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The only way such a loop would be possible would be for a one car train and to have the top a much tighter radiu than the bottom. As the train gets longer, it gets less possible to paintain constant g's with natural acceleration. It would also require more than 2 segments, to be realistic.

Posted

I can't see any reason why "perfect loops" should pull constant Gs. Also, as already stated above, this would only work for a single row of riders in a single car train. Additionally it has to be noted that ride excitement in general results from well designed *changes* in G-forces, so existing loops already will do a great job in providing just these.

 

And BTW: for designing any reasonable real-life loopings, do start here:

http://mathworld.wolfram.com/FresnelIntegrals.html

(first attempts recommended with approx 18-24 segments only...)

 

just my two cornu halves...

  • 4 weeks later...

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