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SteVeUrkle

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Everything posted by SteVeUrkle

  1. How is it rude to ask someone to give the photographer due credit in case it wasn't his? Great post, IntaMAN. Really building up that credibility. Last but not least, thanks for the nice photo sprkn_ranger. Very well done and I appreciate that you shared it. I just had never seen a pic from that angle and wonder how one could have gotten it, so hat's off to you.
  2. Rude to ask someone to give the photographer due credit in case it wasn't his? How else should I have asked? What planet are you living on? Last but not least, thanks for the nice photo sprkn_ranger. Very nice pic and I appreciate you shared it.
  3. Wow. Andrew! What a great Trip Report! It almost felt like I was there at the park visiting with you! Thanks for all the awesome photos and taking the time to explain what was going on. Plus I dig your style, that Haunt T-Shirt is pretty frickin' dope!
  4. ^I think you should give credit to whoever took that photo if it's not yours. But wow, that is HUGE! Three cranes for a flat ride? Seems weird to me. Also, how the heck did someone get to that location to take that picture? I don't know if I've ever seen the park from that angle!
  5. I'll revoke my comments when there's 3 train operations on Steel Vengeance. Until then, the parks operations of this coaster is proving me right. So even though the park has NEVER RAN 3 trains at one time, or to anyone's knowledge has NEVER TESTED 3 trains at one time; so even though they have only ever ran 2 trains at one time or tested 2 trains at one time; the only logical explanation is of course, "obviously the park plans to operate the ride with 3 trains." I mean, you just can't beat that good coaster enthusiast science.
  6. It's Cedar Point... They need high capacity rides. They already have high capacity rides. But this ride is quite different than the high capacity coasters that have 3 or more train operations at the park. 1) This is the first modern roller coaster they have refurbished that's old, and wasn't started from scratch. RMC and the park had to work with what they had. This is quite a bit different than B&M or Intamin flattening an entire area of the park and starting with a clean slate. 2) There was no room for an unload/transfer-to-loading and/or doubleloading station like Millennium and Maverick/TTD (respectively). 3) If they planned on running 3 trains, they would have probably done it on opening day with the huge crowds they had, or atleast it would have been seen testing a couple times running that way. It has never been seen doing 3 trains testing, and if they ain't doing it testing, they ain't doing it with people on board. 4) I get it, you're an enthusiast. High capacity rides give you a nice big coaster boner. I used to get them too. But consider: it is much more reasonable and practical for SteeVen to have 2 trains running with no stack, while also having a train sitting in the transfer if something goes wrong with the other two. As we know, RMC trains are quite finnicky. Having a fresh train ready to go if one goes down is better than running 3 trains, having one go down, and then quite possibly having another go down with no fresh backup. Because then the park is right back where they have been for the past 3-4 weeks at 1 train operations, with a full crowd, in the middle of summer. It's NOT THAT BAD having one coming in to the final brake run with the other on the lift, and not stacking while the other one loads. YES, I agree, 3 trains would increase capacity by a little bit, but all things considered, with the ride dimensions and RMC train issues, it just make no sense running with 3 trains. I'd bet the Cavs winning the Finals before I bet 3 train ops on SteeVe with passengers. And I want the Cavs to win.
  7. Whether the MCBR is affecting the last half of the ride or not, I will say I am glad I got to ride without them on. Naming and theming 3 trains doesn't denounces the planned operations of a coaster. Twisted Colossus has 4 trains that were all themed with different colors, and still, only have ever run 3, and one of them is used for parts when needed. It's not THAT MUCH of an astronomical conclusion to see this happen at SteaVen. Your logic test does not mean it's bullshit. And also, there's no reason for this ride to have 3 trains running. The Cedar Point ride ops do a fine job getting trains loaded and cleared, they even have a pretty unique restraint check that I haven't seen before which definitely helps with the efficiency. False. Not sure where you got that from. They are probably both checking each train and meticulously adjusting the brakes, after each run. Are probably considering doing anything at this point to get it past 1 train operation as they know the crowds are coming, and they know how many people are gonna wanna ride this. I'd say this is a great sign that they'll have 2 trains up and running if all goes well as soon as they can get them going. I don't think there was a time both 2 days I was at SteeVen where there wasn't a mechanic literally standing around just waiting for something to go wrong though. There's been a lot of work going on with this ride for the past couple weeks. Let's hope they get it figured out.
  8. The mid-course-brake-run-trim definitely hits, but does not look that bad on SteelVen. I will say the final brake run compared to Twisted Colossus or Texas Giant did seem short to me on my visit. I think a staging brake in the transfer track to allow a loaded train to wait for the train ahead of it to finish the mid-course would definitely help the ride with 3 train operations, but that's not going to happen. That Instagram post seems a bit exaggerated to me with the last half going too slow. Wow. Who the hell decided to pay this guy to do stories? All they did was bite off some other persons twitt post, and dub it with some super dumb and annoying narrater.
  9. Hi. Honestly there's no reason to speed walk back to SteelVen as the 9am early entry goers will already be there. I would definitely advise the resort entrance near Magnum, though. Unless the SteelVen line is open and you see trains cycling with people on it about every 5 minutes, I would not advise just standing at the entrance with a bunch of non-moving people. We did this on our early entry morning for about 20 minutes then bailed. If this becomes the case take advantage of the other short lines, and perhaps ride Maverick first, then loop around in the direction of Millenium, Valravn, Gatekeeper, TTD, and come back to SteelVen later in the day. I noticed a drop in line length similar to how X2 has a drop off about mid-afternoon, 2pm-4pm. Around that time on both Monday and Tuesday the wait was about 60-75-90 minutes long, as compared to the 120 minute or longer wait that was there first thing in the morning. I'd say if you are in the queue section with the switchbacks, and there's only 1 or 2 rows of them full, your wait is about 90 minutes. Keep your fingers crossed the ride doesn't break down, and just be glad every time you hear the train on the lift (you can hear it pretty much anywhere in the queue) because that means the ride is still running lol. It's been a while, but yes, I used to, and I might if I still had the time. I got sick of having to organize everyone to all go at once, sick of the bickering about what to ride, complaining about the lines, being hungry, needing to use the bathroom, blah blah blah. However, I am quite the independent person who enjoys my time to myself and it's not awkward because I generally keep to myself and am not what you'd call a typical overboard enthusiast. In fact people usually talk to me before I talk to them. Also, going solo provides opportunities for single rider cuts from time to time, as well as re-rides and seat preferences (anytime I went solo ride-ops would pretty much let me sit wherever I wanted if I asked nicely, it can be a little different when you have more people with you).
  10. Yeah, I agree. Now, it may not be the greatest ride in the world, but it's hands down relentless. The ride has so many direction changes, the airtime: it just never stops. As a veteran roller coaster rider, the entire experience was euphoric. I remember thinking when riding, when does this thing STOP going? Holy crap! Still though, with TTD, Maverick, and MF in the same park, it's kinda something you have to be in the mood for. There's really nothing like that Dragster launch, and MF is just fun although the blue train was running SUPER vibration shakey last weekend. I think if MF had a steeper first drop instead of being so drawn out and floater, I would like it much better, because the relentless speed is just a lot of fun.
  11. Dude. I didn't attend any event, but they were around and I totally agree. Is this the first time you've experienced enthusiasts first hand? They've been like that for about 2 decades. When I bring a girl I try to distance myself...
  12. A train did this on Tuesday while we were at the bottom of the stairs to the station. Keep in mind this was before the recent brake installation (which appears to have happened overnight) so I don't think it's anything new. We heard it finish the circuit and hit the first set of brakes, but the train didn't continue to the station. At that point with everything going on with the ride, it wasn't surprising, I thought it'd be another 20-30 minute delay. Nope. Mechanics just happened to be in the station. It's gotta be a sensor problem. I think the mechanics were so fed up with issues at the ride, they literally walked back to where it was, released the brakes, pushed the train to get it back to the station, and acted like nothing happened. They then allowed the ride to continue loading guests and operate as usual lol. The ride is literally riddled with issues. Good luck with 3 train operations.
  13. Anyone think it's possible the ride company had an old sign with that name on it, sold it to the park as is, and the park is going to re-label it? Not that far fetched. Those signs look old and dated anyway.
  14. I have a TR from Monday and Tuesday of this week that I'm finishing up (which probably isn't relevant after the practically over-night pre-station brake run upgrade video that was shown in previous posts), but after being at the park and riding Steel Vengeance with 1 train operations, I will say this... 3 train operation on this coaster really is not necessary. The lift hill is tall, but pretty darn fast. At the speed the train is going throughout the course, with what I experienced as ZERO braking at the MCBR, it flies through the circuit. With the restraint design on RMC's which take a bit longer than let's say, B&M's to check, a 3rd train would be redundant and cause stacking. With how finicky the RMC trains have appeared to be on this coaster (they spent half a day on Tuesday doing maintenance on restraints and doing test runs while we stood in the plaza outside the Steel Vengeance entrance) I would say a brisk 2 train operation on this ride would be just fine. Keep 1 in the transfers ready to go if one train is being a pain in the frickinass electronically or restraint-wise, and they're all good. Even with 1 train operation, yes, the wait was a little more than you expect from Cedar Point: but it really was a less than 2 hour wait, more around 1 hour 15 minutes, if you were in the first 2 rows of the switchback queue before the straightaway. Seeing as how this ride does not have a long enough station or brake run to unload passengers at one location, to have empty trains show up and load at another like many coasters at Cedar Point (Maverick, Millennium), the ride simply does not have a layout capable of practical 3 train operation. Hats off to the Steel Vengeance crew by the way, they really moved when the ride was actually operating, and even with 1 train operations, the line seemed to move along pretty consistently when the thing was going.
  15. Steel Vengeance has been closed practically all day, even for early entry. Currently wait has been 2 hours while they cycle empty trains every 20 mins or so. Last ride of the day so we're waiting it out.
  16. Ride ops at Knott's not ALL on the same page regarding ride restrictions? Mark me shocked! LOL Anyway, great to hear the reports on Hangtime! Thanks for all the photo's folks. Definitely not the reason I'd visit the park after 4 years gone, as I think Ghostrider would win that one, as well as Xcelerator, but it's still nice the park has a coaster the public and enthusiasts are excited to ride. Definitely a facelift to Boomerang which I so dearly am going to miss. Also whoever called out the Long Beach Airport deco, good eye! I think it looks sweet. LGB has to be one of the most awesome airports in the United States, and most especially California. Where else do you get to walk out on the tarmac to a 24 seater? No traffic, easy access, close to home, and so old school with friendly staff. I would recommend Long Beach Airport to anyone even if it's $50-$100 more! You won't regret it!
  17. Previous paid for storage bins are $1 for I think, 2 hours. For Tatsu and X2, I highly recommend using them. I lost a Motorola Razor on Tatsu about 10 years ago going through that pretzel loop, man that phone was sweet. I got it back but it was destroyed. I thought I knew better, but Tatsu got the best of me. You learn not to mess with some rides as time goes by... But honestly you'll find more often than not you can just get to the station and once the gates open to get on the ride just drop your stuff off on the unloading station and leave it there and the staff is cool with it and nobody will take it. Other than that, I've heard cargo pants are coming back in style, especially ones with the zippers, so if you wanna be a kool kid who's ahead of his time, you might try those out.
  18. I understand your frustration coasterbill but with all honesty, I had NEVER seen that queue time website till you posted it, so if I didn't follow the thread and didn't go back 15-20 pages like I am to do, I'd have no clue it even existed, and I'd be asking the same (well, at this point because I know about it) dumb questions, I suppose. And I've been following coasters for over 20 years now. That link should just be a sticky at the top of the thread, because people are ALWAYS asking about wait times, park capacity, ride closures. But the truth of the matter is, it's all a crap-shoot. For us trying to guess, and even the park trying to guess, depending on what happens with the ride or the unpredictability of unforseen circumstances, literally nobody knows. With a park like Disney that has essentially unlimited resources on fairly mundayne rides, sure, you'll have consistency and predictability. But when it comes to Six Flags or Cedar Fair, you're roaming into pushing the limit territory, and with that come unforseen events that effect reliability. It's what happens when you have rides going 200, 300, 400+ feet in the air and are going over 100 miles per hour. FOLLOW LOOK AND UPDATE THE WEBSITE FOLKS! The web cames are good at telling you that a ride is operating or at least testing. The problem with the web cam is that it really doesn't give you any idea about the queues for most of the big rides. You have no idea about SV, Maverick, TTD, or Gatekepper. You can see Valravn and MF's queues I believe. The other 4 you don't. If you really want to cover more then replace camera 2 with something back by Maverick and SV. A shot of the midway really isn't showing much. Live Cedar Point queue times: https://queue-times.com/parks/50/queue_times Click it. Learn it. Love it. By the way there's no reason anyone who's on TPR,who's looking for information and asking questions about Cedar Point, and is visiting the park, there's no reason they shouldn't be contributing info to this site. You're waiting in line and you're on your phone anyway, it takes what...1 minute? Let's help make this site better by giving it up-to-date info. I for one really appreciate that this kind of thing is around when really, there seems to be nothing else! Webcams are nice but, really, the people at the park telling us what's going on is pretty awesome.
  19. I understand your frustration coasterbill but with all honesty, I had NEVER seen that queue time website till you posted it, so if I didn't follow the thread and didn't go back 15-20 pages like I am to do, I'd have no clue it even existed, and I'd be asking the same (well, at this point because I know about it) dumb questions, I suppose. And I've been following coasters for over 20 years now. That link should just be a sticky at the top of the thread, because people are ALWAYS asking about wait times, park capacity, ride closures. But the truth of the matter is, it's all a crap-shoot. For us trying to guess, and even the park trying to guess, depending on what happens with the ride or the unpredictability of unforseen circumstances, literally nobody knows. With a park like Disney that has essentially unlimited resources on fairly mundayne rides, sure, you'll have consistency and predictability. But when it comes to Six Flags or Cedar Fair, you're roaming into pushing the limit territory, and with that come unforseen events that effect reliability. It's what happens when you have rides going 200, 300, 400+ feet in the air and are going over 100 miles per hour. FOLLOW LOOK AND UPDATE THE WEBSITE FOLKS!
  20. I thought that strap was for the ride op to check faster. Believe it or not a strap on the lap bar can serve a double purpose: both as a ride op check, and as a rider grab bar. I would be delighted to hear how Steel Vengeance is going today. Will be there in a little over a week! Also I wonder what it will take to get 2 trains going. They had all week after the incident to fix sensors, test, and perfect the ride system, but apparently nothing has changed? Is there some vital inspection by the state that they are putting off?
  21. Just wanted to say your input about the park, especially Steel Vengeance, and patience on here with some folks has been phenomenal. Really wanted to say you are greatly appreciated on these forums coasterbill!!!! Thanks so much for your help during these very weird couple of weeks with the opening of Steel Vengeance. I've read everything you said and you're very courteous.
  22. Awesome! I think myself and the rest of the folks on here would really appreciate to hear how things go tomorrow so THUMBS UP! to you, trust me your update will not go unnoticed.
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