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Re: Six Flags Florida Escape [RCT3]

PostPosted: Fri Jun 01, 2012 1:41 pm
by goldiehound
Ride Ratings

Runaway Mine Train
Excitement: 5.79
Intensity: 3.52
Nausea: 1.79

Big Bend
Excitement: 6.35
Intensity: 2.97
Nausea: 1.55

For 1975, Six Flags Florida Escape will be adding a new transportation ride called the sky ride which will take guests from the Thunder Bobs to Everglade Autos. Also a new restaurant across from the Runaway Mine Train and a draping in Runaway Mine Train's line will be new for 1975.

Re: Six Flags Florida Escape [RCT3]

PostPosted: Fri Jun 01, 2012 5:28 pm
by coastin
Not to be rude, but that Sky Ride looks to be the biggest waste of money. It only goes across a small piece of land.... Most Sky Rides stretch across the park.

Re: Six Flags Florida Escape [RCT3]

PostPosted: Sat Jun 02, 2012 8:04 am
by goldiehound
The park is finally open again.

Re: Six Flags Florida Escape [RCT3]

PostPosted: Sun Jun 03, 2012 8:24 am
by goldiehound
Welcome back to Six Flags Florida Escape.

Re: Six Flags Florida Escape [RCT3]

PostPosted: Sun Jun 03, 2012 9:45 am
by molemaster43
The park, especially the paths, just seems very...blocky. Also, it seems a bit too sparse in between rides and buildings. Fill it up.

Re: Six Flags Florida Escape [RCT3]

PostPosted: Sun Jun 03, 2012 10:41 am
by goldiehound
What do you mean blocky.

Re: Six Flags Florida Escape [RCT3]

PostPosted: Sun Jun 03, 2012 10:43 am
by QueerRudie
OK: Daily updates are not needed, especially since we are seeing essentially the same rides, layouts, etc. on every update. Translation: You're being very repetitive on a park that is, to be polite, not very developed, either plot-wise or grounds wise.

Instead of showing us six of the same rides each day, improve one ride per day: Put up scenery, work on the stations, add more buildings/shops/shows/attractions, and make sure they fit into the park. You need not go over the top, mind you, but something other than the six rides you're featuring with some added detail and such.

You will find people (particularly the people reading the forums) will enjoy your park more with some attention to details along the way.

R.D.

Re: Six Flags Florida Escape [RCT3]

PostPosted: Sun Jun 03, 2012 12:19 pm
by coastin
Terraform your park. Right now it's very flat, which almost every real life park is not. Go look at CD5's SFSC park for inspiration. Your park right now looks like a fair ground with roller coasters. Also try some ground coloring and try your hand at custom trees, like Old Spice's and N7's . Your park is very un-realistic, and that is what is people don't like on the forums. Put time into your park, instead of rushing it.

Re: Six Flags Florida Escape [RCT3]

PostPosted: Sun Jun 03, 2012 12:21 pm
by goldiehound
I've started to make changes in these next couple updates concerning scenery, trees, and terrain. It will start in the next update.

Welocme back!

Re: Six Flags Florida Escape [RCT3]

PostPosted: Sun Jun 03, 2012 12:47 pm
by simaticable
There is no need for multiple updates in one day. That really tells me that you're rushing the park. The scenery, terrain, ride, etc. changes should have happened in this update not the next one.