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Showing content with the highest reputation on 09/13/2024 in all areas

  1. Hey I actually remembered my password to log in! I think there's less 'buzz' because a lot of fans had pre set expectations about Five Nights at Freddy's or bust, Quiet Place confused people, and Insidious is a very hot/cold franchise. How is it this year? Another great HHN! The tribute store has a post apocalyptical NY vibe and lots of hints about Batricia - maybe she will get her own house next year. Food and bev - Lots of fun tasty snacks. The Eggs In The Further, Red Door savory hand pie, rocks from hell (cheesy jalapeno dough bites), and the stay puft smores are all great. Some lines are just too long to tolerate so I haven't eaten there too much. Mixed drinks are prevalent and made to order for the most part. I think Ghoul Juice is still pre mixed. There's a great Oktoberfest on draft. Nightmare Fuel is one again an elite show. The Dead Coco Club in city walk has awesome 80s vibes. Go on Fri/Sat to see talent and actors in the crowd! Sinister and Surreal are interesting characters - The Blumhouse scare zone is pretty weak. I'm shocked there's not a dance stage for Megan. It's mostly all a fun photo op. The medieval zone has the most going on with the stage and many 'vendors'. Quiet Place - Absolutely loved it and I'm not a big fan of the movies. The monsters are massive and the sets are elaborate as you'd expect. The use of bodies of water in this one freaks me out. One of the best HHN mazes personally. Monstrous - I believe a copy of USH's and it's great. Honestly this one was the goriest/creepiest in my opinion, especially when you take the time to read about what the monsters are. Insidious - Not a fan of the movies, but lives up to the hype as one of the scariest HHN mazes. It's dark. It's long. You get up close to the demons in tight quarters. Soooo good. Triplets - Only have had one run through it and thought it was fine. Kinda like the Strangers. Ghostbusters - Fun, some really cool use of technology, but I only had one run on a preview night when all of the key monsters were missing. Need to go through again to give a proper review. Major Sweets - Excellent, packed with talent, lots of moving parts in scenes and some interactive buttons you can press. Definitely one of the most fun and goofy while also being pretty gross haha. This one seems to have the most downtime, I believe due to lots of moving pieces in the house. Goblins - This is a new tent in the newer cul-de-sac behind MIB next to Bloodlines. This is another fun goofy house and you will see persnickity goblins of all shapes and sizes. I feel like this house really plays with scale up and down. Some really cool set pieces! But not my favorite. Bloodlines - This one reminds me of Exorcist last year in how it relies on attacking guests with 2 or 3 monsters at a time, so it is often you may miss some key scares. It's a very good house when you get to see everything but you also may get unlucky. Slaughterhouse - Ridiculously fun and it feels like it goes on forever despite in the smaller tent. There's stripper mummies in this house and we need more stripper mummies in our life LOL Museum - Nothing too outstanding, but I do think the glowing lava like rock throughout the house is really coool. It's all about the Rotting Stone corrupting every area of a natural museum so you will see historic locations and different monsters correlating with them. We've got a lot of original houses this year and I feel like express lines haven't been as long as they were last year. Wait times haven't been too crazy but we're just getting to the middle of September. Stay and scream is free and the best way to get a big jump on crowds - we did Major Sweets at 5:45pm open, waited 20 minutes for museum, and then hit Goblins/Bloodlines with minimal waits. See you in the fog!
    3 points
  2. News channels were on the Joker today - park officially said it'll open tomorrow (Friday 9/13). Wild how long that took for a flat ride.
    1 point
  3. This weekend I had a chance to stop into SeaWorld Orlando for the first time in a while, both to experience this year's SeaWorld Spooktacular fun with my family but also to ride Penguin Trek for the first time. SeaWorld Spooktacular is the park's daytime Halloween event, offering trick or treating, characters and some light entertainment offerings to supplement the normal day at the park before it closes to turn over the operation to Howl-O-Scream Orlando, which is a more mature, separately ticketed event. Penguin Trek took over the former Antarctica: Empire of the Penguin dark ride, but also manages to take up a significant portion of the land outside of the former ride's show building. It is hard to understand just how creative they got with plugging this coaster into the building until you're walking through it all... Sometimes for better and sometimes for worse. The queue is improved for its (expanded) of the former interior space--it makes you wonder just how much space the short, short-lived dark ride actually took up inside. The path to the station has you going upstairs and downstairs, at levels that the previous attraction never utilized, making you realize how tall these buildings were for no prior experiential reason. Where it gets a little wonky is the exit path from the ride, which ultimately leads you back to the existing penguin exhibit, crossing through the ride's entrance queue and stopping at the exit of the exhibit which now has a SeaWorld team member pulsing guests between doors that must be opened and closed in order to minimize the loss of cold air in the exhibit. This wasn't a challenge in the space before (as the exit used a revolving door) so I'm not sure why this change was made but it makes for a strange bottleneck in a space where Guests may not want to be stuck for an extended time due to the cold. On to the photos! This cute billboard marks the start of the SeaWorld Spooktacular treat trail. That's about as spooky at this gets. You can meet a mermaid here... The trick or treating starts at 11:00 AM and the initial rush can be a little surprising but it dies down later in the afternoon. Keep in mind, to participate in the trick or treating (at least to the full extent) you must buy a SeaWorld bucket or bag from the park. I've seen other people use other bags and in some cases be turned away, in others, be given less candy than those with one of the park-sold bags. I love Haribo candies, so this was right up my alley. Portions of the park are decorated for the event. A look at all of this year's sponsors/candy providers. Some more character meet and greets along the way. Behind the dogfish and catfish is a space where story time takes place during scheduled portions of the day. For the parents there are drinks and bites to get you through the Halloween day. You bring your bag up to a station and the SeaWorld team member drops the candy through the chute. My son's favorite part of the event... Is it even a Halloween event if you don't walk through a giant pumpkin head? New this year is the Harvest Maze, a cute little maze that is backstage near Journey to Atlantis. A cute little diversion. This was my candy haul at the end of one lap. We could go back as many times as we wanted to but with the heat being what it was, this was plenty for us. There is a DJ booth over by Journey to Atlantis which marks the end of the treat trail. Why I really was here today... Portions of the former Antartica queue are still intact but the building was definitely updated to accommodate the new coaster. I went through the Quick Queue line so I didn't have the chance to experience the standby queue during this visit. I had no where in the existing building I was at this point of the queue. This does feel radically different than what was here before. The train does look pretty sleek. I was pleased to find that despite this being a two-train operation with two-across seats, the operation moved abnormally fast (by SeaWorld standards). The coaster exits from the same station as you load, but dumps you out to an expanded window which used to be where the Antarctica ride vehicle would look into the exhibit before returning to the station. Perhaps the reason it is called Penguin Trek is because of the hike you have to make back to the exit. My sense of where this was in the former attraction is so lost. Next thing you know you're walking through the old interior queue--this was where the "mild" or "wild" experience used to be split up. And then you end up back in one of the pods that led to the exhibit. You're dumped out into the exhibit but walking along a path created by having walled off the former Antarctica: Empire of the Penguin ride exit station. You can still see the penguins up close. But now you have to wait to be pulsed between exit doors... Not sure what went into this decision making process but I'd argue that it is the one misstep I spotted with Penguin Trek over its predecessor. After leading you back out into the existing two-story viewing area of the exhibit, you finally exit into the newly-built, enclosed gift shop. Queue logistics aside, Penguin Trek is a really solid coaster. The launches aren't as aggressive as you'll find on other launch coasters but the track is B&M smooth and the maneuvers are fun to experience. Plus it is a pretty fun coaster to watch from the ground! My favorite elements of the coaster are these two twisty hills. Just a really solid addition to the park. Over at Wild Arctic, work continues on whatever is replacing the former simulators. Here's hoping we'll find out more soon. And obviously the most important update of the day is the addition of a new boba bar at The Waterfront.
    1 point
  4. They're repainting Goliath to more match the colors in that section. . I think it's gonna be Poltergeist's old colors. . the more teal blue.
    1 point
  5. Skyline. Not even once.* *This applies to Skyline Chili, as well. Cincinnati is crazy, y'all.
    1 point
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