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Posted (edited)

Well, I've finally found the time between all the homework, stage crew, forensics and science to make a new coaster It's a launched X-car, made in newton2.

Elements that it has so far:

60 MPH launch into

Heartline roll

180* High speed turn into 90* banking into

Zero G roll

Dipping Corkscrew

Diving loop with a little surprise

 

PICS!

626255551_NoLimitsSimulator2010-10-0621-33-58-25.jpg.274a1bd34455c7a308d0a739f899b4bd.jpg

Your journey begins!

456618002_NoLimitsSimulator2010-10-0621-34-21-36.jpg.ca93e0cfd868994adccff6595d3dd622.jpg

Launching into the sexy heartline roll

1104695211_NoLimitsSimulator2010-10-0621-34-38-38.jpg.6a2107ba90a7fcc0d9c90e6a6e7b833b.jpg

High speed turn!

76385394_NoLimitsSimulator2010-10-0621-34-53-69.jpg.8acb692076383527370e4ce77e4d316e.jpg

Zero GEEEEEEEEEEE

100281425_NoLimitsSimulator2010-10-0621-35-10-59.jpg.e0585376c82e747b678fd1716c3b931c.jpg

"I was just in ZERO GEEEEEEES"

1818757681_NoLimitsSimulator2010-10-0621-35-21-60.jpg.1a4b5b9f65d72f75d6c51ed638577987.jpg

The "dipping corkscrew" (Becuase it dips...)

238550453_NoLimitsSimulator2010-10-0621-35-48-28.jpg.ed789b7c2fef5b02777c320e0bb97885.jpg

This is the little surprise into the loop; A nice little pop of air :D

1333620719_NoLimitsSimulator2010-10-0621-35-56-72.jpg.3106cabe014df7880ad2a34c56407aeb.jpg

And finally a nice Diving Loop.

Edited by davisal771
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Posted

A little update for you guys tonight, I haven't had much time to work on it tonight.

I fixed a small clearance issue from the diving loop, and I added a standard vertical loop and a new element, I call it the "Hanging Immelmann"

Pics!

1326551955_NoLimitsSimulator2010-10-0719-49-51-33.jpg.6dbbfe438787d18d286cc9b7ee036426.jpg

First a sexy POV of the first heartline roll

1227266070_NoLimitsSimulator2010-10-0719-51-02-44.jpg.02391e74a7bbb1d12eca4f8ca7a8d945.jpg

Vertical loop, pretty standard.

475586091_NoLimitsSimulator2010-10-0719-51-44-62.jpg.1152605921021a92dfe8dd374b3ebc9a.jpg

See... It's hanging!

1116630211_NoLimitsSimulator2010-10-0719-51-54-39.jpg.a5e594d3b88481f1dd64c039f84958bb.jpg

Hangity hangity!

Posted

What's up with your ground? The texture's all funky looking.

 

Anyway, I'm interested to see how you pull off this ride. The inversions are certainly strange (in a good way), so it's a good way to try out your Newton skills. I like your Straight Geometry-based roll after the half-loop...it adds some "unpredictable" lateral G's that are definitely welcoming.

Posted

Newton is being stupid right now and keeps crashing on me. I don't have any pictures, but I can tell you that there is an additional zero-g roll added, then after is a brake run followed by a launch into a tophat (unrealistic, I know, but I wasn't going for realism.)

Posted

I figured out what was wrong (Newton2 is a flipping resource hog) and I got some more work done!

 

Now, on the unnamed X-car:

A swift zero-g roll coming going right into a short brake run.

After the brake run you head into a super amazing 100 MPH launch into an outside top hat!

This X-car pulls an amazing 5.5g for a split second as you head up the 350 foot hill! This is the tallest and fastest ride of its kind anywhere!

 

Pics!

1213469667_NoLimitsSimulator2010-10-1018-15-08-84.jpg.e7fb607490d77c6a796fee09fd4c44df.jpg

Second Zero-GEEEEE roll.

1590163631_NoLimitsSimulator2010-10-1018-15-34-24.jpg.6d206fda1854f11fb7fb7903e804b6dd.jpg

Super brake run slows the cars to a slow pace, heightening the suspense before the launch

1424574968_NoLimitsSimulator2010-10-1018-16-01-67.jpg.860e1330dc727231f42829b6d6b414fb.jpg

ZOOOOOOOOOM! 100 MPH!

885934765_NoLimitsSimulator2010-10-1018-16-15-28.jpg.501ee7187295e428bfe64137019e335e.jpg

Heading up the colossal hill

929951386_NoLimitsSimulator2010-10-1018-16-51-62.jpg.d5cbe6b896075128cbd327c2132a49fd.jpg

350 feet up... You get some great airtime up here!

1948601554_NoLimitsSimulator2010-10-1018-17-03-01.jpg.cfe539a2c7373e3e758792ff1cc16569.jpg

Going down!

398778928_NoLimitsSimulator2010-10-1018-17-30-88.jpg.b611056e1789f93e4dd02581dc9f6963.jpg

Overview thus far.

Posted

^ It most certainly is made-up-as-I-go! It is unique, but it couldn't be made in real life, unless we come up with a fail-safe launch. But that's fine, I never really go for realism anyway

Posted

So if Newton2 hadn't been such a bitch to me lately (crashing and not responding) I may have been able to get something significant done

But... It was being a bitch to me, so nothing significant was accomplished. I managed to make the second zero g roll a bit more zerogee like, but that's all.

  • 4 months later...
Posted

Alas, this project isn't dead yet! Thanks to some convenient school scheduling, I'm going to get started on this.

For now, I've removed the top hat, it's just too unrealistic and unfeasible to work.

Look for more updates!

Posted

Finished the trackwork. After removing the Top Hat and implemented an overbanked turn into a break run, followed by a barrel roll back into the station.

The stats on the now completed trackwork:

Top height: 165 feet

Top speed: 60 MPH

Elements:

60 MPH launch into Zero-g roll

Zero-G roll

Corkscrew

Diving Loop

Vertical loop

Immelmann with hangtime

Zero-G roll

Barrel Roll.

Pics!

1102684266_NoLimitsSimulator2011-03-0117-14-01-44.jpg.abb1d1e51d952c2a2ed5ca6de0cf305c.jpg

OverBanked turn

1635419198_NoLimitsSimulator2011-03-0117-14-25-48.jpg.7ac31a2c4031eb9aa101a208bafecd30.jpg

Navigating the barrel roll

123393630_NoLimitsSimulator2011-03-0117-14-46-70.jpg.a84073e676e52f6ff813034e3590b0c6.jpg

Drop from brakes into the roll

  • 4 weeks later...
Posted

Ok, so now I'm working on the supports, I'm not really going to try to mimic any real life x-car supports, I'm just going to do my own style supports. I'm hoping for a final release by the end of the weekend

Forgot to mention that I lost the Newton2 file in the process of transferring to my new computer, so the ending of the coaster is handworked, though it's not that bad.

Posted

I really can't say how I like it since my eyes are glued to the no supports. But, all No Limits coasters start that way, so it is fine. I like the green!

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