Guest Posted June 2, 2006 Posted June 2, 2006 yes that drop is as bad as it looks, more updates coming soon
ShoubraStreet74 Posted June 2, 2006 Posted June 2, 2006 First of all, the lift hill needs to be in 3 pieces. The middle piece should be straightened by pressing the "I" button. You would have more success with the drop if it were made up of one or maybe two segments rather than 3 you have now. Also it's usually not a good Idea to have a vertex at the bottom of a drop/hill. It usually results in pumping.
Guest Posted June 2, 2006 Posted June 2, 2006 ah ha, just like this, screenshot below, I decided to restart it, if it is not stright does that happen to attract rides hated thing. very high g forces like 6, 7 and more???
Guest Posted June 2, 2006 Posted June 2, 2006 ok, first of all sorry for like the second post in like 10minutes but this one I cannot hide, the hill with supports has been completed and what I would like to know what type of coaster should it be??? I am stuck between either a floorless or hyper coaster and reccomendations??? hey could be a very tall woodie, but I think a floorless or hyper would be best but any other opinions. Screenshot below
hyyyper Posted June 2, 2006 Posted June 2, 2006 unless you're building a arrow, the supports are wrong, you get better ratings when building your own supports
Guest Posted June 2, 2006 Posted June 2, 2006 I decided on a twister, which ones would you reccomend as I don't want to move onto custom supports yet, although i'll give it a bash By the way lift is done with colour
Guest Posted June 2, 2006 Posted June 2, 2006 ok, I can confirm all lift, colour and supports are complete, looks better than the last lot, since these look better i'll use them. I will look into making my own once I am familiar with the program more, so here they are.
Loefet Posted June 2, 2006 Posted June 2, 2006 unless you're building a arrow, the supports are wrong, you get better ratings when building your own supports Just for you to know, some old Schwartzkopf uses that type of supports (ex Lisebergbanan). The segments for the lifthill looks much better, but I don´t think that you have to many supports for that piece of track.
Guest Posted June 2, 2006 Posted June 2, 2006 its ok, I changed all supports, I now have some other ones, added a curve on the hill to get ready for the drop, its one of them where ya get like a 10" drop into a curve, Mantis comes close to it, except thats better, now for one huge drop and 7-8 inversions
Loefet Posted June 2, 2006 Posted June 2, 2006 You have to bank the entrance of that turn to keep the lateral g-forces low, and you still hav to many supports, remove so that you keep every second or third and it will look so much better.
hyyyper Posted June 2, 2006 Posted June 2, 2006 do you know the new Goliath at SFOG? well, here it is: http://www.rcdb.com/ig3290.htm?picture=32 do you seen how many supports it has on both lift and drop, now compare that to your coaster http://www.rcdb.com/ig897.htm?picture=10 and here's a coaster with a turn after the lift, i know it's not a B&M, but you can see the turn is only a little bit banked, i could give you an explanation if you want
Guest Posted June 2, 2006 Posted June 2, 2006 hahaha yeah I have 1 million more supports, hey better to be safe than sorry, but i'll delete a few, as for the bank at top that may stay the same I connected it up with just the drop and went ok so I might just leave it or if I do make an altearation it would be minor as I haven't done banked curve drops and I don't like them, If I remember its not fast at the top to like 10-20mph isn't going to raise high lateral g forces is it
Guest Posted June 2, 2006 Posted June 2, 2006 i know this sound like common sence but with the height that is before any inversions should the airtime hills be at least half the size of the first initial drop or 3/4
BorisTF Posted June 2, 2006 Posted June 2, 2006 If I remember its not fast at the top to like 10-20mph isn't going to raise high lateral g forces is it You can still get laterals going the other way if you are banked too far for a slow corner...
Guest Posted June 2, 2006 Posted June 2, 2006 ah righty, well I checked it all today and all's fine, so nothing to worry about. Speaking of g-forces I know 5g is enough to make a nose bleed and 8g with brething equipment can knock you out but what can negative and lateral do?? or is it all the same??? however my track is fine as I connected it all up, also added a loop as well I did one of my rct3 favourites thats how I know its ok, lol
hyyyper Posted June 2, 2006 Posted June 2, 2006 for vertical G's you should stay between -1.5 and +5. as for laterals, try not to go over 1, but 1.5 is doable and for the size of the next element, there's no way of telling, you'll just have to experiment and then check the G's in the sim
Guest Posted June 2, 2006 Posted June 2, 2006 cheers Hyyyper, in a case of reality what would happen if ya went over these??? i'm just curious thats all, thanks again
coasterlover420 Posted June 2, 2006 Posted June 2, 2006 ^ Vertical G's=you would black out or die lateral G's=very uncomfortable with the restraints and brobably some neck breakage The best way to design a good B&M drop (with the shape) is with one big piece. Ex:
Guest Posted June 2, 2006 Posted June 2, 2006 cheers, coasterlover420 it sound like you know your roller coaster on no limits have you entered any contests?
V2-dude Posted June 3, 2006 Posted June 3, 2006 Adding supports last is best in most cases, because if you have to modify your track your supports could get messed up.
coasterlover420 Posted June 3, 2006 Posted June 3, 2006 cheers, coasterlover420 it sound like you know your roller coaster on no limits have you entered any contests? Yep. I'm able to help anytime!
Guest Posted June 3, 2006 Posted June 3, 2006 Adding supports last is best in most cases, because if you have to modify your track your supports could get messed up. True but all you do then is delete the ones which are messed up and replace them, can be a pain, but will fix that problem
coasterlover420 Posted June 3, 2006 Posted June 3, 2006 i would also advise putting in your supports dead last. If you decide to run track all over the place, over and under, and stuff like that, you will get confused and messed up. It does help. I would also definitely try custom supports. It's more "professional." lol
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