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KDCOASTERFAN

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Everything posted by KDCOASTERFAN

  1. And finally one more before the download.
  2. After spending a few days working on this project it's finally ready for release.I spent hours trying to eliminate the high G areas & smoothen out the track,as well as doing the supports now on to the pics & download.
  3. That's only a small portion of the layout.
  4. Definitely a quality ride,nothing negative to say about it at all.
  5. Looks interesting & I just downloaded it so I'll give it a spin. Working with NL there are no real "limits" to creativity so don't worry too much about the layout being deemed as unrealistic.
  6. Here are a few pics(I hope of my recently completed NL coaster the green hornet.
  7. I could put a few trims on the hills just before the high G spikes.
  8. Support work is probably among the more difficult aspects of NL...I had to totally scrap Blue Flash due to the tophat supports not connecting just right. I finally completed work on a new accelerator coaster,Green Hornet but I still have to do the dreaded support work probably tomorrow since I spent all day just trying to get the blocking system to work right.
  9. How do you post multiple images? I know how to do singles images but havn't mastered multiples yet.
  10. Well I had to scrap blue flash on account of it being too difficult to do the tophat support structure.I guess I'll try doing a giga instead.
  11. Probably http://www.Coastercrazy.com. But there are many others you might want a look at. Thanks for the link,let's hope we don't lose this one like we lost NLDC & coastersims.
  12. Coaster-net & RCTlounge seem to have some good downloads available.
  13. I've been having video problems too ever since my system re-booted overnight....looks like I've gotta re-install acrobat again because doing a java update hasn't helped.
  14. Sounds like an aneurysm to me because a cardiac arrest wouldn't cause bleeding since the heart simply shuts down.
  15. Here's a screen of my latest NL coaster,Blue Flash....an intamin accelerator coaster,I still need to do the supports but the track has been tested exttensivly to lower the G's as best as possible but there's still a short spike on the tophat.
  16. I noticed the difference on the far turnaround & hill before the helix....perhaps you wouldn't mind smoothening out my other tracks ,as well as future tracks that I've uploaded?
  17. Not sure but double click on the lift segment of your track & then a dialog box should open up giving info on changing launch speeds....I'd assume that's it.
  18. I'm running RCT/TT so I was just wondering so that I can download it when finished that's all. Perhaps I'll upload my emerald point park after taking a few screens first,it's an older park in it's 80's but has some decent rides.As for Blue Flash I'm still working on it but having trouble with the G spikes in the tophat so I may need to put some brakes there to slow it down.
  19. Looks good,what expansions are you using? I'm working on Blue Flash at the moment,it's an intamin launcher that borrows basic elements from KK & I'll try to get screens up tomorrow.
  20. True but after really looking at it last night & comparing it to some of the others I've seen it looks pretty bad IMO & can be improved on my next coaster. I'll try my luck with either an invert,or a rocket & see how well that goes.Pics will be posted in the preview thread.
  21. I only spent a couple days on that layout & definitely noticed the pumps in the dive loop so I smoothened it out before uploading but I couldn't do too much with the turn between the two flat spins,sorry that the supports were so bad on the loop though.
  22. I tried straightening the lift but it messed up the station & when I split it into multiple segments it still messed up near the top.I know that the supports need work but it's still a learning process on switching between the different types & this was my first attempt at a looping ride after all but thanks for the comments anyway.
  23. Any reviews yet? I see that there've been 14 downloads so far.
  24. Correct me if I am wrong, but didn't Kings Dominion pass on a Vekoma Flying Dutchman (now Batwing at SFA), for Hypersonic XLC? If so, maybe Kings Dominion has some sort of phobia of Flying Coasters, rather favoring coasters that push extremes in speed and height. That's correct since paramount parks had an exclusivity deal with vekoma to market the flying dutchman in their parks since they helped vekoma to develop the ride but when Stealth(now Nighthawk) turned out to be a disaster paramount parks backed out of the deal & SFI picked up the two remaining rides instead.Firehawk(originally x-flight) was supposed to go to KI & that's where it now is.
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