Golfie Posted October 15, 2006 Posted October 15, 2006 Roller Coaster: Scorpion Type: Steel - Sit Down Make / Model: Vekoma / Corkscrew Coaster Designer: Adrenalyne Capacity: 960 Riders Per Hour Length: 1925 ft. Max Height: 87 ft. Max Speed: 47 MPH Max Vertical G: 4.2 G Inversions: 3 Duration: 1:28 Elements: Loop, Double Corkscrew NOTE: •All supports are custom supports •Made with 1.5 friction, works with improved friction •C+C Appreciated! •3ds objects needed - PM me for more info if interested Scorpion.nltrack NL Track File (No Car Texture) Scorpion.nlpack NL Track Package (Includes Scorpion Car Texture)
thefitness Posted October 15, 2006 Posted October 15, 2006 Nice Coaster I enjoyed riding it. The supports looked nice too.
Golfie Posted October 15, 2006 Author Posted October 15, 2006 ^ Thanks! I made countless sketches of supports according to both photos online and ones I took of arrow/vekoma coasters. The lift/first hill supports were the most time consuming of the whole entire creation of the coaster, so I'm glad you acknowledged that.
coasterfan200692 Posted October 15, 2006 Posted October 15, 2006 Good supports but the ride it self was so, so.
CP_RULES Posted October 16, 2006 Posted October 16, 2006 Great Corkscrew, Im shocked at how realistic it was! Great supports, my only complaint is the awkward turn after the loop, other than that, I LOVE IT!
haydawg149 Posted October 16, 2006 Posted October 16, 2006 the ride was rather boring, I must admit. It had no, pizazz. Drop, loop, HEAD SNAPPIN' corkscrews. Just nothing many people would be willing to ride....
Golfie Posted October 16, 2006 Author Posted October 16, 2006 ^Yeah... isn't that what arrow/vekomas are like in real life?
coasterfan200692 Posted October 18, 2006 Posted October 18, 2006 ^Could you be a bit more specific? Well, there were some smootheness issues, and transitions were ok. The over all ride Idea with the opposing corkscrews was original, I guess, but I didnt care for it much.
Golfie Posted October 18, 2006 Author Posted October 18, 2006 ^^The Opposing corkscrews were only made because of space issues - I wanted to keep the coaster in a small footprint of land.
Guest Posted October 18, 2006 Posted October 18, 2006 I actually liked it a lot. It seemed to do a lot yet it was super short. The first drop had some excelent ejector air in the back seat, and the rest of the ride was fun aswell. The back to back oppisite corks were really fun too. My only 2 complaints were the turn after the drop and the turn off the lift. The turn after the drop really didn't seem like it should have been heartlined. The turn after the left seemed wierd because it started turn right after the chain. Maybe a predrop into a messed up banked turn would have been more fitting (see standard Arrow Corkscrew model). Other than that though, this ride was great. I look forward to seeing more from you..
Golfie Posted October 19, 2006 Author Posted October 19, 2006 ^I know. I always put a pre-drop, but for some odd reason I didn't for this one. By the time I realized it was missing, it was too late - I'd rather not risk the coaster.
Vekoma Fan Boy Posted October 19, 2006 Posted October 19, 2006 ^^As for the heartlining Arrow/Vekoma didn't use heartlinig. (Arrow was bought by a comany that does ude heartlinig and Vekoma just picked it up recently.
Guest Posted October 19, 2006 Posted October 19, 2006 Arrows are somehwat heartlined, like Loch Ness Monster's helix leadin, or the leadout of the first turn on most of the standard corkscrews (you can see it in my link). Some of the older Vekomas used it aswell, just not to the extent you're thinking. If you look at the entry to the helix on Vekoma Corkscrews, you can see it somewhat. However, I just didn't think the way the first turn was heartlined was sutable for this style ride.
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