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DrachenfireOP

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Everything posted by DrachenfireOP

  1. Man, that really does move at a good pace. It always impresses me how quickly dive machines climb the lift. Also yes, the airtime hill CLEARLY has nice floater time, and you can tell the wrap around zero-g roll has some nice positive Gs in the carousel out of the inversion.
  2. Link for people, you can currently replay it! https://www.periscope.tv/TonyClarkCP/1lPKqDlRZvZxb
  3. Based on the fact people are walking around the track of Raptor while it runs, I'm guessing commissioning. Hard to say though. When Gatekeeper was running 3 train tests the other day, they were pumping them out very fast. Then, suddenly the next day there was a longer delay making me wonder if they were training ops now.
  4. Yeah, I think Valravn is only running 1 train based on the interval between each cycle. Trains are moving at Raptor again after block testing (probably intentional, but there was a guy walking around checking sensors on the safety brakes for a bit there). In other news, I continue to be a giant nerd.
  5. For some reason, it's actually kind fun trying to catch a Valravn train test when you only get to see the tiniest snippet of the ride.
  6. I'm actually not convinced this is running at a terribly different speed. The POV is a forced perspective since it has a fisheye lense and is mounted closer to the track than the riders head. The off ride is in line with what I'd expect to see based on the first pov. When I get home I'm going to run a side by side of the two videos to see how much, if any difference there is.
  7. Well, that's partially true. Parks run the coasters according to the manufacturer's specification. So, if the ride was designed to run at X speed, the park is not allowed to alter the hardware (trains, brakes, sensors) without risking losing the manufacturer's "warranty". Otherwise, ask Europa Park how they got denied when they tried to run Silver Star without trims during a fan event years ago. B&M flat out refused to allow that and EP agreed not to. I know this is not exactly the same scenario but I am sure B&M have done enough calculations to know what speed the train should go at every inch of the track. There is a boundary of what is allowed by the manufacture and what isn't. It isn't a "single only option" one size fits all thing most of the time. They can't make it go faster than what the manufacture says is safe, however (especially with MCBR which are designed to come to a complete stop and still allow a completion of the circuit safely) the park can go as fast or as slow as they want, so long as they don't go past the upper threshold of what is safe. Usually such changes are done by the computer though, not park staff. Trimming runs on the timing of the train in front of the current train. If the train in front goes too slow, the current train trims less etc. And yes, 99% of the time a park will check with the manufacture before making any changes to the ride. (Although if you ever have the privilege to see the manufacture handbook of one of these rides, it's INSANE how much detail and variable allowance there is in those things vs. the trimmed down SOP for ops). Speaking of, there was an interesting time when I was working on Alpengeist where something was going wonky with the crown trims. One train would crawl through the crown trims so slowly that you'd almost think it was coming to a complete stop. It was going so slow, we were actually getting a timeout fault before the train reached the block brakes. Then the train after it wouldn't trim on the crown at all and got a timing fault when it got to the block brakes way too soon. There's something like a 3 second tolerance of when the computer expects a train to clear a block. It kept bouncing back and forth between too fast and too slow, unable to strike a balance. To make sure it was the brakes and not a train causing it, maintenance actually took the ride down to one train test cycles (the only time I saw a B&M run one train) and watched the problem persist. It was definitely one of the top five most peculiar ways I've seen a ride behave.
  8. Just thought I'd add I really like the "pre-drop" run. If it runs at that speed with no bank in real life, that'll be a nice little thrill, and maybe a good pop of air time on the (now 81 foot) drop! This looks like it's going to be a really fun "first big coaster" for people, and still a fun thrill for adults. Shame they couldn't have gone for a 42" restriction, but what can you do?
  9. Yup, and 46" has already been confirmed. This looks like a fun little ride, and a nice fit for the park. I'm intrigued by the steel supports on a wooden coaster. It's like reverse topper track lol.
  10. Well, I've personally worked on a B&M, spoken to Claude several times, and spoken at length with many of the install team members at B&M several times, and I don't know what to tell you other than you're wrong. First and foremost, B&M coasters often haul ass in their opening year and get tuned down later, and I'll post a video example in a minute. Many changes made to coasters are done in consultation of the manufacture, but I promise adjusting various things about the rides not only is within the capabilities of the parks, but I've seen it in person. As you stated, these are multi million dollar machines. You better believe the manufacture is going to do whatever the park asks them to do to the product. You better believe the park that owns it has completely control over what they do to it. What, you think if they want something changes, they have to go ask permission first? Do you call Honda up before adding after market parts to your car? Yes, in many cases they consult with the manufacture before making changes, but it's something they can and will do. Also, you better believe the maintenance workers on these rides can do just about anything to them, just the same way a third party mechanic that isn't your car dealer can change things about your car for you. These kinds of changes happen at parks all the time. For example, Loch Ness Monster had it's first lift chain speed tuned down to help with loading times of disabled guests. Alpengeist trims a lot more now than it used to, both at the crown and on the MCBR. (Here's a video of Alpengeist opening year to prove it ... God I miss going on the ride at this pacing) Drachen Fire had the anti-rollback device modified in 1993 to be completely silent due to guest complaints. Just about every single Arrow coaster ever built trims more now than it did at opening. One last note, as many others have said, you can hear the brakes firing in the video. They aren't off. You can LITERALLY hear them. I'm not sure why you've convinced yourself they are completely off, when there's video evidence they are on.
  11. Having had lengthy discussions about the testing process, roller coaster design, and safety features with the B&M team, I thought I'd weigh in a few things: 1) The only reason they would run a train faster than intended during testing is if it's cold outside (but the schedule requires testing to start). Looking at the Florida weather, this is not the case. 2) The purpose of "block breaks" (MCBR) is for safety and timing. The longest "block" of a ride needs to be the first one (typically the lift hill), otherwise, when dispatching fast dispatches, the train would come to a slamming halt on the block breaks since the train in front has not cleared the next block yet. It has nothing to do with what will make the guests happy. It has nothing to do with "pacing" the ride. It's a safety feature only. The reason Fury can get away with having their block breaks at the end of the ride is because of how long the first lift hill climb is. The reason Banshee can get away with it is because it has a variable lift hill speed calculator. In fact, I've seen the Banshee crew move so fast they got a setup on the lift and had to re-start the lift when the next block was clear. We used to have this problem on the Big Bad Wolf too where A block was slightly too short. 3) B&M is usually not the one to tune down the speed of a ride. The parks themselves typically are the ones to do it. It's very possible the speed might get turned down in the second half, but it will likely be Sea World's call. (Alpengeist is a great example of a ride that used to haul ass but has been tuned down by the park to save on maintenance. Anaconda and most Arrow's are like this too). The exception is when there's a requirement of space that limits an element geometrically, in a way that needs to be slowed down slightly to execute (which is why you sometimes see trim brakes on from day one, like the third hill trim brakes on Apollo's Chariot). For the time being, this is very likely to be the currently planned pacing of the ride. If history is any indicator, it will probably get tuned down slightly before opening, then tuned down more over the years. Maybe it will get tuned down a lot before day one. Maybe it won't get tuned down at all. Trying to say either way is probably an exercise in futility. However, if you're going to get a ride in this state, I'd put money on that happening sooner than later.
  12. Looks like the drop chain and block breaks aren't being used in the test video, and the train moves through the course at it's fastest possible pace. I'm sure this will change (definitely for the drop chain of course), but man do I love the pace it currently goes through the elements.
  13. I've been saying this for years. Flight of Fear used to have OTSRs, and was (IMHO) even worse to ride than Drachen Fire. The lap restraints turned FoF into an absolutely amazing ride. I really think a similar restraint device on DF would have saved the ride. I actually believe the park looked into that as an option, but decided against it. Cindy Sarko is on the record for that in a few press releases, but all she said was "we looked at modifying the trains, but ultimately decided that wouldn't work out." If I were a betting man, I would bet the lap bar trains would have made the clearance envelope for the ride a no-go, so they would have needed to rework supports in certain areas (like the helix under the batwing) and just decided that Alpengeist and AC filled the same niche as DF, and cut the ride loose
  14. "Risk of"? I undertand what you are saying DrachenfireOP but personally, I could careless about the look of the virtual pov. As long as I get the jist of it, im okay because the real pov will come out eventually or better yet, go and ride it. Totally agree, it's just a surprise since BGW normally has very sophisticated concept art/teaser images. Also the Cobras Curse teaser for their sister park was AAA+. But then again, the teaser art for Tempesto was "coaster? What coaster!?" So there is that.
  15. At the risk of sounding pretentious, that seems like a lower-than-expected quality of media image for the new coaster. I'm not opposed to parks using NoLimits2 for their demos, in fact, I applaud it because it's VERY sophisticated software. However, they're using the default tunnel and trees, without inclusion of other models. I feel like there are amateur NL2 users who are creating more professional looking things that what's in that screenshot.
  16. Is Valravn testing, or is this just another mini pull through test?
  17. I don't understand why "This is Oktoberfest" got the ax. I mean, it was a good, family-friendly show, plenty entertaining to have a beer to, and fit the area of the park well. I feel like every show that has been there since has been "meh" at best, if not straight out awful. I feel like a lot of my favorite shows at the park (Irish Thunder, Imaginique, Holiday in Roma) have often been replaced with inferior shows, or at best, watered down versions of the same show reeking of budget cuts.
  18. I'll add my voice to the disappointmentality of height and also the potential names. First as to height, BBW was my first coaster. I remember how bummed I was being too short for LNM after how awesome BBW was for me. Also, having worked many of Busch's coasters, I can tell you the 6 inches between BBW and LNM was a big let down for kids. I can't believe they aren't looking strongly for a 42" family coaster to fill that void. In fact, the entire reason WildMaus left the park was because the manufacturer raised the height from 42 to 48. Families were FURIOUS at the change. They moved it to Tampa since people down there hadn't previously known it as a 48" coaster. As to names, I 100% agree that the Keith Kason era of rides had immensely superior names. "Alpengeist," "Drachen Fire," "Curse of DarKastle." Hell, even the flat rides had cool names for most of the parks history. Now we terrible sounding names like "Tempesto" and the Viking stuff. I'm not a fan of the name Griffon either really. It's so generic for a park like Busch. With that said, I'll hold my breath and see some CGI renderings before making a judgement, but the Viking theme is a terrible fit for that part of the park, the proposed names aren't great, and they're building a family friendly ride that fails to be family friendly. This is... odd...
  19. Virginia lacks a good wooden coaster. Guess you've never been on grizzly Beat me to it. Grizzly is an amazing coaster!
  20. Well I never thought I'd see BGW get a woodie, glad to be wrong! I think the "choose which side you're on" is more about guests picking the name than anything else. It could either be we decide to defend or decide to raid. But who knows? A dueler would be highly unlikely based on the plans.
  21. I agree with this. I think my favorite flume ride before it went defunct was the old pirate themed Haunted River at Kings Dominion. Not sure if that counts as a traditional flume (I honestly don't remember if it had restraints or not). Either way, that was a nice, fun, cheesy anamatronic good time! Now that it's gone, I'd throw my chips in for splash mountain. There's something about those old fashion flumes that is just fun! As an aside, they're one of my favorite rides to operate too. I love walking along the catwalks and waving at people while they go by, and the loading process is so much simpler than many modern rides. Plus, at the end of the night you get to put on waders an stand in the trough to physically push boats off into the boat barn, or if they're staying in the trough, you get to try and lasso them with a chain as they go by! At least this was my experience with Le Scoot at BGW, but I'd assume the SOP is similar at all parks that have a flume. Wow this is AWESOME ! I think I'd prefer an Intamin pre-fab woodie however this roller coaster looks awesome! Few things that I particularly liked. 1. The station pass through is a nice touch that the GP would love. I could see so many people just posting a picture of that on their IG and Facebook. 2. The tunnels and rock work look great. 3. The ride look like it would deliver so much air time. It reminds me of a wooden version of Maverick b/c it is would not be the tallest or fastest but it won't be very intense. 4. How did you make all those rides in NL? Not only does the ride look great but the Cedar point looks great period. 5. You detailed everything so well. Even the station and pathway look very believable. Man I agree with this so much. This looks very realistic and professional. I LOVE the idea of a through-the-station fly by. While I too want to see an RMC meanstreak, I don't think that really "counts" as a wooden coaster the way this does, and for that reason, I think CP should really build another "great" true wooden coaster. I like this concept because it would allow a dynamite woodie AND an RMCification of MS. Also, @rcoaster10 How the hell are you getting a frame rate that good on such an intensive park in NL2? For me the bottle neck is disk retrieval, and I have a pretty darn fast SSD. I'll run like 20% CPU usage, 40% GPU, 15% ram, but bottle neck at disk speed even with an SSD keeping my frame rate around 15-20 at times when this level of complexity is on screen. What on earth kind of a monster rig are you running? I'm super impressed/jealous. I also second the request to try your park out, if you're comfortable with that. It looks amazing man!
  22. As much as we like to think it's all about us, most of the the time trims are to prevent damage to the trains or structure, not affect the ride experience of guests. In the case where they're pre-installed from day one, it's an insurance policy that on certain days in certain weather, extra strain won't be put on that could cause a higher maintenance cost over time.
  23. Probably at least a month before testing starts, but I'm already hyped for how awesome this webcam angle is for watching the test runs!
  24. I think the park has been intentionally designing their newer rides to be a bit more accommodating to larger guests. While getting into the Tempesto seats is a chore for anyone, they're surprisingly roomy once you're in there. Same with Verbolten. I was really shocked how much room those seats have. They're a bit wider than traditional seats on older coasters. While it's not the greatest fact in the world, there are simply more people of a larger size than there used to be, and I get the vibe BGW is trying to accommodate them as best they can without making it unsafe for anyone. At certain point, too big is too big, but they're doing their best to make that happen as infrequently as possible.
  25. Well there's the Schwartzkopf Suspended coaster prototype that I suppose turned into the Big Bad Wolf, but still I would have loved to see what it would have been if Arrow hadn't taken over the project. I think Schwartzkopfs are all still amazing coasters, and I bet their suspended coasters would have been no exception. And speaking of Arrow suspended coasters, the famed corkscrew prototype! I bet this would have been awesome too! And I know people don't typically like Arrow, but I still would have loved to get on a full version of one of these bad boys.
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