DBru Posted May 9, 2008 Author Posted May 9, 2008 Hmm, that's really strange. Thank you for bringing that forward, I will try to fic it later!
Loefet Posted May 9, 2008 Posted May 9, 2008 ^ The problem is that the lift extends too far over the top of the lift, and is unable to stop the train when it needs to. Another tip for you, use shorter segments, you feel every node on every turn because you used 200 ft long segments. Use segments that are around 30 ft long, by doing that you will be able to use both ctrl+g without a problem and to remove all pumping.
Théo the little french Posted May 9, 2008 Posted May 9, 2008 Thank you all for the comments! Theo- Where did you see red g's? There was only one yellow g, and that was on the first camelback... Also, I did use control g, and I thought it was pretty smooth. The thing is, people tend to take advantage of cont-g. They think if they highlight the entire track and then press it, the entire track will be smoothed. Well that's just not true. Control-g messes up vertex angles, especially when near the ground (like my coaster). But no, your right, I don't understand the rail system, lol, I just tried to make it look cool. And what do you man by criss-cross? I think I understand what you mean about the smoother.... It's a bit difficult to use it more or less correctly.... About the "criss cross", well... I didn't find the good translation in my dictionary to name the white points on the editor (like graduations).
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