AllisonY2K Posted August 1, 2005 Posted August 1, 2005 RCT2. working great, just need to get my coaster excitement up a bit. Aptly titled: This Ride Sucks! of course it's not as funny as when I name coasters "your mom" so I can check my guest's thoughts to read "your mom was great!", "your mom is a really great value", "I want to ride something more exciting than your mom", "I don't want to ride your mom while it's raining" or even "I'm not going on your mom, it's not safe." :shock: ~Allison "like no one else here has done that..." Y2K~
Sir Clinksalot Posted August 1, 2005 Posted August 1, 2005 ^ Nice coaster, Allison! I've never thought of calling one of my rides such an amusing name for that reason! ^^ Hey Crispy! I know you have spoken to Simon about my problems on RCT3! It's really bizarre cos I've designed about 20 or more coasters now and they are all different. The intensity is fine, between six and seven but the highest excitement rating I've had is 6.80. Maybe I am at fault here but I really don't understand how the coaster you sent Simon had an excitement rating of over seven when you sent it, and then it dropped to six point something when we looked at it in Soaked! I'm thinking Soaked might work the ratings out differently? Could that be possible? Simon is gonna install RCT3 again and check the ratings of one of the coasters I've designed just to hopefully rule out the possibility of the ratings being different. If it turns out they are different, that could be a bit awkward! Jo "I'm not trying to make excuses for being a crap coaster designer" Allison
BiCoastal Kid Posted August 1, 2005 Posted August 1, 2005 ^^Allison, that's a pretty good try. But I cans ee little ways to streamline your design. If you had the turn into the lift do the little twist-up thing, you could get the same height out of your lift without having the turn in the middle of it.
Sir Clinksalot Posted August 1, 2005 Posted August 1, 2005 RCT2. working great, just need to get my coaster excitement up a bit. Aptly titled: This Ride Sucks! of course it's not as funny as when I name coasters "your mom" so I can check my guest's thoughts to read "your mom was great!", "your mom is a really great value", "I want to ride something more exciting than your mom", "I don't want to ride your mom while it's raining" or even "I'm not going on your mom, it's not safe." :shock: ~Allison "like no one else here has done that..." Y2K~ Cool looking coaster so far ! I love the use of helixes especially the section just after the lift hill ! As for naming a ride "your mom", I can't believe I've never thought of that in all the time I've played lol. That part of your post had me in stitches when I read it earlier !! Simon is gonna install RCT3 again and check the ratings of one of the coasters I've designed just to hopefully rule out the possibility of the ratings being different. If it turns out they are different, that could be a bit awkward! Well as it turns out, after uninstalling and re-installing RCT3 and Soaked! and a fair bit of experimentation, that Soaked has altered the formula for excitement and intensity. I.E. a coaster of 7.1 Excitement in RCT3 has 6.3 Excitement in Soaked! Peeps using Soaked will likely have a slightly lower excitement target to reach because of this.... Crispy and I are still talking about various things, but it will all be clear in the actual rules when it appears Simon "I really am gonna try that 'your mom' thing on a coaster" Brown
crispy Posted August 1, 2005 Author Posted August 1, 2005 Allison that is funny as hell, i'm so going to do that As for your coaster, try a water splash at or VERY near the end, and change to the articulated style trains, you should be VERY close after that
AllisonY2K Posted August 1, 2005 Posted August 1, 2005 ^^ ok so I guess I *was* the only person who thought of doing that.
phazan Posted August 1, 2005 Posted August 1, 2005 here is my coaster. the thing going around it is not the coaster. it is a wild mouse ride that i built to show how much room i have.
crispy Posted August 2, 2005 Author Posted August 2, 2005 i do the same thing, last time i just used a wood track
coasterdude5 Posted August 2, 2005 Posted August 2, 2005 ^Yeah, I made the 15x by 15x in sand so I know I wouldn't mess up! Are we allowed to use more than one lifts? My only problem is that they don't make it through.
phazan Posted August 2, 2005 Posted August 2, 2005 i am going to post a video. does any one know how to get a video on here? forgive me if people have asked this before but i couldnt find anything.
Sir Clinksalot Posted August 2, 2005 Posted August 2, 2005 Hey phazan, probably the easiest way to post a video if you don't have any webspace is to use a site like http://www.rapidshare.de/ or http://www.putfile.com/. Then just provide a link from here....
Hattuchili Posted August 2, 2005 Posted August 2, 2005 Hey Chris, I hope the competition will start in the next days. I cant wait, because I think it will be very funny! --Sören
crispy Posted August 2, 2005 Author Posted August 2, 2005 It will start VERY(read: hopefully tomarrow) soon, just a few small kinks to iron out
coasterdude5 Posted August 2, 2005 Posted August 2, 2005 I'm real excited about this, I hope it helps bring more traffic to the game board.
Sir Clinksalot Posted August 3, 2005 Posted August 3, 2005 Yippeee I finally designed a coaster that was at the correct excitement/intensity levels! It really does seem much more difficult in Soaked! Wanna see it? Here it is! I think it's cool but you guys really don't have to! And here it is from the side! Here is my little wooden coaster from above!
Sir Clinksalot Posted August 3, 2005 Posted August 3, 2005 Yippeee I finally designed a coaster that was at the correct excitement/intensity levels! It really does seem much more difficult in Soaked! Wanna see it? Here it is! I think it's cool but you guys really don't have to! I knew you'd manage one in the end. Looks good in the second picture! Just so people know, RCT3: Soaked for some reason calculates excitement differently that regular RCT3. An RCT3 excitement 7 coaster ends up as a 6.2 coaster in Soaked! Edit: That isn't totally accurate, there is a lot more fluctuation than we previously thought. Because of this Crispy and I have tentatively decided that because of this, Soaked entries have to be above 6.4 excitement (that equates to 7.2 in regular RCT3). This may change in future contests as we do more testing. I've reported this as a bug in the Official RCT3/Soaked! forums so hopefully it'll get noticed. Hopefully Frontier will release a patch for Soaked! in the near future that fixes this.
coasterdude5 Posted August 3, 2005 Posted August 3, 2005 ^Yeah, I was gonna point that out but I thought it was just me.
Sir Clinksalot Posted August 3, 2005 Posted August 3, 2005 ^^ So, if there is a 0.8 difference, then shouldnt i be aiming for 6.2 and not 6.4 excitement? Either that or maybe i should get rid of soaked to make it a fair challenge!
Sir Clinksalot Posted August 3, 2005 Posted August 3, 2005 ^^ So, if there is a 0.8 difference, then shouldnt i be aiming for 6.2 and not 6.4 excitement? Either that or maybe i should get rid of soaked to make it a fair challenge! Well, as it turns out it's nowhere near that clear cut! Which is unfortunate because it complicates matters a great deal. I'm discussing this with Crispy at the moment. Hopefully we'll have more info real soon !
Sir Clinksalot Posted August 3, 2005 Posted August 3, 2005 Yay! I've now uninstalled the evil evil Soaked!, and hey presto! I can suddenly make coasters that have an excitement rating of 7 or over quite easily. The one you can see below has an excitement rating of 7.29. When this same coaster was loaded into Soaked!, the excitment rating dropped to only 6.58. I'd just like to add that none of this makes any sense to me! Doing this made me feel much better as I was starting to believe that I really sucked as a coaster designer. At least I can get decent ratings now! Hope you like my new coaster! Any comments would be appreciated! Another shot of "Flying Lucy" (Named after my dog) Here is my "Flying Lucy" wooden coaster! My favourite part is where the helix goes through the loop. When you are riding it, it looks like you are about to get decapitated!
Sir Clinksalot Posted August 3, 2005 Posted August 3, 2005 Yay! I've now uninstalled the evil evil Soaked!, and hey presto! I can suddenly make coasters that have an excitement rating of 7 or over quite easily. The one you can see below has an excitement rating of 7.29. When this same coaster was loaded into Soaked!, the excitment rating dropped to only 6.58. I'd just like to add that none of this makes any sense to me! Doing this made me feel much better as I was starting to believe that I really sucked as a coaster designer. At least I can get decent ratings now! Hope you like my new coaster! Any comments would be appreciated! Well, if you feel more comfortable using regular RCT3 so you go above the 7 that's fine. I really love the loop-into-helix too . And to just point out something from earlier in the thread. here is my coaster. the thing going around it is not the coaster. it is a wild mouse ride that i built to show how much room i have. Using another coaster around the edges can affect the excitement on your main coaster. (For example, on Bocakey's I placed a Wooden Mouse around the 15x15 perimeter and it added a whole 0.2 to the excitement.) If you want to use rides as a guide, just remember to remove it before looking at the ratings. As an alternative, (at least in RCT3/Soaked!) painting the ground a different colour doesn't affect the ratings, so you could use that instead. (If you use concrete or tiles it paints to the grid too so it looks neat)
crispy Posted August 3, 2005 Author Posted August 3, 2005 ^^^ did,t think of that, but yeah, i do remove mine Painting the ground seems like a better alternative
Sir Clinksalot Posted August 3, 2005 Posted August 3, 2005 ^^^ did,t think of that, but yeah, i do remove mine Painting the ground seems like a better alternative I just thought I'd test it seeing as I was having so much fun testing coaster stats between games lol. In RCT2 you'd still have to use a ride as a guide though, as long as you remove it when you check the ratings it's fine though. In RCT3, painting the ground seems like a better solution, although I actually lower one tile at the corners of my build area. That doesn't seem to alter the ratings either, probably because it's only being moved one notch and it's only four tiles outside the ride perimeter. It's good to see the interest staying high, it's really cool seeing peoples attempts so far as well !!!
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