knaiwear
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Cedar Point (CP) Discussion Thread
knaiwear replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
Most of the discussion in this topic hasn't been about "people who looked at this forum" - it's about the general public who pay full price without being told in advance that rides will be closed, which the best-in-class theme parks are very good about doing. It's about understanding why a park that was once voted "best in the world" (and is still considered so by many) is not following the examples of those best-in-class competitors. And, as discussed in this thread, this type of problem is not endemic across the industry. Most parks have opening weekends without multiple ride closures outside of routine maintenance. CP struggles with this in a way most parks don't. I'm sure there are complex reasons for it, but to say that it's expected at ANY park just isn't true. -
Cedar Point (CP) Discussion Thread
knaiwear replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
The same could be said for Disney but they still post their known closures. It's just good practice and good customer service in this industry. -
Cedar Point (CP) Discussion Thread
knaiwear replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
^^great post. Let's add to the fact that they closed the park early for OSU day Friday, which was fair, given the weather and the fact that about 1.5 rides were operating - but they didn't post any notifications on their website and people were still showing up at the park after it closed! After hours and hours of complaints on social media, word finally started going around that they'd honor the tickets at a later date. That may have been communicated via email, I'm not sure, but they really should have been broadcasting that on all possible channels. -
Cedar Point (CP) Discussion Thread
knaiwear replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
This was NOT a season pass only "preview event". This is a sign of the continued inability for CP to get their shit together in time for opening day - they now subtly renamed it to a "preview", while charging full price, without really publicizing it as a limited event. -
Cedar Point (CP) Discussion Thread
knaiwear replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
50-100 cycles could be done in a couple of hours. -
Kings Dominion (KD) Discussion Thread
knaiwear replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
^I agree, Memorial Day itself is typically not that bad - lots of people have wrapped up their vacation and are heading home. It may not be dead but it won't be packed to the gills either. -
Oh I certainly don't disagree with that. But there are a lot more variables in play here. Sometimes manufacturers (and parks) grossly overestimate the theoretical capacity. Can you imagine a world where Xcelerator actually runs 1300 people per hour? That's a fully-loaded dispatch every 55 seconds! Completely unreasonable. But the estimates we typically see from B&M are much more reasonable. Then it comes down to the crew and the park's emphasis on efficiency. Disney will almost always come quite close to their theoretical max, because they just run like that. Six Flags generally won't. So to say that there's some nonsense mathematical formula you can apply to it - which the original poster implied - is absurd. My original point was that Knotts has installed many low-capacity attractions in recent history, and while we'd all love to see them put in a people-eater, it doesn't seem to be a high priority for the park.
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Cedar Point (CP) Discussion Thread
knaiwear replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
^Yes but that won't help you much if nothing is open -
Cedar Point (CP) Discussion Thread
knaiwear replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
Yes, that is true. However to be fair, you can have a multi move section with fewer sensors than that - lots of rides do. I think they designed it to be able to move trains VERY CLOSE together (think almost like Test Track / Radiator Springs where they move at the exact same time) but it's never really worked that way. As of now they've really got too many sensors for what they do use, which just means points of failure that aren't needed, which could have an increased effect on downtime. Really wish they'd hire someone to come in and make it work the way it was designed to! -
Canada's Wonderland Discussion Thread
knaiwear replied to BDG's topic in Theme Parks, Roller Coasters, & Donkeys!
^yes, and that certainly affects large scale construction projects. But let's be real - this is a traveling flat ride that can probably be set up in a matter of hours on the fair circuit. Yes it's being installed in a permanent location and the landscaping looks lovely, but there's no reason that shouldn't be able to be done for opening day if they planned properly and actually cared to do so. -
I wasn't suggesting it would just be a flowerbed or a flat ride. It could be anything - a large scale water ride to "replace" Perilous Plunge, a dark ride (unlikely, but you never know), another collection of flat rides to boost the family side of things, anything. Since Knotts is a year-round park I doubt the fact that it closed before or after summer is that big of a consideration; they're not going to lose ticket sales because Boomerang is gone now any more than they would if it had closed after Labor Day.
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Man that's a really lame cycle. Four forward rotations and zero backward. There also isn't a whole lot of flipping going on, just some "almost inversions" that quickly correct to right side up. I wasn't expecting German fair level action or anything but that's probably the worst Top Scan program I've seen,
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Based on the POV, it looks like Invadr has two full blocks (stopping points) behind the station, so even if train 2 never makes it into the station, train 1 should have no problem completing the circuit and stopping on the brake run. I'd lean more toward a slower lift being theoretically "quieter" (given the ride's proximity to residential areas) and also because the ride's so short this makes it seem longer or spend less time on the brake run as others have mentioned.
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Kings Island (KI) Discussion Thread
knaiwear replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
I guess we just have different definitions of "logic." Enjoy your trip to the park. -
Kings Island (KI) Discussion Thread
knaiwear replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
Zero One just told you what the logic was. The responsibility of checking height lies with several people, but if there's a person in the greeter position, they're going to be more focused on doing that job compared to a platform op who has lots of things going on. It's designed to be a safety system of multiple checkpoints, so if the first person just skips their part, the system is weakened. -
Cedar Point (CP) Discussion Thread
knaiwear replied to robbalvey's topic in Theme Parks, Roller Coasters, & Donkeys!
^sure, you and I might think that, but there are infinite examples of people doing dumb stuff and breaking the rules. I just think it's a far more likely scenario than marketing manipulation.