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Posted

does anyone agree with me that no limits is a complete pain to use??? Like as the lift is easy (ish) to do but how do ya exactly make the stupid thing twist and turn? add zero g rolls and loops etc.... its got me stumped anyway, so what does everyone else think??? i'm gonna pull my hair out with it

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Posted

^How long have you used it?

 

It´s pretty hard in the beginning but now I think its all childsplay, been using it for over 3 years now.

It´s hard at first but then it gets easier.

Posted

I tried it for the first time today, I had like a 45degree lift hill (whoops) and yeah, no banked turns, no loops, nothing, ah well gives me something to lose my temper on HAHA, must admit though has good coaster graphics, so its worth the cost of watching other recreations, got any advice except just work with it and see, main advice I want is lift hills, inversions and banking, rct3 is so simple, buit this ain't

Posted

Yes, Nolimits can be extremely frustrating if you're new to it. I've been using NL on and off for the past 3-4 years, and it took me a LONG time to get used to it and actually make some decent creations. The advantage of this steep learning curve is that it's extremely realistic, whereas RCT3 comes out horribly bumpy and fake. It really just takes a long time to get comfortable with the program in most cases.

 

After a while you might want to look into using tools (Elementary, AHG, etc) once you get used to the program a bit. However, simply using them won't guarantee a good result, and often they are a bit more tedious to work with than the editor.

 

Good luck with NL!

Posted

cheers, I know what you mean about rct3 as well, I can get perfect results with it book look at the quality, not good it has what I call spiked edges, no limits doesn't, at least no limits has better features, such as propper zero g rolls, inlined loops etc...

Posted

No Limits is much more along the lines of an actual CAD program which you actually need above basic math skills to build flawless coasters. Just keep at it. Start brushing up on some math skills, download helping kits which can do mathematical formulas for you. No Limits is a well made program and calling it "a pain to use" isn't right.

_six

Posted

Yes No Limits is very hard to master. I myself haven't quite gotten to that level, and knowing CAD programs, I would definitely say this gets pretty close!

 

I mostly get frustrated using the AHG because there really isn't a way to expect what will come out at all. Even if you've mastered it.

Posted

cheers again, guess i'll be working on no limits for a long, long time I got the basics done in no time at all, thats like the station and lift, haha ah well its a start, this banking thing,-45, -10, +10, +45 is there anyway to tell which goes left and goes right as I find it little hard to tell in the editor or is it a case the way lines go on it? I think the line I am on about is yellow or green :S on of them

Posted

People need to realize it requires a lot of work. People buy it thinking it's going to be easy, but it isn't. People think of it as a "game" and not a "simulater".

My advice to you is read the directions. It is very important and it will help you a lot. Also, just play around with it for a long time, and you will slowly get better. Its like getting good at a sport. You can't get good overnight, it may take a few months.

Posted

well I learn't no limits the hard way and a phazen said it ain't easy, well I got all the inversions figured out but the smooth it, well that will take time

Posted

After 2 months of use, this is what I was able to come up with. Not the most graceful coaster but Im begining to feal like Im getting my 30 bucks worth. Hopefully it will inspire you.

blah.nltrack

I named it blah

Posted

good track that, better than mine, I can't even do curve lift hills normal lift hills ok thats easy, but curved ones, phuh no, but thats next on my learning list. The elementry program is very useful to use I found, very helpful indeed.

 

Anyway keep up the good work you should try and enter a no limits competition, if mine were as good as that I would, not the best track i've seen but its good, hey mines worse next time I do a no limits track and the banking and g-forces are ok and then i'll upload the terrible no limits track, but more practice = better coaster

Posted
People need to realize it requires a lot of work. People buy it thinking it's going to be easy, but it isn't. People think of it as a "game" and not a "simulater".

My advice to you is read the directions. It is very important and it will help you a lot. Also, just play around with it for a long time, and you will slowly get better. Its like getting good at a sport. You can't get good overnight, it may take a few months.

 

This is why I use No Limits. When I think of a ride and I design precise cimentions to it, I make it in NL because RCT is just too far away from this.

Posted

This is why I use No Limits. When I think of a ride and I design precise cimentions to it, I make it in NL because RCT is just too far away from this.

 

 

 

I agree, no limits is alot better than rct3

Posted
No Limits is much more along the lines of an actual CAD program which you actually need above basic math skills to build flawless coasters. Just keep at it. Start brushing up on some math skills, download helping kits which can do mathematical formulas for you. No Limits is a well made program and calling it "a pain to use" isn't right.

_six

 

WRONG! I suck booty at math, yet I can turn out some pretty decent coasters. It's more about patience (and maybe a steady hand) than anything.

Posted
That's why more people use RCT3 because they have no skill in NL! lol

 

 

I use both rct3 and no limits but as you said skill is needed for no limits, no limits RULES, lol

Posted
No Limits is much more along the lines of an actual CAD program which you actually need above basic math skills to build flawless coasters. Just keep at it. Start brushing up on some math skills, download helping kits which can do mathematical formulas for you. No Limits is a well made program and calling it "a pain to use" isn't right.

_six

 

WRONG! I suck booty at math, yet I can turn out some pretty decent coasters. It's more about patience (and maybe a steady hand) than anything.

 

I think you have "above basic" math skills, right?

Posted

This is why I use No Limits. When I think of a ride and I design precise cimentions to it, I make it in NL because RCT is just too far away from this.

 

 

 

I agree, no limits is alot better than rct3

 

That's kind of like saying boats are better than cars. They don't have anything to do with eachother accept you use them on the computer. RCT 3 is a GAME and No Limits is a SIMULATER.

RCT 3 was for people of a lot of different ages. It isn't just for people who love coasters, it's for the general public. You shouldn't not like RCT 3 because of it's not as realistic coasters because that is not the reason for it. The whole fun thing about the game is that you get to manage your own park.

Posted

^I'm pretty sure people can have opinions abouut things. Let's say you like roller coasters better than go-karts, but they're nothing the same. RCT3 and NL are both roller coasters.

Posted

^NoLimits is coasters only. It's a simulator.

RCT is a game where you manage a park. How is that the same? They both have roller coasters, but they are different.

All I'm saying is that you can't compare the two. They are not in the same catigory.

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