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Everything posted by jarmor
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you have a several thousand pound train forcing energy on the vertical turn causing more stress than a vertical drop. Think of a vertical turn as the bottom of a hill when the train wants to keep going down but forced to level out. Whereas a vertical drop, even the last car, would want to go up and away from the track therefore causing less stress...just like an airtime hill... yes there is force when the train rips over the top but its not force driving in the track but negative force going away from the track...
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i dont think the track would have to subsituted...its not subusituted on the vertical turns i think it will be the same scheme...
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its just a nolimits coaster...one of many I will and have made, i'll stick to the crappy supports...
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Disney World Question
jarmor replied to expeditioneverestfan's topic in Theme Parks, Roller Coasters, & Donkeys!
The holy grail lol...nah but from my guess it was just space...nothing was removed for everest. It was actually already in the master plan in the firsdt place so it just finally came to fruiton... -
New Roller Coaster Concept
jarmor replied to Rick_Irvin's topic in Theme Parks, Roller Coasters, & Donkeys!
^doesnt X and enja have outer facing turns? -
Millennium Force Cable
jarmor replied to CPmaverick's topic in Theme Parks, Roller Coasters, & Donkeys!
DANG...I wanted it to stay down a little longer so I can read more "the world is coming to an end if mili isnt open" post! -
Well I have finish the basics of the coaster, building it. Now to fine tune and work onthe supports. Its a pretty wild coaster if I must say so myself. [coastertube]http://www.themeparkreview.com/coastertube/play.php?vid=verticalwoodie_fibl[/coastertube]
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[NL] Pioneer
jarmor replied to MrX8991's topic in Roller Coaster Games, Models, and Other Randomness
if I can make a suggestion, it has too much momentum going into the lift from the pre-lift -
Most Under-rated Dark Ride
jarmor replied to stratamaster120's topic in Theme Parks, Roller Coasters, & Donkeys!
Nights in White Satin-the trip... -
about the mouse...is it the drop before the brakes?
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HD Point of View Footage
jarmor replied to andyuk200523's topic in Theme Parks, Roller Coasters, & Donkeys!
your camera didnt come with a program to convert??? -
in my book a hill is a hill and a valley is a valley lol...you said hill
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you are wrong. You are judging this based off a video. The curvature is synomous on both sides of the hills on each hill...each node as the exact same height and the swecond end node on the first node is the same height as the first end node of the second node... here is the very first hill... verthill.nltrack
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the bankings are fine according to g-forces( never realyl go above .05+/-). And again, I must stress, this is MY creation so there is no standards for "shaping" of hills. Every air time hill in reality are not the same shape so why should I try to mimic what has been done... But thanks for the feedback!
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I have been working on a wooden coaster for sometime...trying to tweek it and make it as smooth as possible since I cannot learn how to use tools...well here are some shots of it. What makes this wooden coaster unique is that it has a vertical drop and some extremely banked turns, including a 90degree banking on one turn. I know the g's get kinda high in the back on the vertical drop but special restraints will be design to work with that lol lol. The coaster is basically an out-and-back coaster then turns into a kinda twister layout. Here are some progress shots and a progress video! And please, before anyone goes shooting off (insert comapny) would never do this and that...blah blah blah, remember this is a creation from my mind and not from the handbooks of any coaster comapny... Enjoy... [coastertube]http://www.themeparkreview.com/coastertube/play.php?vid=vertical_b6lg[/coastertube] highly banked turn the first drop...
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Six Flags Magic Mountain Terminator Salvation: The Ride
jarmor replied to robbalvey's topic in Photo Trip Report Archive
I think what people want is a pre-show THEN a queing area that allows you to get in line for the seat you want... The way people are describing it right now is like it is a guided preshow then you are told where to sit whereas if it were like dueling dragons in the nature you go thru the castle then you choose your fate and get in the line for the seat on the coaster you want... -
Six Flags Magic Mountain Terminator Salvation: The Ride
jarmor replied to robbalvey's topic in Photo Trip Report Archive
personally...I feel shots like those are cool when the coaster is under construction to give a view of what goes into it but after a coaster is constructed I dont wanna see nuts and bolts I wanna see the coaster in action! To be honest those pictures look quite random and not focused on a subject. Just zoomed on the structure... jarvis "but I did like the 2 chicks holding on for dear life" morant! -
Six Flags Magic Mountain Terminator Salvation: The Ride
jarmor replied to robbalvey's topic in Photo Trip Report Archive
she has the "I just sh!tted in my pants" look lol -
Six Flags Magic Mountain Terminator Salvation: The Ride
jarmor replied to robbalvey's topic in Photo Trip Report Archive
oops didnt know troy had a fly-thru lol...guess I just experienced my first coaster "senior" moment! -
Six Flags Magic Mountain Terminator Salvation: The Ride
jarmor replied to robbalvey's topic in Photo Trip Report Archive
sooo...whos ready to start the "who has the better station fly-thru thunderhead or t:salvation" poll!