Sasquatch Posted December 29, 2008 Posted December 29, 2008 I've been working on a bunch of woodies for some time now that were a little bit GG, and little bit CCI and a little bit GCII. So, instead of letting some other manufacturer take all the glory I decided to make my own design company: KFC! (Kick-ass Freakin' Coasters) So from now on, any new woodies i make will be posted in this thread to save forum space. Keep your eyes peeled!
Sasquatch Posted December 30, 2008 Author Posted December 30, 2008 Heres the first coaster i made for KFC, Bear Chase! It features 9 air hills, 4 sharp banked turns, 2 horizontal loops, and a super-compact layout. The layout is also based on that of Nemesis (Alton Towers, UK). Bear Chase.nltrack RIDE MEEEE! Overview in the editor TUNNEL SHOT! About 2/3 of the coaster Lift and first drop.
triggernel Posted December 30, 2008 Posted December 30, 2008 That would definitly be on amy must ride list. Can we get a pov for some of us?
Sasquatch Posted December 30, 2008 Author Posted December 30, 2008 Ive tried with all my coasters but my crappy computer just wont have it! Im really sorry, i would if i could
DBru Posted December 30, 2008 Posted December 30, 2008 Great coaster! I love your building style...smooth, intense, and FUN! How did you dig into the terrain the way you did with this coaster? Did you have to raise it all first, or were you able just to lower certain sections? (It won't let me do that...)
Twister II Posted December 30, 2008 Posted December 30, 2008 Awesome job with this one, man. Just watch your banking. There were probably 3 turns that were to over banked, and with those turns (Im sure you know which ones Im talking about), it just goes to slow through them. Great job, keep improving...
Sasquatch Posted December 30, 2008 Author Posted December 30, 2008 Yeah i know where you mean, its just a matter of preference really! If a coaster is really intense all the way through and doesnt let up, then the intense parts dont have as much impact as they could, because you gradually get used to the forces. If you put breaks in (such as raised slower sections) then it makes sure that this doesnt happen generally, like Dreier Looping (which is about as forceful as it gets) has loads MCBRs to break the ride up a bit. Like i said though, its a matter of preference; you might like rides to be intense all the way through, some might like some intense bits interspersed with gentler sections. How did you dig into the terrain the way you did with this coaster? Did you have to raise it all first, or were you able just to lower certain sections? (It won't let me do that...) I used the terraformer to raise the land, then used the 'cut track path' function to get a rough idea of where the ground should be in relation to the track. Then i just used the basic terraformer in the editor to make little adjustments, such as the underground tunnel and the hill where the first turnaround is. Thanks for the comments!
ArrowHater Posted December 30, 2008 Posted December 30, 2008 I like your idea of the company. I might just make one to save room in the forums.
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