decent amount of time and the airtime is insane. -
Photo TR: Dr.Gumbo’s Summer Bash
Koolkid replied to dr.gumbo's topic in Theme Parks, Roller Coasters, & Donkeys!
I would say Chessington's up there, I do also agree that Thorpe Park would really be worthwhile for you, try and go on as quiet a day as possible though as it's a place that can't handle the crowds very well. -
Ha, yeah . And I guess, I thought there'd be more people than that, I would just appreciate any little comments. Thanks again very much for yours though
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Thanks very much , I'll make sure I do It's quite depressing/ annoying when you work really hard on a coaster and spend quite a lot of time on it and 1 person comments...
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Wow, thanks very much for the very detailed review I have quickly tried to improve on the things you've mentioned. About using the Millenium Flyers instead of the PTC's, I did try them both out, I just prefered how the PTC's rode, this version however does have the Millenium Flyer trains. The ending has also been improved/ toned down. Thanks again I really appreciate your comments! Cobra3.nltrack
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Milk [NL]
Koolkid replied to IwantRevenge's topic in Roller Coaster Games, Models, and Other Randomness
I'm not the most experianced No Limits user but I thought this was great, smooth for the most part, a couple of pumps here and there never hurt anyone It was extremely forceful, 5.3g in a couple of places and a couple of times in the red. But most of my coasters are very forceful so I know, I just sort of get carried away and build a super coaster The pacing was excellant and I don't really know what else to say, well done! -
No, they were auto supports but I did adjust them/ change bits I think needed changing. Thanks , Any comments on the coaster itself ?
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Photo TR: Dr.Gumbo’s Summer Bash
Koolkid replied to dr.gumbo's topic in Theme Parks, Roller Coasters, & Donkeys!
Nemesis Inferno's G-force is 4.5g but Nemesis' is 4g, not 3 Thought I should point that out. And also, about the length of the ride, the actual ride itself if you know what I mean is longer than Nemesis Inferno's as that stat will inculde the pre-lift section. About the train getting stuck on Nemesis Inferno's lift, I've heard of that happening quite often actually, quite surprising really. I don't have a clue as to why the train is 7 rows instead of 8 on Nemesis Inferno, seems like an easy way to increase capacity. Am I right in thinking the newer B&M inverts have 7 rows? -
This is a twisty, fast-paced wooden roller coaster I've been working on for a while now. It's got some crazy turns and alot of airtime. Enjoy Feel the sting of... COBRA! Really pleased with how this one turned out however the supports, once again aren't great. newtrack2 track, editing.nltrack Cobra2.nltrack A slightly improved version, very little difference however this one is a bit smoother.
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Photo TR: Dr.Gumbo’s Summer Bash
Koolkid replied to dr.gumbo's topic in Theme Parks, Roller Coasters, & Donkeys!
In my opinion , Nemesis at Alton Towers is so so so much better. Nemesis, the whole rush you get of it never slowing down and flying through rocks and above waterfalls. The theme is so much better and it's actually "finished" . Nemesis is, by statistics, faster but not by much. And I definately think it feels a hell of a lot faster, as well as being a lot lot more forceful. I don't know why I've just never been a fan of Nemesis Inferno. It's the best ride I've ever done including the ones in America. -
Mystical Madness [NL]
Koolkid replied to Koolkid's topic in Roller Coaster Games, Models, and Other Randomness
Yes I realised about the hill almost instantly after uploading, I made two versions, one where I had improved the landscaping and corrected that , but I didn't feel it was worth it re-uploading just to fix that. Thanks very much for your comments though -
Mystical Madness [NL]
Koolkid replied to Koolkid's topic in Roller Coaster Games, Models, and Other Randomness
Oh thanks , will try that on my next coaster -
Photo TR: Dr.Gumbo’s Summer Bash
Koolkid replied to dr.gumbo's topic in Theme Parks, Roller Coasters, & Donkeys!
Great Trip report's I visited Alton Towers a few weeks ago and Nemesis is running fantastically at the moment, seriously out of this world Glad to hear you had a good time and it's a shame you didn't take many pictures. -
Cedar Point (CP) Discussion Thread
Koolkid replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
I don't think having the larger drop first is a problem/ a bad thing, yes it's more traditional to end the ride with the biggest drop but that doesn't mean it should. Anyone ridden Falls of The Nile at Terra Mitica? Biggest drop first, smaller drop second, and in my opinion, the ride would be no better if the larger drop was second. -
Enjoy Mystical Madness! A custom Mega-Lite. I think this is a coaster that would fit in well at Chessington World of Adventures in the Mystic East area, Maybe it would need to be toned down a bit though. Comments from a lot of my coasters have been that the forces were unrealistic so this coaster, has been made with that in mind. Another thing is that there not usually very smooth so I think this is one is a lot smoother than any of my previous creations. One thing is, I do hate my support work, but as in the past that will improve once my trackwork is better. So Enjoy Mystical Madness.nltrack
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People who walk slowly in front of you and don't have the courtesy to move out of the way.
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I don't mean to bring a coaster back from the dead but I've now added an extra block to fix the stacking issue at the end of the ride. I've also now added scenary and well a object. Not very exciting, just some fake rocks. These were just the 2nd object I've made so it's not amazing Anyway Enjoy and I would really appreciate any comments. Thanks James Overview Reaching the top of the 2nd Lift Venom! + scenary+colour change.nlpack
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Big Thunder Mountain - The Movie
Koolkid replied to ECZenith's topic in Theme Parks, Roller Coasters, & Donkeys!
Wow that would be fantastic. By the way, what exactly is the backstory to Big Thunder Mountain? -
4,000 Years Later [NL]
Koolkid replied to dr.gumbo's topic in Roller Coaster Games, Models, and Other Randomness
I feel like I owe you a few comments after all the times you've commented on mine Although obviously it won't be as valuable as i'm nowhere near as experianced as you. I thought it was brilliant, I don't usually bother with B&M's on No Limits as I find them boring most of the time but this was great, twisty, forceful, airtime filled, inversions. Everything There is just one minor thing and that is that I didn't think the name suited the coaster, could just be me though Overall 9/10 from me