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Everything posted by Thelegendarymatthew
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You can probley do a lot more with the station than what you have there. Also, the entrance line should be a lot larger, especially with an attraction like that. I would suggest to reverse the exit and entrance platforms. That way you can have more fun with the entrance line, and make the exit line shorter.
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^Is this at a schools libary, and is this in the morning. If so I know whats going on. Some kids gather in the libary in the mornings for being there, it happened at my old school, and my new one.
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^^I meant that in more of a parody way, not in any direct attack to you. Besides, I'm sure everyone has heard the comment on there work before, this includes me. I had a ride that I thought was fantastic, but everone hated it so I removed it. Then there was posts of joy saying "Glad you got rid of it" or something along the lines of that.
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Problem fixed, I handled it well.
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The Off-Season Survival Thread
Thelegendarymatthew replied to ernierocker's topic in Theme Parks, Roller Coasters, & Donkeys!
^Oh I see, makes sense to me now -
The Off-Season Survival Thread
Thelegendarymatthew replied to ernierocker's topic in Theme Parks, Roller Coasters, & Donkeys!
So this works like a raffle? Right? I'm a bit confused on what we are supposed to do, sorry -
The launch should be larger, it looks like if it were only 3 tiles. (Diagonal launch yes) The second hills entrance transition is too steep compared to the exit transition. The following hill looks three times higher than the 2nd hill, and the train either would have bad pacing on the 3rd hill, or not be so smooth on the 2nd. After the 3rd hill, there isn't that much to show except for a few helixes. I would spice it up a bit with those helixes, and maybe twist up the track. Scenery for you tho is a great thing, you are very good at the scenery parts of a park.
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MyMyMy RCT2 Boredom
Thelegendarymatthew replied to MeMeMe's topic in Roller Coaster Games, Models, and Other Randomness
B&M - During the first half of the ride, there really isn't any draw other than the cliche' drop and a few inversions look. After the MCBR the drop is way to large to pull of some kind of small inverion, like the one you have there. I would say that you could put something like a reverse sidewinger or a mini dive loop in place of that. Then you could replace the transition with the other corkscrew to some kind of helix or something. There then should be some space for some more track, then you could do the corkscrews during that time. Arrow - That looks like Viper with so much track taken off. You could do so much with that ride, such as helixes and batwings. Like with the B&M the train would go through the corkscrews too fast. Racer - Looks ok, maybe a bit more longer? Woddie - The transfers shouldnt be higher than the track that its transfering from. Other than that, it looks too short, and too simple. You can always play around with the track, and make something with the space given. Arrow 2 - Reminds me a lot of double loop and corkscrew, its all right. River of Insanity - The entrance path is rather direct. The tunnel under the pathway wouldn't work out the way you would want. There isn't enough space for a drop, even at 5ft. Most rapid rides go through a tunnel without a change of ride evelation or terrian evelation. La Monstre - It looks ok, some transitions are rather tight for the speed the trains will go at. Intamin - I always try to keep the track 5ft above the ground for realisum sakes, and water at least -5 below the ground. Water touching the track like that really isn't safe IMO. Granted these are peeves that I have, so it shouldn't be that big of a deal. Mouse - The final drop is too large. Cobra - No supports on MCBR. The tracks going under the MCBR (the track before the final brakes) I see where it can be changed into where the MCBR has the ingame supports/ room for custom supports. La Super manege - Arn't the corkscrews suppose to be going the same way? Final - Your recreations are better than your custom tracks. I would suggest remaking diffrent real rides (dont worry about scenery) and showing them off. If you do it enough you will figure out a better way to make coasters. The main problems with your custom coasters tho are their lentgh and their originality. There you go, critisium, by me. -
Isn't Knotts rather small in terms of area? Also, when doing a contest, advice is to make the introduction post to be longer than what you have. Normmally posts with a short amount of information that is given don't last too long. Its also alright to challange your players. In every contest that I've been in, all of them had some kind of challange in it. Even if it was something of an easy challange. The challange in this contest seems to be compitition, and nothing more than that, which every contest has.
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I'm sorry I can't give much feedback on the recent pictures as I can't see them (Blocked of :/ ) I'll edit this post with something if I see anything I would need to comment on. Here is my two things. Bear was not that great, It was too short of a coaster, in my opinion. Glad to see it gone! More types of trees and other foliage, please fix this.
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More negative stuff from me :/ I hate it when a "friend" spams your Facebook with stuff that you dont need people seeing, and then loose freinds over it, and get people thinking the wrong idea. Please, If your on my FB don't use it to spam out racial slurs all over my profile.
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Just finished Soul Eater
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I was wondering, as an amateur signature maker. Would it be possible to expand the signature size limit (In height) to 120x (or any more). I've noticed that some of the other members have signatures that scale up to this, or above it, either with two images, or with their images and text combined. If this gets answered, I thank whoever answers! Thanks,
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Batwing [RCT2]
Thelegendarymatthew replied to Raymond333's topic in Roller Coaster Games, Models, and Other Randomness
You do know that your going down/up (forgot which way) completely up-side down with the flying trains. -
^Put it on your ipod, and start it as soon as the ride starts. Problem Solved.