Steffen_Dk Posted July 5, 2007 Share Posted July 5, 2007 Hey. After a time building Vivaldi Park Classic, I decided to make a new coaster. Length: 783 meters. Inversions: 3 Max. speed: 87 km/h This is my first coaster with costume supports, and therefore I've experienced a bit with them. It's also my first real steel looping coaster, so please don't be too harsh Comments are of course more than welcome and will be appreciated Night Owl.nltrack Intamin Hyper Link to comment Share on other sites More sharing options...
FeelTheFORCE Posted July 5, 2007 Share Posted July 5, 2007 That was pretty good! For some reason, though, both trains went right after another and were real close and ended up crashing. Link to comment Share on other sites More sharing options...
Steffen_Dk Posted July 5, 2007 Author Share Posted July 5, 2007 Yeah I just noticed that And thanks.. Link to comment Share on other sites More sharing options...
Vekoma Fan Boy Posted July 5, 2007 Share Posted July 5, 2007 Not bad, and the reason for the trains is that the brake run didn't stop the first one completly, and I would suggest setting the trigger to front car and move the slider all the way to the left. like this: And keep trying at custom supports, you'll get them down eventually, but may I suggest you check out the types of supports that "x" company uses. Link to comment Share on other sites More sharing options...
Steffen_Dk Posted July 5, 2007 Author Share Posted July 5, 2007 Thanks for the tip.. I really don't know much about the brake segment settings, but I'll do what you've told me Link to comment Share on other sites More sharing options...
Steffen_Dk Posted July 6, 2007 Author Share Posted July 6, 2007 Come on guys.. 29 downloads and only 2 replies.. Link to comment Share on other sites More sharing options...
ComplexAudio99 Posted July 7, 2007 Share Posted July 7, 2007 Nice Coaster... There were a ton of headchoppers, so you might want to tunnel test, but I kind of like how close the supports came to the trains! Make sure that all of your breakruns are straight (command I on the mac... control I on the pc... I think) You probably could've removed the last transfer if you positioned the last break run a bit higher, but it worked fine. The banking on the first roll was a little awkward, but worked, since it was taken at a slow speed. (I wouldn't mind to see what that would feel like in real life!) The banking on the first drop could've started a little earlier, before it turns... and the loop had some kind of banking... This coaster was pretty good and pretty much everything I stated could be left the same, and still work in real life. I hope to see another hyper from you! Link to comment Share on other sites More sharing options...
Steffen_Dk Posted July 7, 2007 Author Share Posted July 7, 2007 Tunnel test - how do I do that? Link to comment Share on other sites More sharing options...
CCJared Posted July 7, 2007 Share Posted July 7, 2007 To tunnel test a coaster all you do is select all the track in the editor, push G and then select tunnel. Then go into the Sim, and look at all the tunnels, if there are no collisions, with supports scenery, trees and other tunnels, it passes, otherwise if there are collisions it fails. Link to comment Share on other sites More sharing options...
Steffen_Dk Posted July 7, 2007 Author Share Posted July 7, 2007 Ahaaaa.. Okay - that sounds easy Link to comment Share on other sites More sharing options...
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